Further work on static side
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@@ -14,7 +14,7 @@ public enum ItemCategory
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MiscItem,
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/// <summary>
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/// Pokeballs are used for capturing Pokemons.
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/// Pokeballs are used for capturing Pokémons.
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/// </summary>
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Pokeball,
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@@ -60,17 +60,17 @@ public enum BattleItemCategory
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None,
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/// <summary>
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/// This item is used for healing Pokemon.
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/// This item is used for healing Pokémon.
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/// </summary>
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Healing,
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/// <summary>
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/// This item is used for healing Pokemon from a status.
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/// This item is used for healing Pokémon from a status.
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/// </summary>
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StatusHealing,
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/// <summary>
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/// This item is used for capturing Pokemon.
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/// This item is used for capturing Pokémon.
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/// </summary>
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Pokeball,
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@@ -83,13 +83,8 @@ public enum BattleItemCategory
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/// <summary>
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/// An item is an object which the player can pick up, keep in their Bag, and use in some manner.
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/// </summary>
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public interface IItem
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public interface IItem : INamedValue
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{
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/// <summary>
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/// The name of the item.
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/// </summary>
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StringKey Name { get; }
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/// <summary>
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/// Which bag slot items are stored in.
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/// </summary>
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