Even more abilities
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@@ -21,7 +21,7 @@ public class FlowerGiftEffect : Script
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/// <inheritdoc />
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public override void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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ImmutableStatisticSet<uint> targetStats, ref uint value)
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ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
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{
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if (move.Battle.WeatherName != ScriptUtils.ResolveName<Weather.HarshSunlight>())
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return;
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