More unit tests, fixes
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@@ -12,6 +12,11 @@ public class BellyDrum : Script, IScriptOnSecondaryEffect
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move.GetHitData(target, hit).Fail();
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return;
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}
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if (target.StatBoost.Attack >= 6)
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{
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move.GetHitData(target, hit).Fail();
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return;
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}
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target.Damage(maxHealthHalved, DamageSource.Misc, forceDamage: true);
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// Raising the user's Attack by 12 stages should always set it to +6.
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