Finish the A moves
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continuous-integration/drone/push Build is passing
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10
Moves.json
10
Moves.json
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@ -619,7 +619,10 @@
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"category": "status",
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"flags": [
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"snatch"
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]
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],
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"effect": {
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"name": "Automize"
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}
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},
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{
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"name": "avalanche",
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@ -634,7 +637,10 @@
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"contact",
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"protect",
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"mirror"
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]
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],
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"effect": {
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"name": "ModifyDamageIfHitByTarget"
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}
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},
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{
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"name": "baby_doll_eyes",
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@ -0,0 +1,35 @@
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namespace Gen7 {
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[Side effect=AuroraVeil]
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class AuroraVeilEffect : PkmnScript {
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uint8 _turnsRemaining;
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void SetTurns(uint8 turns){
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_turnsRemaining = turns;
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};
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void OverrideIncomingDamage(ExecutingMove@ move, Pokemon@ target, uint8 hit, uint &inout damage) override {
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if (move.GetHitData(target, hit).IsCritical){
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return;
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}
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auto side = cast<BattleSide@>(GetOwner());
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if (side.HasVolatile("Reflect") && move.UseMove.Category == MoveCategory::Physical){
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return;
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}
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if (side.HasVolatile("LightScreen") && move.UseMove.Category == MoveCategory::Special){
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return;
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}
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auto modifier = 2.0f;
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if (target.Battle.PokemonPerSide > 1){
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modifier = 1.5f;
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}
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damage = uint(damage / modifier);
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};
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void OnEndTurn() override {
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auto side = cast<BattleSide@>(GetOwner());
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if (_turnsRemaining == 0 || --_turnsRemaining == 0){
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side.RemoveVolatile("AuroraVeil");
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}
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};
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}
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}
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@ -2,6 +2,7 @@ type Battle {
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const BattleLibrary@ Library { get const; };
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bool CanFlee { get const; };
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uint CurrentTurn { get const; };
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uint8 PokemonPerSide { get const; };
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BattleRandom@ Random { get const; };
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ChoiceQueue@ TurnQueue { get const; };
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narray<BattleSide>@ Sides { get const; };
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@ -9,6 +10,7 @@ type Battle {
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BattleHistory@ History { get const; };
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bool CanUse(BaseTurnChoice@ choice);
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ref@ AddVolatile(const constString &in name);
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ref@ GetVolatile(const constString &in name);
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void RemoveVolatile(const constString &in name) const;
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void SetWeather(const constString &in name) const;
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void ClearWeather(const constString &in name) const;
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@ -16,4 +18,5 @@ type Battle {
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BattleSide@ GetBattleSide(uint8 index);
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BattleParty@ GetParty(uint8 index);
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BattleParty@ FindPartyForPokemon(Pokemon@ pokemon);
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bool HasVolatile(const constString &in name) const;
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}
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@ -1,6 +1,13 @@
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type BattleSide {
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bool SwapPositions(uint8 a, uint8 b);
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uint8 SideIndex { get const; };
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bool IsDefeated { get const; };
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bool HasFled { get const; };
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Battle@ Battle { get const; };
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uint8 GetPokemonIndex(const Pokemon@ pokemon) const;
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Pokemon@ GetPokemon(uint8 index) const;
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ref@ AddVolatile(const constString &in name);
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ref@ GetVolatile(const constString &in name);
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void RemoveVolatile(const constString &in name) const;
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bool HasVolatile(const constString &in name) const;
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}
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@ -1,4 +1,7 @@
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type HistoryElement {
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const HistoryElement@ Previous { get const; };
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HistoryElementKind Kind { get const; };
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uint TurnNumber { get const; };
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const DamageHistory@ opCast() const;
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const AttackUseHistory@ opCast() const;
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}
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@ -1,4 +1,7 @@
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shared abstract class PkmnScript {
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ref@ __owner;
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ref@& GetOwner(){ return __owner; };
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void OnInitialize(const narray<EffectParameter@>@){};
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void Stack(){};
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void OnRemove(){};
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@ -27,13 +30,14 @@ shared abstract class PkmnScript {
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void ModifyStatModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyDamageModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void OverrideIncomingDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void ChangePriority(MoveTurnChoice@, int8 &inout){};
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void OnFail(Pokemon@){};
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void OnOpponentFail(Pokemon@){};
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void PreventRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentSwitch(SwitchTurnChoice@, bool &inout){};
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void OnEndTurn(Pokemon@){};
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void OnEndTurn(){};
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void ModifyCriticalStage(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void OverrideCriticalModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideSTABModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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@ -17,6 +17,8 @@ type Pokemon {
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BattleSide@ BattleSide { get const; };
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const constString& Status { get const; };
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const narray<LearnedMove@>@ Moves { get const; };
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float Weight { get const; set; };
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float Height { get const; set; };
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bool HasHeldItem(const constString &in name) const;
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void SetHeldItem(const constString &in name);
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void SetHeldItem(const Item@ item);
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@ -1,5 +1,5 @@
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type narray<T> {
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uint64 Length { get const; };
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const T@ At(uint64 index) const;
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const T@ opIndex(uint64) const;
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const T@ get_opIndex(uint64) const property;
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}
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@ -0,0 +1,79 @@
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namespace Gen7 {
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[Move effect=AuroraVeil]
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class AuroraVeil : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ move, Pokemon@ target, uint8 hit) override {
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if (target.Battle.GetWeatherName() != "hail"){
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move.GetHitData(target, hit).Fail();
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return;
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}
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auto effect = cast<AuroraVeilEffect>(target.BattleSide.AddVolatile("AuroraVeil"));
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if (move.User.HasHeldItem("light_clay")){
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effect.SetTurns(8);
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}
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else{
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effect.SetTurns(5);
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}
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}
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}
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}
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#if TESTS
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[Test name="AuroraVeil: Fails without hail"]
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void AuroraVeil_FailsWithoutHail(){
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auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
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auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
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script.OnSecondaryEffect(executingMove, mon1, 0x0);
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Require(executingMove.GetHitData(mon1, 0x0).HasFailed);
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}
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[Test name="AuroraVeil: Works with hail"]
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void AuroraVeil_WorksWithHail(){
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auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
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battle.SetWeather("hail");
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
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auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
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script.OnSecondaryEffect(executingMove, mon1, 0x0);
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Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
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Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
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}
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[Test name="AuroraVeil: Sets to 5 turns by default"]
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void AuroraVeil_FiveTurnsByDefault(){
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auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
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battle.SetWeather("hail");
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
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auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
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script.OnSecondaryEffect(executingMove, mon1, 0x0);
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Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
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Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
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auto effect = cast<Gen7::AuroraVeilEffect>(battle.GetBattleSide(0).GetVolatile("AuroraVeil"));
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RequireEquals(5, effect._turnsRemaining);
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}
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[Test name="AuroraVeil: Sets to 8 turns with light clay"]
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void AuroraVeil_EightTurnsWithLightClay(){
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auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
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battle.SetWeather("hail");
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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mon1.SetHeldItem("light_clay");
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auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
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auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
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script.OnSecondaryEffect(executingMove, mon1, 0x0);
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Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
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Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
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auto effect = cast<Gen7::AuroraVeilEffect>(battle.GetBattleSide(0).GetVolatile("AuroraVeil"));
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RequireEquals(8, effect._turnsRemaining);
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}
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#endif
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@ -0,0 +1,16 @@
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namespace Gen7 {
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class Automize : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ move, Pokemon@ target, uint8 hit) override {
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auto originalSpeed = move.User.GetBoostedStat(Statistic::Speed);
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auto originalWeight = move.User.Weight;
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move.User.ChangeStatBoost(Statistic::Speed, 2);
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if (move.User.GetBoostedStat(Statistic::Speed) != originalSpeed){
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// This setter function protects against going below 0.1
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move.User.Weight -= 100;
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if (move.User.Weight != originalWeight){
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// {Pokemon} became nimble text
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}
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}
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}
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}
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}
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@ -0,0 +1,22 @@
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namespace Gen7 {
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// For moves such as Avalanche
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[Move effect=ModifyDamageIfHitByTarget]
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class ModifyDamageIfHitByTarget : PkmnScript {
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void OverrideDamage(ExecutingMove@ move, Pokemon@ target, uint8 hit, uint &inout damage) override {
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auto historyElement = move.User.Battle.History.TopElement;
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auto turn = move.User.Battle.CurrentTurn;
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while (historyElement !is null){
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if (historyElement.TurnNumber < turn){
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break;
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}
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if (historyElement.Kind == HistoryElementKind::AttackUse){
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auto attackEvent = cast<const AttackUseHistory@>(historyElement);
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if (attackEvent.Move.User is target && attackEvent.Move.IsPokemonTarget(move.User)){
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damage *= 2;
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break;
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}
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}
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}
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};
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}
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}
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@ -3,12 +3,16 @@ namespace Gen7 {
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shared class HealEachEndOfTurnEffect : PkmnScript {
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float _factor;
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void OnEndTurn(Pokemon@ pokemon) override {
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auto healAmount = pokemon.MaxHealth * _factor;
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if (pokemon.HasHeldItem("big_root")){
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void OnEndTurn() override {
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auto target = cast<Pokemon@>(GetOwner());
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if (target is null){
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throw("target was null");
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}
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auto healAmount = target.MaxHealth * _factor;
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if (target.HasHeldItem("big_root")){
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healAmount *= 1.3;
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}
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pokemon.Heal(uint(healAmount));
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target.Heal(uint(healAmount));
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}
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void SetBaseHealAmount(float factor){
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}
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}
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}
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#if TESTS
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[Test name="Heal Each End Of Turn effect: Heals on end of turn"]
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void HealEachEndOfTurn_HealsOnEndOfTurn(){
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auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
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auto mon = battle.GetParty(0).Party.GetAtIndex(0);
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mon.Damage(100, DamageSource::AttackDamage);
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auto effect = cast<Gen7::HealEachEndOfTurnEffect@>(mon.AddVolatile("HealEachEndOfTurn"));
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effect.SetBaseHealAmount(0.0625);
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effect.OnEndTurn();
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RequireEquals(215, mon.CurrentHealth);
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}
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#endif
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@ -0,0 +1,6 @@
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namespace Gen7 {
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[Weather effect=Hail]
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class Hail : PkmnScript {
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// TODO
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}
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}
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@ -1,6 +1,6 @@
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#!/bin/sh
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TESTERVERSION=0.0.8
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TESTERVERSION=0.0.10
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# Get the release information from the api for the specified version
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curl -X GET "https://git.p-epsilon.com/api/v1/repos/Deukhoofd/PokemonScriptTester/releases/tags/$TESTERVERSION" -H "accept: application/json" |
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