More unit tests, fixes
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119
Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/BlockTests.cs
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119
Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/BlockTests.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Block"/> move script.
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/// Gen VII Bulbapedia behavior: "Block prevents the target from switching out or fleeing (including via
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/// Teleport)." From Generation VI onward: "Block no longer affects Ghost-type Pokémon."
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/// </summary>
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public class BlockTests
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{
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private static (Block script, IExecutingMove move, IPokemon target, ScriptSet targetVolatile) CreateTestSetup()
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{
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var script = new Block();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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move.User.Returns(user);
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var target = Substitute.For<IPokemon>();
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// Use a real script set so the volatile script added by Block can be inspected afterwards.
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var targetVolatile = new ScriptSet(target);
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target.Volatile.Returns(targetVolatile);
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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move.GetHitData(target, 0).Returns(Substitute.For<IHitData>());
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return (script, move, target, targetVolatile);
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}
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/// <summary>
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/// Bulbapedia: "Block prevents the target from switching out or fleeing (including via Teleport)."
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/// Hitting the target attaches the <see cref="BlockEffect"/> volatile script to it.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_Hit_AddsBlockEffectToTarget()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<BlockEffect>())).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "Block prevents the target from switching out".
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/// The <see cref="BlockEffect"/> applied by the move prevents the target's switch choices through
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/// <see cref="BlockEffect.PreventSelfSwitch"/>.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromSwitchingOut()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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script.OnSecondaryEffect(move, target, 0);
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await Assert.That(targetVolatile.TryGet<BlockEffect>(out var effect)).IsTrue();
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// Act
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var prevent = false;
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effect!.PreventSelfSwitch(Substitute.For<ISwitchChoice>(), ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "Block prevents the target from [...] fleeing (including via Teleport)."
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/// The <see cref="BlockEffect"/> applied by the move prevents the target's flee choices through
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/// <see cref="BlockEffect.PreventSelfRunAway"/>.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromFleeing()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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script.OnSecondaryEffect(move, target, 0);
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await Assert.That(targetVolatile.TryGet<BlockEffect>(out var effect)).IsTrue();
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// Act
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var prevent = false;
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effect!.PreventSelfRunAway(Substitute.For<IFleeChoice>(), ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onward): "Block no longer affects Ghost-type Pokémon."
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/// Using Block on a Ghost-type target should not trap it, so no <see cref="BlockEffect"/> may be added.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_GhostTypeTarget_DoesNotTrapTarget()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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var library = LibraryHelpers.LoadLibrary();
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await Assert.That(library.StaticLibrary.Types.TryGetTypeIdentifier("ghost", out var ghostType)).IsTrue();
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target.Types.Returns(new[] { ghostType });
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var battle = Substitute.For<IBattle>();
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battle.Library.Returns(library);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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move.User.BattleData.Returns(battleData);
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target.BattleData.Returns(battleData);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<BlockEffect>())).IsFalse();
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}
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}
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