More moves implemented
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@@ -16,42 +16,49 @@ public enum ScriptCategory
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/// <see cref="IMoveChoice"/> and <see cref="IExecutingMove"/>
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/// </summary>
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Move = 0,
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/// <summary>
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/// A volatile script effect that is attached to a move choice.
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/// </summary>
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MoveVolatile = 1,
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/// <summary>
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/// An ability script. Scripts in this category are always abilities, and therefore always
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/// attached to a Pokemon.
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/// </summary>
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Ability = 1,
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Ability = 2,
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/// <summary>
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/// A non volatile status script. Scripts in this category are always non volatile statuses, and
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/// therefore always attached to a Pokemon.
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/// </summary>
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Status = 2,
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Status = 3,
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/// <summary>
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/// A volatile status script. Scripts in this category are always volatile status effects, and
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/// therefore always attached to a Pokemon.
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/// </summary>
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Pokemon = 3,
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Pokemon = 4,
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/// <summary>
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/// A script that can be attached to an entire side.
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/// </summary>
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Side = 4,
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Side = 5,
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/// <summary>
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/// A script that can be attached to the entire battle.
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/// </summary>
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Battle = 5,
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Battle = 6,
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/// <summary>
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/// A special script for weather, for use on battles.
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/// </summary>
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Weather = 6,
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Weather = 7,
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Terrain = 8,
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/// <summary>
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/// A special script for held items. As they're part of a held item, they're attached to a Pokemon.
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/// </summary>
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ItemBattleTrigger = 7,
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ItemBattleTrigger = 9,
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}
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