612 lines
23 KiB
Rust
Executable File
612 lines
23 KiB
Rust
Executable File
use crate::app_interface::{
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Ability, AbilityIndex, Battle, BattleSide, ClampedStatisticSet, DynamicLibrary, Form, Gender,
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Item, LearnedMove, LevelInt, Nature, Species, Statistic, StatisticSet, TypeIdentifier,
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WithVolatile,
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};
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use crate::handling::Script;
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use alloc::boxed::Box;
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use alloc::rc::Rc;
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use cstr_core::c_char;
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#[cfg(not(feature = "mock_data"))]
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pub use implementation::*;
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pub trait PokemonTrait: WithVolatile {
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fn reference(&self) -> u32;
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fn species(&self) -> Species;
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fn form(&self) -> Form;
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fn active_ability(&self) -> Ability;
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fn nature(&self) -> Nature;
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fn display_species(&self) -> Species;
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fn display_form(&self) -> Form;
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fn held_item(&self) -> Option<Item>;
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fn battle(&self) -> Option<Battle>;
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fn level(&self) -> LevelInt;
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fn experience(&self) -> u32;
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fn unique_identifier(&self) -> u32;
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fn gender(&self) -> Gender;
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fn coloring(&self) -> u8;
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fn current_health(&self) -> u32;
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fn weight(&self) -> f32;
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fn height(&self) -> f32;
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fn nickname(&self) -> *const c_char;
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fn real_ability(&self) -> AbilityIndex;
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fn types_length(&self) -> usize;
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fn battle_side_index(&self) -> u8;
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fn battle_index(&self) -> u8;
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fn is_ability_overriden(&self) -> u8;
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fn allowed_experience_gain(&self) -> bool;
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fn is_usable(&self) -> bool;
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fn library(&self) -> DynamicLibrary;
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fn flat_stats(&self) -> StatisticSet<u32>;
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fn stat_boosts(&self) -> ClampedStatisticSet<i8>;
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fn boosted_stats(&self) -> StatisticSet<u32>;
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fn individual_values(&self) -> ClampedStatisticSet<u8>;
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fn effort_values(&self) -> ClampedStatisticSet<u8>;
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fn has_held_item(&self, name: &str) -> bool;
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fn set_held_item(&self, item: &Item) -> Option<Item>;
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fn remove_held_item(&self) -> Option<Item>;
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fn consume_held_item(&self) -> bool;
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fn max_health(&self) -> u32;
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fn get_type(&self, index: usize) -> u8;
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fn has_type(&self, type_identifier: TypeIdentifier) -> bool;
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fn has_type_by_name(&self, type_name: &str) -> bool;
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fn get_learned_move(&self, index: usize) -> Option<LearnedMove>;
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fn change_stat_boost(&self, stat: Statistic, diff_amount: i8, self_inflicted: bool) -> bool;
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fn ability_script(&self) -> Option<&Box<dyn Script>>;
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fn change_species(&self, species: Species, form: Form);
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fn change_form(&self, form: Form);
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fn is_fainted(&self) -> bool;
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fn damage(&self, damage: u32, source: DamageSource);
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fn heal(&self, amount: u32, allow_revive: bool) -> bool;
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fn set_weight(&self, weight: f32);
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fn clear_status(&self);
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fn battle_side(&self) -> BattleSide;
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fn equals(&self, other: &Pokemon) -> bool;
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}
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pub type Pokemon = Rc<dyn PokemonTrait>;
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/// A source of damage. This should be as unique as possible.
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#[derive(Debug, Clone, Copy)]
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#[repr(u8)]
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pub enum DamageSource {
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/// The damage is done by a move.
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MoveDamage = 0,
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/// The damage is done by something else.
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Misc = 1,
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/// The damage is done because of struggling.
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Struggle = 2,
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}
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#[cfg(not(feature = "mock_data"))]
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mod implementation {
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use super::*;
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use cstr_core::CString;
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use crate::app_interface::dynamic_data::dynamic_library::DynamicLibraryImpl;
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use crate::app_interface::{
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AbilityImpl, BattleImpl, FormImpl, ItemImpl, LearnedMoveImpl, NatureImpl, SpeciesImpl,
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StatisticSetImpl,
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};
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use crate::handling::cached_value::CachedValue;
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use crate::handling::Cacheable;
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use crate::implementation::ScriptPtr;
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use crate::{
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cached_value, cached_value_getters, wasm_optional_reference_getters_extern,
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wasm_reference_getters_extern, wasm_value_getters_extern, wasm_value_getters_funcs,
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ExternRef, ExternalReferenceType,
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};
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struct PokemonInner {
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reference: ExternRef<PokemonImpl>,
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library: CachedValue<DynamicLibrary>,
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// We cache the reference to the data, not the values stored inside, which are dynamic.
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flat_stats: CachedValue<Rc<StatisticSetImpl<u32>>>,
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// We cache the reference to the data, not the values stored inside, which are dynamic.
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stat_boosts: CachedValue<ClampedStatisticSet<i8>>,
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// We cache the reference to the data, not the values stored inside, which are dynamic.
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boosted_stats: CachedValue<Rc<StatisticSetImpl<u32>>>,
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// We cache the reference to the data, not the values stored inside, which are dynamic.
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individual_values: CachedValue<ClampedStatisticSet<u8>>,
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// We cache the reference to the data, not the values stored inside, which are dynamic.
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effort_values: CachedValue<ClampedStatisticSet<u8>>,
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}
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#[derive(Clone)]
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pub struct PokemonImpl {
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inner: Rc<PokemonInner>,
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}
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impl PokemonTrait for PokemonImpl {
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fn reference(&self) -> u32 {
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self.reference().get_internal_index()
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}
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cached_value_getters! {
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fn library(&self) -> DynamicLibrary;
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fn flat_stats(&self) -> StatisticSet<u32>;
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fn stat_boosts(&self) -> ClampedStatisticSet<i8>;
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fn boosted_stats(&self) -> StatisticSet<u32>;
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fn individual_values(&self) -> ClampedStatisticSet<u8>;
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fn effort_values(&self) -> ClampedStatisticSet<u8>;
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}
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fn active_ability(&self) -> Ability {
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unsafe {
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let implementation = pokemon_get_active_ability(self.reference())
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.get_value()
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.unwrap();
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Rc::new(implementation)
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}
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}
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fn held_item(&self) -> Option<Item> {
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unsafe {
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let i = pokemon_get_held_item(self.inner.reference).get_value();
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if let Some(i) = i {
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Some(Rc::new(i))
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} else {
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None
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}
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}
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}
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fn battle(&self) -> Option<Battle> {
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unsafe {
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let b = pokemon_get_battle(self.reference()).get_value();
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if let Some(b) = b {
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Some(Rc::new(b))
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} else {
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None
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}
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}
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}
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fn has_held_item(&self, name: &str) -> bool {
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let cstr = CString::new(name).unwrap();
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unsafe { pokemon_has_held_item(self.inner.reference, cstr.as_ptr()) }
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}
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fn set_held_item(&self, item: &Item) -> Option<Item> {
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unsafe {
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let i = pokemon_set_held_item(self.inner.reference, item.reference().into())
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.get_value();
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if let Some(i) = i {
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Some(Rc::new(i))
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} else {
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None
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}
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}
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}
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fn remove_held_item(&self) -> Option<Item> {
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unsafe {
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let i = pokemon_remove_held_item(self.inner.reference).get_value();
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if let Some(i) = i {
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Some(Rc::new(i))
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} else {
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None
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}
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}
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}
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fn consume_held_item(&self) -> bool {
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unsafe { pokemon_consume_held_item(self.inner.reference) }
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}
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fn max_health(&self) -> u32 {
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self.boosted_stats().hp()
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}
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fn get_type(&self, index: usize) -> u8 {
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unsafe { pokemon_get_type(self.inner.reference, index) }
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}
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fn has_type(&self, type_identifier: TypeIdentifier) -> bool {
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unsafe { pokemon_has_type(self.inner.reference, type_identifier.into()) }
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}
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fn has_type_by_name(&self, type_name: &str) -> bool {
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let type_identifier = self
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.library()
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.data_library()
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.type_library()
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.get_type_from_name(type_name);
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if let Some(type_identifier) = type_identifier {
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return self.has_type(type_identifier);
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}
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false
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}
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fn get_learned_move(&self, index: usize) -> Option<LearnedMove> {
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unsafe {
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let v = pokemon_get_learned_move(self.inner.reference, index).get_value();
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if let Some(v) = v {
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Some(Rc::new(v))
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} else {
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None
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}
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}
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}
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fn change_stat_boost(
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&self,
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stat: Statistic,
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diff_amount: i8,
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self_inflicted: bool,
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) -> bool {
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unsafe {
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pokemon_change_stat_boost(self.inner.reference, stat, diff_amount, self_inflicted)
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}
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}
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fn ability_script(&self) -> Option<&Box<dyn Script>> {
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unsafe { pokemon_get_ability_script(self.inner.reference).as_ref() }
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}
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fn change_species(&self, species: Species, form: Form) {
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unsafe {
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let species_impl = species.as_any().downcast_ref_unchecked::<SpeciesImpl>();
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let form_impl = form.as_any().downcast_ref_unchecked::<FormImpl>();
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pokemon_change_species(
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self.inner.reference,
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species_impl.reference(),
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form_impl.reference(),
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);
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}
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}
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fn change_form(&self, form: Form) {
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unsafe {
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let form_impl = form.as_any().downcast_ref_unchecked::<FormImpl>();
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pokemon_change_form(self.inner.reference, form_impl.reference());
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}
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}
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fn is_fainted(&self) -> bool {
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self.current_health() == 0
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}
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fn damage(&self, damage: u32, source: DamageSource) {
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unsafe { pokemon_damage(self.inner.reference, damage, source) }
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}
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fn heal(&self, amount: u32, allow_revive: bool) -> bool {
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unsafe { pokemon_heal(self.inner.reference, amount, allow_revive) }
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}
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fn set_weight(&self, weight: f32) {
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unsafe {
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pokemon_set_weight(self.reference(), weight);
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}
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}
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fn nature(&self) -> Nature {
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unsafe {
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Rc::new(
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pokemon_get_nature(self.inner.reference)
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.get_value()
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.unwrap(),
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)
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}
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}
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fn species(&self) -> Species {
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unsafe {
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Rc::new(
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pokemon_get_species(self.inner.reference)
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.get_value()
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.unwrap(),
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)
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}
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}
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fn form(&self) -> Form {
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unsafe { Rc::new(pokemon_get_form(self.inner.reference).get_value().unwrap()) }
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}
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fn clear_status(&self) {
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unsafe {
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pokemon_clear_status(self.reference());
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}
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}
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fn display_species(&self) -> Species {
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unsafe {
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Rc::new(
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pokemon_get_display_species(self.inner.reference)
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.get_value()
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.unwrap(),
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)
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}
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}
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fn display_form(&self) -> Form {
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unsafe {
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Rc::new(
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pokemon_get_display_form(self.inner.reference)
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.get_value()
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.unwrap(),
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)
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}
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}
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fn battle_side(&self) -> BattleSide {
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self.battle()
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.unwrap()
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.sides()
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.get(self.battle_side_index() as u32)
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.unwrap()
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}
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#[cfg(not(feature = "mock_data"))]
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wasm_value_getters_funcs! {
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Pokemon,
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fn level(&self) -> LevelInt;
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fn experience(&self) -> u32;
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fn unique_identifier(&self) -> u32;
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fn gender(&self) -> Gender;
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fn coloring(&self) -> u8;
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fn current_health(&self) -> u32;
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fn weight(&self) -> f32;
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fn height(&self) -> f32;
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fn nickname(&self) -> *const c_char;
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fn real_ability(&self) -> AbilityIndex;
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fn types_length(&self) -> usize;
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fn battle_side_index(&self) -> u8;
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fn battle_index(&self) -> u8;
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fn is_ability_overriden(&self) -> u8;
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fn allowed_experience_gain(&self) -> bool;
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fn is_usable(&self) -> bool;
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}
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fn equals(&self, other: &Pokemon) -> bool {
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self.inner
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.reference
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.get_internal_index()
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.eq(&other.reference())
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}
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}
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#[cfg(not(feature = "mock_data"))]
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impl WithVolatile for PokemonImpl {
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fn has_volatile(&self, script_name: &str) -> bool {
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unsafe {
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let ptr = CString::new(script_name).unwrap();
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pokemon_has_volatile(self.inner.reference, ptr.as_ptr())
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}
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}
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fn add_volatile(&self, script: Box<dyn Script>) -> &dyn Script {
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unsafe {
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pokemon_add_volatile(self.inner.reference, ScriptPtr::new(script))
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.val()
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.unwrap()
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}
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}
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fn add_volatile_by_name(&self, script_name: &str) -> &dyn Script {
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unsafe {
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let ptr = CString::new(script_name).unwrap();
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pokemon_add_volatile_by_name(self.inner.reference, ptr.as_ptr())
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.val()
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.unwrap()
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}
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}
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fn remove_volatile(&self, script: &dyn Script) {
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unsafe {
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let name = CString::new(script.get_name()).unwrap();
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pokemon_remove_volatile(self.inner.reference, name.as_ptr());
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}
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}
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fn get_volatile_script(&self, script_name: &str) -> Option<&dyn Script> {
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unsafe {
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let script_name = CString::new(script_name).unwrap();
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pokemon_get_volatile(self.inner.reference, script_name.as_ptr()).val()
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}
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}
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}
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impl PokemonImpl {
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pub(crate) fn new(reference: ExternRef<Self>) -> Self {
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Self::from_ref(reference, &|reference| Self {
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inner: Rc::new(PokemonInner {
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reference,
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library: cached_value!({
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Rc::new(pokemon_get_library(reference).get_value().unwrap())
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}),
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flat_stats: cached_value!({
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Rc::new(pokemon_get_flat_stats(reference).get_value().unwrap())
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}),
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stat_boosts: cached_value!({
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pokemon_get_stat_boosts(reference).get_value().unwrap()
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}),
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boosted_stats: cached_value!({
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Rc::new(pokemon_get_boosted_stats(reference).get_value().unwrap())
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}),
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individual_values: cached_value!({
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pokemon_get_individual_values(reference)
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.get_value()
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.unwrap()
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}),
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effort_values: cached_value!({
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pokemon_get_effort_values(reference).get_value().unwrap()
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}),
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}),
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})
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}
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pub(crate) fn reference(&self) -> ExternRef<Self> {
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self.inner.reference
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}
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}
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wasm_reference_getters_extern! {
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PokemonImpl, Pokemon,
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pub fn species(&self) -> SpeciesImpl;
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pub fn form(&self) -> FormImpl;
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pub fn active_ability(&self) -> AbilityImpl;
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pub fn nature(&self) -> NatureImpl;
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}
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wasm_optional_reference_getters_extern! {
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PokemonImpl, Pokemon,
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pub fn display_species(&self) -> Option<SpeciesImpl>;
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pub fn display_form(&self) -> Option<FormImpl>;
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pub fn held_item(&self) -> Option<ItemImpl>;
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pub fn battle(&self) -> Option<BattleImpl>;
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}
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wasm_value_getters_extern! {
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PokemonImpl, Pokemon,
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pub fn level(&self) -> LevelInt;
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pub fn experience(&self) -> u32;
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pub fn unique_identifier(&self) -> u32;
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pub fn gender(&self) -> Gender;
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pub fn coloring(&self) -> u8;
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pub fn current_health(&self) -> u32;
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pub fn weight(&self) -> f32;
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pub fn height(&self) -> f32;
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pub fn nickname(&self) -> *const c_char;
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pub fn real_ability(&self) -> AbilityIndex;
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pub fn types_length(&self) -> usize;
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pub fn battle_side_index(&self) -> u8;
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pub fn battle_index(&self) -> u8;
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pub fn is_ability_overriden(&self) -> u8;
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pub fn allowed_experience_gain(&self) -> bool;
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pub fn is_usable(&self) -> bool;
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}
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impl PartialEq for PokemonImpl {
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fn eq(&self, other: &Self) -> bool {
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self.inner.reference == other.inner.reference
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}
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}
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crate::handling::cacheable::cacheable!(PokemonImpl);
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impl ExternalReferenceType for PokemonImpl {
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fn from_extern_value(reference: ExternRef<Self>) -> Self {
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Self::new(reference)
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}
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}
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extern "wasm" {
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fn pokemon_get_library(r: ExternRef<PokemonImpl>) -> ExternRef<DynamicLibraryImpl>;
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fn pokemon_get_flat_stats(r: ExternRef<PokemonImpl>) -> ExternRef<StatisticSetImpl<u32>>;
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fn pokemon_get_stat_boosts(r: ExternRef<PokemonImpl>)
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-> ExternRef<ClampedStatisticSet<i8>>;
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fn pokemon_get_boosted_stats(r: ExternRef<PokemonImpl>)
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-> ExternRef<StatisticSetImpl<u32>>;
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fn pokemon_get_individual_values(
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r: ExternRef<PokemonImpl>,
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) -> ExternRef<ClampedStatisticSet<u8>>;
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fn pokemon_get_effort_values(
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r: ExternRef<PokemonImpl>,
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) -> ExternRef<ClampedStatisticSet<u8>>;
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fn pokemon_has_held_item(r: ExternRef<PokemonImpl>, name: *const c_char) -> bool;
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fn pokemon_set_held_item(
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r: ExternRef<PokemonImpl>,
|
|
item: ExternRef<ItemImpl>,
|
|
) -> ExternRef<ItemImpl>;
|
|
fn pokemon_remove_held_item(r: ExternRef<PokemonImpl>) -> ExternRef<ItemImpl>;
|
|
fn pokemon_consume_held_item(r: ExternRef<PokemonImpl>) -> bool;
|
|
fn pokemon_get_type(r: ExternRef<PokemonImpl>, index: usize) -> u8;
|
|
fn pokemon_has_type(r: ExternRef<PokemonImpl>, identifier: u8) -> bool;
|
|
fn pokemon_get_learned_move(
|
|
r: ExternRef<PokemonImpl>,
|
|
index: usize,
|
|
) -> ExternRef<LearnedMoveImpl>;
|
|
fn pokemon_change_stat_boost(
|
|
r: ExternRef<PokemonImpl>,
|
|
tat: Statistic,
|
|
diff_amount: i8,
|
|
self_inflicted: bool,
|
|
) -> bool;
|
|
#[allow(improper_ctypes)]
|
|
fn pokemon_get_ability_script(r: ExternRef<PokemonImpl>) -> *const Box<dyn Script>;
|
|
fn pokemon_change_species(
|
|
r: ExternRef<PokemonImpl>,
|
|
species: ExternRef<SpeciesImpl>,
|
|
form: ExternRef<FormImpl>,
|
|
);
|
|
fn pokemon_change_form(r: ExternRef<PokemonImpl>, form: ExternRef<FormImpl>);
|
|
fn pokemon_damage(r: ExternRef<PokemonImpl>, damage: u32, source: DamageSource);
|
|
fn pokemon_heal(r: ExternRef<PokemonImpl>, amount: u32, allow_revive: bool) -> bool;
|
|
fn pokemon_set_weight(r: ExternRef<PokemonImpl>, weight: f32);
|
|
fn pokemon_clear_status(r: ExternRef<PokemonImpl>);
|
|
|
|
fn pokemon_add_volatile_by_name(
|
|
r: ExternRef<PokemonImpl>,
|
|
name: *const c_char,
|
|
) -> ScriptPtr;
|
|
fn pokemon_add_volatile(r: ExternRef<PokemonImpl>, script: ScriptPtr) -> ScriptPtr;
|
|
fn pokemon_has_volatile(r: ExternRef<PokemonImpl>, name: *const c_char) -> bool;
|
|
fn pokemon_remove_volatile(r: ExternRef<PokemonImpl>, name: *const c_char);
|
|
fn pokemon_get_volatile(r: ExternRef<PokemonImpl>, name: *const c_char) -> ScriptPtr;
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "mock_data")]
|
|
mockall::mock!(
|
|
pub Pokemon {}
|
|
impl PokemonTrait for Pokemon {
|
|
fn reference(&self) -> u32;
|
|
fn species(&self) -> Species;
|
|
fn form(&self) -> Form;
|
|
fn active_ability(&self) -> Ability;
|
|
fn nature(&self) -> Nature;
|
|
fn display_species(&self) -> Species;
|
|
fn display_form(&self) -> Form;
|
|
fn held_item(&self) -> Option<Item>;
|
|
fn battle(&self) -> Option<Battle>;
|
|
fn level(&self) -> LevelInt;
|
|
fn experience(&self) -> u32;
|
|
fn unique_identifier(&self) -> u32;
|
|
fn gender(&self) -> Gender;
|
|
fn coloring(&self) -> u8;
|
|
fn current_health(&self) -> u32;
|
|
fn weight(&self) -> f32;
|
|
fn height(&self) -> f32;
|
|
fn nickname(&self) -> *const c_char;
|
|
fn real_ability(&self) -> AbilityIndex;
|
|
fn types_length(&self) -> usize;
|
|
fn battle_side_index(&self) -> u8;
|
|
fn battle_index(&self) -> u8;
|
|
fn is_ability_overriden(&self) -> u8;
|
|
fn allowed_experience_gain(&self) -> bool;
|
|
fn is_usable(&self) -> bool;
|
|
|
|
fn library(&self) -> DynamicLibrary;
|
|
fn flat_stats(&self) -> StatisticSet<u32>;
|
|
fn stat_boosts(&self) -> ClampedStatisticSet<i8>;
|
|
fn boosted_stats(&self) -> StatisticSet<u32>;
|
|
fn individual_values(&self) -> ClampedStatisticSet<u8>;
|
|
fn effort_values(&self) -> ClampedStatisticSet<u8>;
|
|
fn has_held_item(&self, name: &str) -> bool;
|
|
fn set_held_item(&self, item: &Item) -> Option<Item>;
|
|
fn remove_held_item(&self) -> Option<Item>;
|
|
fn consume_held_item(&self) -> bool;
|
|
fn max_health(&self) -> u32;
|
|
fn get_type(&self, index: usize) -> u8;
|
|
fn has_type(&self, type_identifier: TypeIdentifier) -> bool;
|
|
fn has_type_by_name(&self, type_name: &str) -> bool;
|
|
fn get_learned_move(&self, index: usize) -> Option<LearnedMove>;
|
|
fn change_stat_boost(&self, stat: Statistic, diff_amount: i8, self_inflicted: bool) -> bool;
|
|
fn ability_script<'a>(&'a self) -> Option<&'a Box<dyn Script>>;
|
|
fn change_species(&self, species: Species, form: Form);
|
|
fn change_form(&self, form: Form);
|
|
fn is_fainted(&self) -> bool;
|
|
fn damage(&self, damage: u32, source: DamageSource);
|
|
fn heal(&self, amount: u32, allow_revive: bool) -> bool;
|
|
fn set_weight(&self, weight: f32);
|
|
fn clear_status(&self);
|
|
fn battle_side(&self) -> BattleSide;
|
|
fn equals(&self, other: &Pokemon) -> bool;
|
|
}
|
|
);
|
|
|
|
#[cfg(feature = "mock_data")]
|
|
impl WithVolatile for MockPokemon {
|
|
fn has_volatile(&self, _script_name: &str) -> bool {
|
|
unimplemented!()
|
|
}
|
|
fn add_volatile(&self, _script: Box<dyn Script>) -> &dyn Script {
|
|
unimplemented!()
|
|
}
|
|
fn add_volatile_by_name(&self, _script_name: &str) -> &dyn Script {
|
|
unimplemented!()
|
|
}
|
|
fn remove_volatile(&self, _script: &dyn Script) {
|
|
unimplemented!()
|
|
}
|
|
fn get_volatile_script<'a>(&'a self, _script_name: &str) -> Option<&'a dyn Script> {
|
|
unimplemented!()
|
|
}
|
|
}
|