Gen7Data/Scripts/Moves/AuroraVeil.as

79 lines
3.1 KiB
ActionScript

namespace Gen7 {
[Move effect=AuroraVeil]
class AuroraVeil : PkmnScript {
void OnSecondaryEffect(ExecutingMove@ move, Pokemon@ target, uint8 hit) override {
if (target.Battle.GetWeatherName() != "hail"){
move.GetHitData(target, hit).Fail();
return;
}
auto effect = cast<AuroraVeilEffect>(target.BattleSide.AddVolatile("AuroraVeil"));
if (move.User.HasHeldItem("light_clay")){
effect.SetTurns(8);
}
else{
effect.SetTurns(5);
}
}
}
}
#if TESTS
[Test name="AuroraVeil: Fails without hail"]
void AuroraVeil_FailsWithoutHail(){
auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
script.OnSecondaryEffect(executingMove, mon1, 0x0);
Require(executingMove.GetHitData(mon1, 0x0).HasFailed);
}
[Test name="AuroraVeil: Works with hail"]
void AuroraVeil_WorksWithHail(){
auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
battle.SetWeather("hail");
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
script.OnSecondaryEffect(executingMove, mon1, 0x0);
Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
}
[Test name="AuroraVeil: Sets to 5 turns by default"]
void AuroraVeil_FiveTurnsByDefault(){
auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
battle.SetWeather("hail");
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
script.OnSecondaryEffect(executingMove, mon1, 0x0);
Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
auto effect = cast<Gen7::AuroraVeilEffect>(battle.GetBattleSide(0).GetVolatile("AuroraVeil"));
RequireEquals(5, effect._turnsRemaining);
}
[Test name="AuroraVeil: Sets to 8 turns with light clay"]
void AuroraVeil_EightTurnsWithLightClay(){
auto battle = CreateSimpleBattle(0, "charizard", "venusaur", 100);
battle.SetWeather("hail");
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
mon1.SetHeldItem("light_clay");
auto script = cast<Gen7::AuroraVeil>(CreateMoveScript("AuroraVeil"));
auto executingMove = CreateExecutingMove("aurora_veil", mon1, mon1);
script.OnSecondaryEffect(executingMove, mon1, 0x0);
Require(!executingMove.GetHitData(mon1, 0x0).HasFailed);
Require(battle.GetBattleSide(0).HasVolatile("AuroraVeil"));
auto effect = cast<Gen7::AuroraVeilEffect>(battle.GetBattleSide(0).GetVolatile("AuroraVeil"));
RequireEquals(8, effect._turnsRemaining);
}
#endif