More moves, allow for typeless moves
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25
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/RevelationDance.cs
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25
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/RevelationDance.cs
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using System.Collections.Generic;
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using System.Linq;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "revelation_dance")]
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public class RevelationDance : Script
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{
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/// <inheritdoc />
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
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{
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// The type of the move is the same as the user's first type.
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var user = move.User;
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if (user.Types.Count > 0)
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{
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moveType = user.Types[0];
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}
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// If the user has no types, the move is typeless.
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else
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{
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moveType = null;
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}
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}
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}
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