More moves, allow for typeless moves
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@@ -6,7 +6,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.MoveVolatile;
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public class ElectrifyEffect : Script
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{
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/// <inheritdoc />
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier moveType)
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
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{
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var battleData = target.BattleData;
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if (battleData == null)
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