More moves, allow for typeless moves
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@@ -10,7 +10,7 @@ public class PowderEffect : Script
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public override void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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var hit = executingMove.GetHitData(target, hitIndex);
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if (hit.Type.Name == "fire")
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if (hit.Type?.Name == "fire")
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{
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executingMove.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("powder_explodes",
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new Dictionary<string, object>
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