Prevent overflows using saturating types for several script functions
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
653de5c919
commit
ddaa2dab31
|
@ -4,6 +4,7 @@ pub use alloc::rc::Rc;
|
||||||
pub use alloc::vec::Vec;
|
pub use alloc::vec::Vec;
|
||||||
pub use atomic_float::AtomicF32;
|
pub use atomic_float::AtomicF32;
|
||||||
pub use core::any::Any;
|
pub use core::any::Any;
|
||||||
|
pub use core::num::Saturating;
|
||||||
pub use core::sync::atomic::{AtomicBool, AtomicI8, AtomicU32, Ordering};
|
pub use core::sync::atomic::{AtomicBool, AtomicI8, AtomicU32, Ordering};
|
||||||
pub use pkmn_lib_interface::app_interface::{
|
pub use pkmn_lib_interface::app_interface::{
|
||||||
get_volatile_as, BattleSide, DamageSource, DynamicLibrary, EffectParameter, ExecutingMove,
|
get_volatile_as, BattleSide, DamageSource, DynamicLibrary, EffectParameter, ExecutingMove,
|
||||||
|
|
|
@ -21,14 +21,10 @@ impl Script for Acrobatics {
|
||||||
mv: ExecutingMove,
|
mv: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
base_power: &mut u8,
|
base_power: &mut Saturating<u8>,
|
||||||
) -> PkmnResult<()> {
|
) -> PkmnResult<()> {
|
||||||
if mv.user().held_item()?.is_none() {
|
if mv.user().held_item()?.is_none() {
|
||||||
if *base_power >= 128_u8 {
|
*base_power *= 2;
|
||||||
*base_power = 255
|
|
||||||
} else {
|
|
||||||
*base_power *= 2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -65,11 +61,11 @@ mod tests {
|
||||||
let mv = mock_executing_move(false);
|
let mv = mock_executing_move(false);
|
||||||
|
|
||||||
let script = Acrobatics::new();
|
let script = Acrobatics::new();
|
||||||
let mut base_power = 50u8;
|
let mut base_power = Saturating(50u8);
|
||||||
script
|
script
|
||||||
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
assert_eq!(100, base_power);
|
assert_eq!(100, base_power.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -77,11 +73,11 @@ mod tests {
|
||||||
let mv = mock_executing_move(false);
|
let mv = mock_executing_move(false);
|
||||||
|
|
||||||
let script = Acrobatics::new();
|
let script = Acrobatics::new();
|
||||||
let mut base_power = 200u8;
|
let mut base_power = Saturating(200u8);
|
||||||
script
|
script
|
||||||
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
assert_eq!(255, base_power);
|
assert_eq!(255, base_power.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -89,10 +85,10 @@ mod tests {
|
||||||
let mv = mock_executing_move(true);
|
let mv = mock_executing_move(true);
|
||||||
|
|
||||||
let script = Acrobatics::new();
|
let script = Acrobatics::new();
|
||||||
let mut base_power = 50u8;
|
let mut base_power = Saturating(50u8);
|
||||||
script
|
script
|
||||||
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
.change_base_power(mv, Rc::new(MockPokemon::new()), 0, &mut base_power)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
assert_eq!(50, base_power);
|
assert_eq!(50, base_power.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,7 +40,7 @@ impl Script for Assurance {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
target: Pokemon,
|
target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
base_power: &mut u8,
|
base_power: &mut Saturating<u8>,
|
||||||
) -> PkmnResult<()> {
|
) -> PkmnResult<()> {
|
||||||
if let Some(s) = get_volatile_as::<AssuranceData>(
|
if let Some(s) = get_volatile_as::<AssuranceData>(
|
||||||
target.battle_side()?.as_ref(),
|
target.battle_side()?.as_ref(),
|
||||||
|
|
|
@ -21,7 +21,7 @@ impl Script for IncreasedCriticalStage {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
stage: &mut u8,
|
stage: &mut Saturating<u8>,
|
||||||
) -> PkmnResult<()> {
|
) -> PkmnResult<()> {
|
||||||
*stage += 1;
|
*stage += 1;
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|
|
@ -21,7 +21,11 @@ impl Script for MultiHitMove {
|
||||||
&[ScriptCapabilities::ChangeNumberOfHits]
|
&[ScriptCapabilities::ChangeNumberOfHits]
|
||||||
}
|
}
|
||||||
|
|
||||||
fn change_number_of_hits(&self, choice: TurnChoice, number_of_hits: &mut u8) -> PkmnResult<()> {
|
fn change_number_of_hits(
|
||||||
|
&self,
|
||||||
|
choice: TurnChoice,
|
||||||
|
number_of_hits: &mut Saturating<u8>,
|
||||||
|
) -> PkmnResult<()> {
|
||||||
// 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it
|
// 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it
|
||||||
// will hit 4 times, and a 15% chance it will hit 5 times.
|
// will hit 4 times, and a 15% chance it will hit 5 times.
|
||||||
let rand_value = choice
|
let rand_value = choice
|
||||||
|
@ -30,12 +34,12 @@ impl Script for MultiHitMove {
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.random()
|
.random()
|
||||||
.get_between(0, 100)?;
|
.get_between(0, 100)?;
|
||||||
*number_of_hits = match rand_value {
|
number_of_hits.0 = match rand_value {
|
||||||
0..=34 => 2,
|
0..=34 => 2,
|
||||||
35..=69 => 3,
|
35..=69 => 3,
|
||||||
70..=84 => 4,
|
70..=84 => 4,
|
||||||
85..=100 => 5,
|
85..=100 => 5,
|
||||||
_ => *number_of_hits,
|
_ => number_of_hits.0,
|
||||||
};
|
};
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,9 +23,9 @@ impl Script for Struggle {
|
||||||
fn change_number_of_hits(
|
fn change_number_of_hits(
|
||||||
&self,
|
&self,
|
||||||
_choice: TurnChoice,
|
_choice: TurnChoice,
|
||||||
number_of_hits: &mut u8,
|
number_of_hits: &mut Saturating<u8>,
|
||||||
) -> PkmnResult<()> {
|
) -> PkmnResult<()> {
|
||||||
*number_of_hits = 1;
|
number_of_hits.0 = 1;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,7 +28,7 @@ impl Script for AuroraVeilEffect {
|
||||||
mv: ExecutingMove,
|
mv: ExecutingMove,
|
||||||
target: Pokemon,
|
target: Pokemon,
|
||||||
hit: u8,
|
hit: u8,
|
||||||
damage: &mut u32,
|
damage: &mut Saturating<u32>,
|
||||||
) -> PkmnResult<()> {
|
) -> PkmnResult<()> {
|
||||||
if mv.get_hit_data(&target, hit)?.is_critical()? {
|
if mv.get_hit_data(&target, hit)?.is_critical()? {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
|
@ -48,7 +48,7 @@ impl Script for AuroraVeilEffect {
|
||||||
if target.battle()?.unwrap().pokemon_per_side()? > 1 {
|
if target.battle()?.unwrap().pokemon_per_side()? > 1 {
|
||||||
modifier = 1.5
|
modifier = 1.5
|
||||||
}
|
}
|
||||||
*damage = (*damage as f32 / modifier) as u32;
|
damage.0 = (damage.0 as f32 / modifier) as u32;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -8,6 +8,8 @@ use alloc::rc::Rc;
|
||||||
use alloc::vec::Vec;
|
use alloc::vec::Vec;
|
||||||
use core::any::Any;
|
use core::any::Any;
|
||||||
use core::fmt::{Debug, Display, Formatter};
|
use core::fmt::{Debug, Display, Formatter};
|
||||||
|
use core::num::Saturating;
|
||||||
|
|
||||||
type Result<T> = crate::result::PkmnResult<T>;
|
type Result<T> = crate::result::PkmnResult<T>;
|
||||||
|
|
||||||
pub trait Script {
|
pub trait Script {
|
||||||
|
@ -45,7 +47,7 @@ pub trait Script {
|
||||||
|
|
||||||
/// This function allows you to modify the effective speed of the Pokemon. This is ran before
|
/// This function allows you to modify the effective speed of the Pokemon. This is ran before
|
||||||
/// turn ordering, so overriding here will allow you to put certain Pokemon before others.
|
/// turn ordering, so overriding here will allow you to put certain Pokemon before others.
|
||||||
fn change_speed(&self, _choice: TurnChoice, _speed: &mut u32) -> Result<()> {
|
fn change_speed(&self, _choice: TurnChoice, _speed: &mut Saturating<u32>) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
/// This function allows you to modify the effective priority of the Pokemon. This is ran before
|
/// This function allows you to modify the effective priority of the Pokemon. This is ran before
|
||||||
|
@ -63,7 +65,11 @@ pub trait Script {
|
||||||
/// This function allows you to change a move into a multi-hit move. The number of hits set here
|
/// This function allows you to change a move into a multi-hit move. The number of hits set here
|
||||||
/// gets used as the number of hits. If set to 0, this will behave as if the move missed on its
|
/// gets used as the number of hits. If set to 0, this will behave as if the move missed on its
|
||||||
/// first hit.
|
/// first hit.
|
||||||
fn change_number_of_hits(&self, _choice: TurnChoice, _number_of_hits: &mut u8) -> Result<()> {
|
fn change_number_of_hits(
|
||||||
|
&self,
|
||||||
|
_choice: TurnChoice,
|
||||||
|
_number_of_hits: &mut Saturating<u8>,
|
||||||
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -157,7 +163,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_accuracy: &mut u8,
|
_accuracy: &mut Saturating<u8>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -168,7 +174,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_stage: &mut u8,
|
_stage: &mut Saturating<u8>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -201,7 +207,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_base_power: &mut u8,
|
_base_power: &mut Saturating<u8>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -231,7 +237,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_amount: &mut u32,
|
_amount: &mut Saturating<u32>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -241,7 +247,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_amount: &mut u32,
|
_amount: &mut Saturating<u32>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -273,7 +279,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_damage: &mut u32,
|
_damage: &mut Saturating<u32>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -283,7 +289,7 @@ pub trait Script {
|
||||||
_move: ExecutingMove,
|
_move: ExecutingMove,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_hit: u8,
|
_hit: u8,
|
||||||
_damage: &mut u32,
|
_damage: &mut Saturating<u32>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -428,7 +434,7 @@ pub trait Script {
|
||||||
&self,
|
&self,
|
||||||
_fainted_mon: Pokemon,
|
_fainted_mon: Pokemon,
|
||||||
_winning_mon: Pokemon,
|
_winning_mon: Pokemon,
|
||||||
_amount: &mut u32,
|
_amount: &mut Saturating<u32>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -454,7 +460,7 @@ pub trait Script {
|
||||||
&self,
|
&self,
|
||||||
_target: Pokemon,
|
_target: Pokemon,
|
||||||
_pokeball: Item,
|
_pokeball: Item,
|
||||||
_modifier: &mut u8,
|
_modifier: &mut Saturating<u8>,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue