Made Primal Evolution objects limit a condition
This commit is contained in:
parent
e48b6408fb
commit
ed22806774
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@ -301,13 +301,14 @@
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PRANKSTER_SWAGGER_CLAUSE: 10,
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PRANKSTER_SWAGGER_CLAUSE: 10,
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PBV_500: 11,
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PBV_500: 11,
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VISIBLE_TEAM: 12,
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VISIBLE_TEAM: 12,
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TIER_LC: 13,
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PRIMAL_LIMIT: 13,
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TIER_PU: 14,
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TIER_LC: 14,
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TIER_NU: 15,
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TIER_PU: 15,
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TIER_RU: 16,
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TIER_NU: 16,
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TIER_UU: 17,
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TIER_RU: 17,
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TIER_OU: 18,
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TIER_UU: 18,
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TIER_Uber: 19
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TIER_OU: 19,
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TIER_Uber: 20
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};
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};
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this.SelectableConditions = [this.Conditions.VISIBLE_TEAM, this.Conditions.TIMED_BATTLE, this.Conditions.SLEEP_CLAUSE, this.Conditions.EVASION_CLAUSE, this.Conditions.SPECIES_CLAUSE, this.Conditions.PRANKSTER_SWAGGER_CLAUSE, this.Conditions.OHKO_CLAUSE, this.Conditions.UNRELEASED_BAN];
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this.SelectableConditions = [this.Conditions.VISIBLE_TEAM, this.Conditions.TIMED_BATTLE, this.Conditions.SLEEP_CLAUSE, this.Conditions.EVASION_CLAUSE, this.Conditions.SPECIES_CLAUSE, this.Conditions.PRANKSTER_SWAGGER_CLAUSE, this.Conditions.OHKO_CLAUSE, this.Conditions.UNRELEASED_BAN];
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@ -323,7 +324,8 @@
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EVASION_CLAUSE: "Evasion Clause",
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EVASION_CLAUSE: "Evasion Clause",
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OHKO_CLAUSE: "One-Hit KO Clause",
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OHKO_CLAUSE: "One-Hit KO Clause",
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UNRELEASED_BAN: "Unreleased Ban",
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UNRELEASED_BAN: "Unreleased Ban",
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PRANKSTER_SWAGGER_CLAUSE: "Prankster + Swagger Clause"
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PRANKSTER_SWAGGER_CLAUSE: "Prankster + Swagger Clause",
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PRIMAL_LIMIT: "Primal Limit"
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}
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}
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};
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};
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@ -332,7 +334,7 @@
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name: 'insur1000',
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name: 'insur1000',
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humanName: 'Insurgence 1000',
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humanName: 'Insurgence 1000',
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generation: 'in',
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generation: 'in',
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 5,
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priority: 5,
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tierBased: false
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tierBased: false
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@ -341,7 +343,7 @@
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name: 'xy1000',
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name: 'xy1000',
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humanName: '1,000 PBV XY',
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humanName: '1,000 PBV XY',
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generation: 'xy',
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generation: 'xy',
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 10,
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priority: 10,
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tierBased: false
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tierBased: false
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@ -350,7 +352,7 @@
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name: 'xy500',
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name: 'xy500',
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humanName: '500 PBV XY',
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humanName: '500 PBV XY',
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generation: 'xy',
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generation: 'xy',
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conditions: [this.Conditions.PBV_500, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_500, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 10,
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priority: 10,
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tierBased: false
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tierBased: false
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@ -398,12 +400,12 @@
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tierbased = true;
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tierbased = true;
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if (typeof window !== "undefined" && window !== null) {
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if (typeof window !== "undefined" && window !== null) {
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formatname = GenerationCondition[gen].conditionname + tier;
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formatname = GenerationCondition[gen].conditionname + tier;
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW];
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW, Conditions.PRIMAL_LIMIT];
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priority = tierData.priority;
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priority = tierData.priority;
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humanname = "" + GenerationCondition[gen].humanName + " " + tierData.humanName;
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humanname = "" + GenerationCondition[gen].humanName + " " + tierData.humanName;
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} else {
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} else {
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formatname = this.GenerationCondition[gen].conditionname + tier;
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formatname = this.GenerationCondition[gen].conditionname + tier;
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_conditions = [this.Conditions[key], this.Conditions.TEAM_PREVIEW];
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_conditions = [this.Conditions[key], this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT];
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priority = tierData.priority;
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priority = tierData.priority;
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humanname = "" + this.GenerationCondition[gen].humanName + " " + tierData.humanName;
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humanname = "" + this.GenerationCondition[gen].humanName + " " + tierData.humanName;
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}
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}
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@ -301,13 +301,14 @@
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PRANKSTER_SWAGGER_CLAUSE: 10,
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PRANKSTER_SWAGGER_CLAUSE: 10,
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PBV_500: 11,
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PBV_500: 11,
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VISIBLE_TEAM: 12,
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VISIBLE_TEAM: 12,
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TIER_LC: 13,
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PRIMAL_LIMIT: 13,
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TIER_PU: 14,
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TIER_LC: 14,
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TIER_NU: 15,
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TIER_PU: 15,
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TIER_RU: 16,
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TIER_NU: 16,
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TIER_UU: 17,
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TIER_RU: 17,
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TIER_OU: 18,
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TIER_UU: 18,
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TIER_Uber: 19
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TIER_OU: 19,
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TIER_Uber: 20
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};
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};
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this.SelectableConditions = [this.Conditions.VISIBLE_TEAM, this.Conditions.TIMED_BATTLE, this.Conditions.SLEEP_CLAUSE, this.Conditions.EVASION_CLAUSE, this.Conditions.SPECIES_CLAUSE, this.Conditions.PRANKSTER_SWAGGER_CLAUSE, this.Conditions.OHKO_CLAUSE, this.Conditions.UNRELEASED_BAN];
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this.SelectableConditions = [this.Conditions.VISIBLE_TEAM, this.Conditions.TIMED_BATTLE, this.Conditions.SLEEP_CLAUSE, this.Conditions.EVASION_CLAUSE, this.Conditions.SPECIES_CLAUSE, this.Conditions.PRANKSTER_SWAGGER_CLAUSE, this.Conditions.OHKO_CLAUSE, this.Conditions.UNRELEASED_BAN];
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@ -323,7 +324,8 @@
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EVASION_CLAUSE: "Evasion Clause",
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EVASION_CLAUSE: "Evasion Clause",
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OHKO_CLAUSE: "One-Hit KO Clause",
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OHKO_CLAUSE: "One-Hit KO Clause",
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UNRELEASED_BAN: "Unreleased Ban",
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UNRELEASED_BAN: "Unreleased Ban",
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PRANKSTER_SWAGGER_CLAUSE: "Prankster + Swagger Clause"
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PRANKSTER_SWAGGER_CLAUSE: "Prankster + Swagger Clause",
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PRIMAL_LIMIT: "Primal Limit"
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}
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}
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};
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};
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@ -332,7 +334,7 @@
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name: 'insur1000',
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name: 'insur1000',
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humanName: 'Insurgence 1000',
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humanName: 'Insurgence 1000',
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generation: 'in',
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generation: 'in',
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 5,
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priority: 5,
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tierBased: false
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tierBased: false
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@ -341,7 +343,7 @@
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name: 'xy1000',
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name: 'xy1000',
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humanName: '1,000 PBV XY',
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humanName: '1,000 PBV XY',
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generation: 'xy',
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generation: 'xy',
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_1000, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 10,
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priority: 10,
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tierBased: false
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tierBased: false
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@ -350,7 +352,7 @@
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name: 'xy500',
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name: 'xy500',
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humanName: '500 PBV XY',
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humanName: '500 PBV XY',
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generation: 'xy',
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generation: 'xy',
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conditions: [this.Conditions.PBV_500, this.Conditions.TEAM_PREVIEW],
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conditions: [this.Conditions.PBV_500, this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT],
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playable: true,
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playable: true,
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priority: 10,
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priority: 10,
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tierBased: false
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tierBased: false
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@ -398,12 +400,12 @@
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tierbased = true;
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tierbased = true;
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if (typeof window !== "undefined" && window !== null) {
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if (typeof window !== "undefined" && window !== null) {
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formatname = GenerationCondition[gen].conditionname + tier;
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formatname = GenerationCondition[gen].conditionname + tier;
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW];
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW, Conditions.PRIMAL_LIMIT];
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priority = tierData.priority;
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priority = tierData.priority;
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humanname = "" + GenerationCondition[gen].humanName + " " + tierData.humanName;
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humanname = "" + GenerationCondition[gen].humanName + " " + tierData.humanName;
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} else {
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} else {
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formatname = this.GenerationCondition[gen].conditionname + tier;
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formatname = this.GenerationCondition[gen].conditionname + tier;
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_conditions = [this.Conditions[key], this.Conditions.TEAM_PREVIEW];
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_conditions = [this.Conditions[key], this.Conditions.TEAM_PREVIEW, this.Conditions.PRIMAL_LIMIT];
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priority = tierData.priority;
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priority = tierData.priority;
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humanname = "" + this.GenerationCondition[gen].humanName + " " + tierData.humanName;
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humanname = "" + this.GenerationCondition[gen].humanName + " " + tierData.humanName;
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}
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}
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@ -321,10 +321,11 @@ class @Battle extends Room
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# Passing -1 to turns makes the weather last forever.
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# Passing -1 to turns makes the weather last forever.
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setWeather: (weatherName, turns=-1) ->
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setWeather: (weatherName, turns=-1) ->
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console.log(weatherName)
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console.log(@weakWeather)
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if weatherName in @weakWeather and @weather in @strongWeather
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if weatherName in @weakWeather and @weather in @strongWeather
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@cannedText("WEATHER_FAIL")
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switch @weather
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when Weather.DELTASTREAM then "WEATHER_FAIL_AIR"
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when Weather.HARSHSUN then "WEATHER_FAIL_SUN"
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when Weather.HEAVYRAIN then "WEATHER_FAIL_RAIN"
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return
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return
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cannedText = switch weatherName
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cannedText = switch weatherName
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when Weather.SUN then "SUN_START"
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when Weather.SUN then "SUN_START"
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@ -131,6 +131,17 @@ createCondition Conditions.EVASION_CLAUSE,
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return errors
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return errors
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createCondition Conditions.PRIMAL_LIMIT,
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validateTeam: (team, genData) ->
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errors = []
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items = team.map((p) -> p.item)
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primalitems = ["Red Orb", "Blue Orb"]
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i = 0
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for item in items
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i++ if item in primalitems
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errors.push("You can only have one Primal Evolution item in your team") if i > 1
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return errors
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createCondition Conditions.OHKO_CLAUSE,
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createCondition Conditions.OHKO_CLAUSE,
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validatePokemon: (pokemon, genData, prefix) ->
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validatePokemon: (pokemon, genData, prefix) ->
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{moves} = pokemon
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{moves} = pokemon
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@ -13,7 +13,7 @@ eval(coffee.compile(require('fs').readFileSync(path, 'utf8'), bare: true))
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[ species, forme ] = @item.mega
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[ species, forme ] = @item.mega
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return false if @species != species || @forme != 'default'
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return false if @species != species || @forme != 'default'
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return false if @team.hasMegaEvolved and forme is "mega"
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return false if @team.hasMegaEvolved and forme is "mega"
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return false if @team.hasPrimalEvolved and forme is "primal"
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#return false if @team.hasPrimalEvolved and forme is "primal"
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return true
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return true
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oldBlockSwitch = @Pokemon::blockSwitch
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oldBlockSwitch = @Pokemon::blockSwitch
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@ -13,13 +13,14 @@ self = (if window? then window.PokeBattle.conditions ?= {} else this)
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PRANKSTER_SWAGGER_CLAUSE : 10
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PRANKSTER_SWAGGER_CLAUSE : 10
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PBV_500 : 11
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PBV_500 : 11
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VISIBLE_TEAM : 12
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VISIBLE_TEAM : 12
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TIER_LC : 13
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PRIMAL_LIMIT : 13
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TIER_PU : 14
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TIER_LC : 14
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TIER_NU : 15
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TIER_PU : 15
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TIER_RU : 16
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TIER_NU : 16
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TIER_UU : 17
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TIER_RU : 17
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TIER_OU : 18
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TIER_UU : 18
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TIER_Uber : 19
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TIER_OU : 19
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TIER_Uber : 20
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@SelectableConditions = [
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@SelectableConditions = [
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@Conditions.VISIBLE_TEAM
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@Conditions.VISIBLE_TEAM
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@ -44,13 +45,15 @@ self = (if window? then window.PokeBattle.conditions ?= {} else this)
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OHKO_CLAUSE : "One-Hit KO Clause"
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OHKO_CLAUSE : "One-Hit KO Clause"
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UNRELEASED_BAN : "Unreleased Ban"
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UNRELEASED_BAN : "Unreleased Ban"
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PRANKSTER_SWAGGER_CLAUSE : "Prankster + Swagger Clause"
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PRANKSTER_SWAGGER_CLAUSE : "Prankster + Swagger Clause"
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PRIMAL_LIMIT : "Primal Limit"
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self.PresetFormats =
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self.PresetFormats =
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insur1000:
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insur1000:
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name : 'insur1000'
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name : 'insur1000'
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humanName : 'Insurgence 1000'
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humanName : 'Insurgence 1000'
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generation : 'in'
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generation : 'in'
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conditions : [ @Conditions.PBV_1000, @Conditions.TEAM_PREVIEW ]
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conditions : [ @Conditions.PBV_1000, @Conditions.TEAM_PREVIEW, @Conditions.PRIMAL_LIMIT]
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playable : true
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playable : true
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priority : 5
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priority : 5
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tierBased : false
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tierBased : false
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name : 'xy1000'
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name : 'xy1000'
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humanName : '1,000 PBV XY'
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humanName : '1,000 PBV XY'
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generation : 'xy'
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generation : 'xy'
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conditions : [ @Conditions.PBV_1000, @Conditions.TEAM_PREVIEW ]
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conditions : [ @Conditions.PBV_1000, @Conditions.TEAM_PREVIEW, @Conditions.PRIMAL_LIMIT]
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playable : true
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playable : true
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priority : 10
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priority : 10
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tierBased : false
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tierBased : false
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name : 'xy500'
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name : 'xy500'
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humanName : '500 PBV XY'
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humanName : '500 PBV XY'
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generation : 'xy'
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generation : 'xy'
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conditions : [ @Conditions.PBV_500, @Conditions.TEAM_PREVIEW ]
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conditions : [ @Conditions.PBV_500, @Conditions.TEAM_PREVIEW, @Conditions.PRIMAL_LIMIT]
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playable : true
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playable : true
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priority : 10
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priority : 10
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tierBased : false
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tierBased : false
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@ -105,12 +108,12 @@ self.setFormats = ->
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tierbased = true
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tierbased = true
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if window?
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if window?
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formatname = GenerationCondition[gen].conditionname + tier
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formatname = GenerationCondition[gen].conditionname + tier
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW]
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_conditions = [Conditions[key], Conditions.TEAM_PREVIEW, Conditions.PRIMAL_LIMIT]
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priority = tierData.priority
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priority = tierData.priority
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humanname = "#{GenerationCondition[gen].humanName} #{tierData.humanName}"
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humanname = "#{GenerationCondition[gen].humanName} #{tierData.humanName}"
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else
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else
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formatname = @GenerationCondition[gen].conditionname + tier
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formatname = @GenerationCondition[gen].conditionname + tier
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_conditions = [@Conditions[key], @Conditions.TEAM_PREVIEW]
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_conditions = [@Conditions[key], @Conditions.TEAM_PREVIEW, @Conditions.PRIMAL_LIMIT]
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priority = tierData.priority
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priority = tierData.priority
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humanname = "#{@GenerationCondition[gen].humanName} #{tierData.humanName}"
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humanname = "#{@GenerationCondition[gen].humanName} #{tierData.humanName}"
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