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Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Hydration.cs
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40
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Hydration.cs
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Hydration is an ability that heals status conditions if it is raining at the end of the turn.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Hydration_(Ability)">Bulbapedia - Hydration</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "hydration")]
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public class Hydration : Script
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{
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private IPokemon? _pokemon;
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/// <inheritdoc />
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public override void OnAddedToParent(IScriptSource source)
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{
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if (source is not IPokemon pokemon)
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throw new InvalidOperationException("Hydration can only be added to a Pokemon script source.");
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_pokemon = pokemon;
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}
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/// <inheritdoc />
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public override void OnEndTurn(IBattle battle)
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{
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if (_pokemon is null)
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return;
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if (battle.WeatherName != ScriptUtils.ResolveName<Weather.Rain>())
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return;
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if (_pokemon.StatusScript.IsEmpty)
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return;
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EventBatchId batchId = new();
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battle.EventHook.Invoke(new AbilityTriggerEvent(_pokemon)
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{
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BatchId = batchId,
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});
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_pokemon.ClearStatus(batchId);
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}
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}
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