More moves implemented
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@@ -121,6 +121,13 @@ public abstract class Script : IDeepCloneable
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public virtual void ChangeMove(IMoveChoice choice, ref StringKey moveName)
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{
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}
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/// <summary>
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/// Changes the targets of a move choice. This allows for changing the targets of a move before the move starts.
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/// </summary>
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public virtual void ChangeTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
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{
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}
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/// <summary>
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/// This function allows you to change a move into a multi-hit move. The number of hits set here
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@@ -260,6 +267,14 @@ public abstract class Script : IDeepCloneable
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public virtual void BypassDefensiveStatBoosts(IExecutingMove move, IPokemon target, byte hit, ref bool bypass)
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{
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}
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/// <summary>
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/// This function allows a script to bypass evasion stat boosts for a move hit.
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/// If this is true, the move will handle the evasion stat boosts as if the target has no positive stat boosts.
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/// </summary>
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public virtual void BypassEvasionStatBoosts(IExecutingMove move, IPokemon target, byte hitIndex, ref bool bypass)
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{
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}
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/// <summary>
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/// This function allows a script to bypass offensive stat boosts for a move hit.
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@@ -513,6 +528,21 @@ public abstract class Script : IDeepCloneable
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{
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}
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public virtual void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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}
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/// <summary>
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/// Custom triggers for scripts. This allows scripts to run custom events that are not part of the
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/// standard battle flow.
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/// </summary>
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/// <param name="eventName">
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/// The name of the event that is triggered. This should be unique for each different event. Overriding scripts
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/// should validate the event name is one they should handle.
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/// </param>
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/// <param name="parameters">
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/// The parameters that are passed to the event. This can be null if no parameters are passed.
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/// </param>
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public virtual void CustomTrigger(StringKey eventName, IDictionary<StringKey, object?>? parameters)
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{
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}
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