Update dependencies, replace Moq with NSubstitute

This commit is contained in:
2025-05-03 13:23:25 +02:00
parent b69ba6eaff
commit 0d869a0cc6
11 changed files with 174 additions and 156 deletions

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@@ -23,37 +23,37 @@ public class DamageCalculatorTests
[Test]
public async Task BulbapediaExampleDamageTest()
{
var attacker = new Mock<IPokemon>();
var attacker = Substitute.For<IPokemon>();
// Imagine a level 75 Glaceon
attacker.Setup(x => x.Level).Returns(75);
attacker.Level.Returns((byte)75);
// with an effective Attack stat of 123
attacker.Setup(x => x.BoostedStats).Returns(new StatisticSet<uint>(1, 123, 1, 1, 1, 1));
attacker.BoostedStats.Returns(new StatisticSet<uint>(1, 123, 1, 1, 1, 1));
// We use 10 as the Ice type
attacker.Setup(x => x.Types).Returns([new TypeIdentifier(10, "ice")]);
attacker.Types.Returns([new TypeIdentifier(10, "ice")]);
var defender = new Mock<IPokemon>();
var defender = Substitute.For<IPokemon>();
// a Garchomp with an effective Defense stat of 163
defender.Setup(x => x.BoostedStats).Returns(new StatisticSet<uint>(1, 1, 163, 1, 1, 1));
defender.Setup(x => x.GetScripts()).Returns(new ScriptIterator([]));
defender.BoostedStats.Returns(new StatisticSet<uint>(1, 1, 163, 1, 1, 1));
defender.GetScripts().Returns(new ScriptIterator([]));
var useMove = new Mock<IMoveData>();
var useMove = Substitute.For<IMoveData>();
// Ice Fang (an Ice-type physical move with a power of 65)
useMove.Setup(x => x.Category).Returns(MoveCategory.Physical);
useMove.Category.Returns(MoveCategory.Physical);
var damageCalculator = new Gen7DamageCalculator(false);
var executingMove = new Mock<IExecutingMove>();
executingMove.Setup(x => x.UseMove).Returns(useMove.Object);
executingMove.Setup(x => x.User).Returns(attacker.Object);
executingMove.Setup(x => x.GetScripts()).Returns(new ScriptIterator([]));
var executingMove = Substitute.For<IExecutingMove>();
executingMove.UseMove.Returns(useMove);
executingMove.User.Returns(attacker);
executingMove.GetScripts().Returns(new ScriptIterator([]));
var hit = new Mock<IHitData>();
var hit = Substitute.For<IHitData>();
// Ice Fang (an Ice-type physical move with a power of 65)
hit.Setup(x => x.BasePower).Returns(65);
hit.Setup(x => x.Type).Returns(new TypeIdentifier(10, "ice"));
hit.BasePower.Returns((byte)65);
hit.Type.Returns(new TypeIdentifier(10, "ice"));
// has a double weakness to the move's Ice type
hit.Setup(x => x.Effectiveness).Returns(4.0f);
hit.Effectiveness.Returns(4.0f);
var damage = damageCalculator.GetDamage(executingMove.Object, defender.Object, 0, hit.Object);
var damage = damageCalculator.GetDamage(executingMove, defender, 0, hit);
// That means Ice Fang will do between 168 and 196 HP damage, depending on luck.
// Note that we are testing deterministic damage, so we expect the maximum damage.
await Assert.That(damage).IsEqualTo((uint)196);