Even more abilities
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51
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Healer.cs
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51
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Healer.cs
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Healer is an ability that may heal an ally's status condition at the end of each turn in a double battle.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Healer_(Ability)">Bulbapedia - Healer</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "healer")]
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public class Healer : Script
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{
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private IPokemon? _pokemon;
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/// <inheritdoc />
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public override void OnAddedToParent(IScriptSource source)
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{
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if (source is not IPokemon pokemon)
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throw new InvalidOperationException("Harvest can only be added to a Pokemon script source.");
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_pokemon = pokemon;
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}
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/// <inheritdoc />
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public override void OnEndTurn(IBattle battle)
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{
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if (_pokemon?.BattleData is null)
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return;
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if (_pokemon.BattleData.Position > 0)
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{
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var leftAlly = _pokemon.BattleData.BattleSide.Pokemon[_pokemon.BattleData.Position - 1];
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TryClearStatus(battle, leftAlly);
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}
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if (_pokemon.BattleData.Position < _pokemon.BattleData.BattleSide.Pokemon.Count - 1)
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{
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var rightAlly = _pokemon.BattleData.BattleSide.Pokemon[_pokemon.BattleData.Position + 1];
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TryClearStatus(battle, rightAlly);
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}
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}
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private static void TryClearStatus(IBattle battle, IPokemon? leftAlly)
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{
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if (leftAlly is null)
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return;
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if (leftAlly.StatusScript.IsEmpty)
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return;
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var rng = battle.Random;
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if (rng.GetInt(3) != 0) // 1 in 3 chance to heal
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return;
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battle.EventHook.Invoke(new AbilityTriggerEvent(leftAlly));
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leftAlly.ClearStatus();
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}
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}
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