Adds effects for changing target stats.
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@@ -171,6 +171,13 @@ impl Pokemon {
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unsafe { pokemon_heal(self.inner.reference, amount, allow_revive) }
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}
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#[cfg(not(feature = "mock_data"))]
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pub fn set_weight(&self, weight: f32) {
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unsafe {
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pokemon_set_weight(self.reference(), weight);
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}
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}
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#[cfg(not(feature = "mock_data"))]
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pub fn battle_side(&self) -> BattleSide {
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self.battle()
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@@ -319,6 +326,7 @@ extern "wasm" {
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fn pokemon_change_form(r: ExternRef<Pokemon>, form: ExternRef<Form>);
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fn pokemon_damage(r: ExternRef<Pokemon>, damage: u32, source: DamageSource);
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fn pokemon_heal(r: ExternRef<Pokemon>, amount: u32, allow_revive: bool) -> bool;
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fn pokemon_set_weight(r: ExternRef<Pokemon>, weight: f32);
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fn pokemon_add_volatile_by_name(r: ExternRef<Pokemon>, name: *const c_char) -> ScriptPtr;
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fn pokemon_add_volatile(r: ExternRef<Pokemon>, script: ScriptPtr) -> ScriptPtr;
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