21 lines
684 B
ActionScript
21 lines
684 B
ActionScript
namespace Gen7{
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[Move effect=drain]
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shared class DrainMove : PkmnScript{
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private float _healModifier = 0;
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void OnInitialize(const array<EffectParameter@> &in parameters) override{
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_healModifier = parameters[0].AsFloat();
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}
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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auto hitData = attack.GetAttackDataForTarget(target).GetHit(hit);
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auto damage = hitData.Damage;
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float mod = _healModifier;
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if (attack.User.HasHeldItem("big_root")){
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mod *= 1.3;
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}
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attack.User.Heal(uint(damage * mod));
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}
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}
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}
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