Added /timer command for enabling the timer after battle has started
This commit is contained in:
parent
cd9ea965bb
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@ -98,6 +98,8 @@ makeCommand "pbv", (room, pokemon...) ->
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else
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room.announce('success', "<b>PBV:</b> #{messages.join('; ')}")
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findPokemonAtPBV = (pbv) ->
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messages = []
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counter = 0
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@ -9,7 +9,7 @@ PokeBattle.events.on "errorMessage", (type, args...) ->
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options =
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title: "Your login timed out!"
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body: """To access the simulator, you need to
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<a href="http://91.121.152.74/">login again</a>."""
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<a href="https://battling.p-insurgence.com">login again</a>."""
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$modal = PokeBattle.modal('modals/errors', options)
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$modal.find('.modal-footer button').first().focus()
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PokeBattle.primus.end()
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@ -33,6 +33,8 @@ PokeBattle.events.on "errorMessage", (type, args...) ->
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when e.FIND_BATTLE
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PokeBattle.events.trigger("findBattleCanceled")
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PokeBattle.events.trigger("findBattleCanceledUnranked")
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PokeBattle.events.trigger("findBattleCanceledRandom")
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# Show errors
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[errors] = args
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@ -28,6 +28,17 @@ $ ->
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Conditions.PRANKSTER_SWAGGER_CLAUSE
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Conditions.TIMED_BATTLE
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]
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createChallengeButton
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eventName: "findBattleRandom"
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button: $mainButtons.find('.find_battle_random')
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clauses: [
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Conditions.SLEEP_CLAUSE
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Conditions.EVASION_CLAUSE
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Conditions.SPECIES_CLAUSE
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Conditions.OHKO_CLAUSE
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Conditions.PRANKSTER_SWAGGER_CLAUSE
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Conditions.TIMED_BATTLE
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]
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createChallengePaneNew
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populate: $mainButtons.find('.find_battle_select_team')
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@ -45,6 +56,12 @@ $ ->
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.addClass('icon-spinner spinner-anim')
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.removeClass("icon-earth")
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$mainButtons.find('.find_battle_random').on 'challenge', ->
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$this = $(this)
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$this.find('.find-icon')
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.addClass('icon-spinner spinner-anim')
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.removeClass("icon-earth")
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$mainButtons.find('.display_credits').click ->
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$modal = PokeBattle.modal('modals/credits')
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$modal.find('.modal-footer button').first().focus()
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@ -68,15 +85,28 @@ depressFindBattleUnranked = ->
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.addClass("icon-earth")
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$mainButtons.find('.find_battle_select_team .select').removeClass('disabled')
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depressFindBattleRandom = ->
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$mainButtons = $('.main_buttons')
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$button = $mainButtons.find('.find_battle_random')
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$button.removeClass("disabled")
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$button.find('.find-icon')
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.removeClass("icon-spinner spinner-anim")
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.addClass("icon-earth")
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$mainButtons.find('.find_battle_select_team .select').removeClass('disabled')
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$(window).load ->
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$mainButtons = $('.main_buttons')
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PokeBattle.battles.on 'add', (battle) ->
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if !battle.get('spectating')
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depressFindBattle()
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depressFindBattleUnranked()
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depressFindBattleRandom()
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PokeBattle.primus.on 'findBattleCanceled', depressFindBattle
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PokeBattle.events.on 'findBattleCanceled', depressFindBattle
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PokeBattle.primus.on 'findBattleCanceledUnranked', depressFindBattleUnranked
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PokeBattle.events.on 'findBattleCanceledUnranked', depressFindBattleUnranked
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PokeBattle.events.on 'findBattleCanceledUnranked', depressFindBattleUnranked
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PokeBattle.primus.on 'findBattleCanceledRandom', depressFindBattleRandom
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PokeBattle.events.on 'findBattleCanceledRandom', depressFindBattleRandom
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@ -58,13 +58,17 @@ class @challengePaneObject
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format = defaultformat()
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# Toggle state when you press the button.
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if !$button.hasClass('disabled')
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team = getSelectedTeam()
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unless team
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alert("You need to create a team using the Teambuilder before you can battle.")
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PokeBattle.navigation.showTeambuilder()
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return
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disableButtons()
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teamJSON = team.toNonNullJSON().pokemon
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if $eventName is "findBattleRandom"
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teamJSON = []
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disableButtons()
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else
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team = getSelectedTeam()
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unless team
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alert("You need to create a team using the Teambuilder before you can battle.")
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PokeBattle.navigation.showTeambuilder()
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return
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disableButtons()
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teamJSON = team.toNonNullJSON().pokemon
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# Send the event
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PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt)
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$button.addClass('disabled').trigger('challenge')
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@ -13,6 +13,10 @@ block content
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.button.big.find_battle
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span.find-icon.icon-earth
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| Ranked battle
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p
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.button.big.find_battle_random
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span.find-icon.icon-earth
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| Random battle
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.find_battle_select_team
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.section
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.button.teambuilder_button
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@ -7697,14 +7697,19 @@
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format = defaultformat();
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}
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if (!$button.hasClass('disabled')) {
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team = getSelectedTeam();
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if (!team) {
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alert("You need to create a team using the Teambuilder before you can battle.");
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PokeBattle.navigation.showTeambuilder();
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return;
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if ($eventName === "findBattleRandom") {
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teamJSON = [];
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disableButtons();
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} else {
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team = getSelectedTeam();
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if (!team) {
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alert("You need to create a team using the Teambuilder before you can battle.");
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PokeBattle.navigation.showTeambuilder();
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return;
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}
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disableButtons();
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teamJSON = team.toNonNullJSON().pokemon;
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}
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disableButtons();
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teamJSON = team.toNonNullJSON().pokemon;
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PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt);
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return $button.addClass('disabled').trigger('challenge');
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} else {
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@ -11325,7 +11330,7 @@
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}
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options = {
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title: "Your login timed out!",
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body: "To access the simulator, you need to\n<a href=\"http://91.121.152.74/\">login again</a>."
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body: "To access the simulator, you need to\n<a href=\"https://battling.p-insurgence.com\">login again</a>."
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};
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$modal = PokeBattle.modal('modals/errors', options);
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$modal.find('.modal-footer button').first().focus();
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@ -11353,6 +11358,8 @@
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return PokeBattle.primus.end();
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case e.FIND_BATTLE:
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PokeBattle.events.trigger("findBattleCanceled");
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PokeBattle.events.trigger("findBattleCanceledUnranked");
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PokeBattle.events.trigger("findBattleCanceledRandom");
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errors = args[0];
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return alert(errors);
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case e.BATTLE_DNE:
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@ -11409,7 +11416,7 @@
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}).call(this);
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(function() {
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var depressFindBattle, depressFindBattleUnranked;
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var depressFindBattle, depressFindBattleRandom, depressFindBattleUnranked;
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$(function() {
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var $mainButtons;
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@ -11427,6 +11434,11 @@
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button: $mainButtons.find('.find_battle_non_ranked'),
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clauses: [Conditions.SLEEP_CLAUSE, Conditions.EVASION_CLAUSE, Conditions.SPECIES_CLAUSE, Conditions.OHKO_CLAUSE, Conditions.PRANKSTER_SWAGGER_CLAUSE, Conditions.TIMED_BATTLE]
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});
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createChallengeButton({
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eventName: "findBattleRandom",
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button: $mainButtons.find('.find_battle_random'),
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clauses: [Conditions.SLEEP_CLAUSE, Conditions.EVASION_CLAUSE, Conditions.SPECIES_CLAUSE, Conditions.OHKO_CLAUSE, Conditions.PRANKSTER_SWAGGER_CLAUSE, Conditions.TIMED_BATTLE]
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});
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createChallengePaneNew({
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populate: $mainButtons.find('.find_battle_select_team')
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});
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@ -11440,6 +11452,11 @@
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$this = $(this);
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return $this.find('.find-icon').addClass('icon-spinner spinner-anim').removeClass("icon-earth");
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});
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$mainButtons.find('.find_battle_random').on('challenge', function() {
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var $this;
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$this = $(this);
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return $this.find('.find-icon').addClass('icon-spinner spinner-anim').removeClass("icon-earth");
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});
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return $mainButtons.find('.display_credits').click(function() {
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var $modal;
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$modal = PokeBattle.modal('modals/credits');
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@ -11465,19 +11482,31 @@
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return $mainButtons.find('.find_battle_select_team .select').removeClass('disabled');
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};
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depressFindBattleRandom = function() {
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var $button, $mainButtons;
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$mainButtons = $('.main_buttons');
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$button = $mainButtons.find('.find_battle_random');
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$button.removeClass("disabled");
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$button.find('.find-icon').removeClass("icon-spinner spinner-anim").addClass("icon-earth");
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return $mainButtons.find('.find_battle_select_team .select').removeClass('disabled');
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};
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$(window).load(function() {
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var $mainButtons;
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$mainButtons = $('.main_buttons');
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PokeBattle.battles.on('add', function(battle) {
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if (!battle.get('spectating')) {
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depressFindBattle();
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return depressFindBattleUnranked();
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depressFindBattleUnranked();
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return depressFindBattleRandom();
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}
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});
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PokeBattle.primus.on('findBattleCanceled', depressFindBattle);
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PokeBattle.events.on('findBattleCanceled', depressFindBattle);
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PokeBattle.primus.on('findBattleCanceledUnranked', depressFindBattleUnranked);
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return PokeBattle.events.on('findBattleCanceledUnranked', depressFindBattleUnranked);
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PokeBattle.events.on('findBattleCanceledUnranked', depressFindBattleUnranked);
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PokeBattle.primus.on('findBattleCanceledRandom', depressFindBattleRandom);
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return PokeBattle.events.on('findBattleCanceledRandom', depressFindBattleRandom);
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});
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}).call(this);
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@ -5315,14 +5315,19 @@
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format = defaultformat();
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}
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if (!$button.hasClass('disabled')) {
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team = getSelectedTeam();
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if (!team) {
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alert("You need to create a team using the Teambuilder before you can battle.");
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PokeBattle.navigation.showTeambuilder();
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return;
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if ($eventName === "findBattleRandom") {
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teamJSON = [];
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disableButtons();
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} else {
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team = getSelectedTeam();
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if (!team) {
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alert("You need to create a team using the Teambuilder before you can battle.");
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PokeBattle.navigation.showTeambuilder();
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return;
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}
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disableButtons();
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teamJSON = team.toNonNullJSON().pokemon;
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}
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disableButtons();
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teamJSON = team.toNonNullJSON().pokemon;
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PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt);
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return $button.addClass('disabled').trigger('challenge');
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} else {
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@ -11,6 +11,8 @@
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Query = require './queries'
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{Room} = require '../rooms'
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logger = require '../logger'
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randomTeam = require('../randomTeams')
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# Represents a single ongoing battle
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class @Battle extends Room
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@ -41,7 +43,7 @@ class @Battle extends Room
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action: (action) ->
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@performMove(action.pokemon, action.move)
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constructor: (@id, @players, attributes = {}) ->
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constructor: (@id, @players, attributes = {}, randomTeams = false) ->
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super(@id)
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# Number of pokemon on each side of the field
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@numActive = attributes.numActive || 1
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@ -109,7 +111,13 @@ class @Battle extends Room
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@playerIds.push(player.id)
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@playerNames.push(player.name)
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# TODO: Get the actual player object and use player.name
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@teams[player.id] = new Team(this, player.id, player.name, player.team, @numActive)
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if randomTeams
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rteam2 = []
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randomTeam.createTeam @format, @conditions, (rTeam, rteamName) ->
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rteam2 = rTeam
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@teams[player.id] = new Team(this, player.id, player.name, rteam2, @numActive)
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else
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@teams[player.id] = new Team(this, player.id, player.name, player.team, @numActive)
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# Holds battle state information
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@replacing = false
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@ -4,10 +4,13 @@ alts = require('./alts')
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auth = require('./auth')
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ratings = require('./ratings')
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errors = require('../shared/errors')
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conditions = require './conditions'
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exports.Commands = Commands = {}
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exports.HelpDescriptions = HelpDescriptions = {}
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server_ = {}
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desc = (description) ->
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desc.lastDescription = description
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@ -95,6 +98,7 @@ makeOwnerCommand = (commandNames..., func) ->
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@executeCommand = (server, user, room, commandName, args...) ->
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{args, callback} = parseArguments(args)
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server_ = server
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callback ||= ->
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func = Commands[commandName]
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if !func
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@ -348,3 +352,21 @@ makeOwnerCommand "eval", (user, room, next, pieces...) ->
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catch e
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user.error(errors.COMMAND_ERROR, room.name, "EVAL ERROR: #{e.message}")
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next()
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desc "Makes the battle timed"
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makeCommand "timer", (user, room, next) ->
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controller = server_.findBattle(room.id)
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isBattler = false
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console.log(user.id)
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player = room.getPlayer(user.id)
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if 4 not in controller.battle.conditions and player != null
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controller.battle.conditions.push(4)
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conditions.attach(controller)
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room.initTimer()
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room.startingTimer()
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room.onBeginTurn()
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room.send
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else if 4 in controller.battle.conditions
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user.announce(room.name, "error", "The timer is already enabled!")
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else if getPlayer == null
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user.announce(room.name, "error", "You are not a battler!")
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@ -211,29 +211,10 @@ createCondition Conditions.RATED_BATTLE,
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createCondition Conditions.TIMED_BATTLE,
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attach:
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initialize: ->
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@playerTimes = {}
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@lastActionTimes = {}
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now = Date.now()
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# Set up initial values
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for id in @playerIds
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@playerTimes[id] = now + @TEAM_PREVIEW_TIMER
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# Set up timers and event listeners
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check = () =>
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@startBattle()
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@sendUpdates()
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@teamPreviewTimerId = setTimeout(check, @TEAM_PREVIEW_TIMER)
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@once('end', => clearTimeout(@teamPreviewTimerId))
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@once('start', => clearTimeout(@teamPreviewTimerId))
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@initTimer()
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start: ->
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nowTime = Date.now()
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for id in @playerIds
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@playerTimes[id] = nowTime + @DEFAULT_TIMER
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# Remove first turn since we'll be increasing it again.
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@playerTimes[id] -= @TIMER_PER_TURN_INCREASE
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@startTimer()
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@startingTimer()
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requestActions: (playerId) ->
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# If a player has selected a move, then there's an amount of time spent
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@ -258,11 +239,7 @@ createCondition Conditions.TIMED_BATTLE,
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# Show players updated times
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beginTurn: ->
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remainingTimes = []
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for id in @playerIds
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@addTime(id, @TIMER_PER_TURN_INCREASE)
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remainingTimes.push(@timeRemainingFor(id))
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@send('updateTimers', @id, remainingTimes)
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@onBeginTurn()
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continueTurn: ->
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for id in @playerIds
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@ -285,6 +262,38 @@ createCondition Conditions.TIMED_BATTLE,
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TIMER_CAP: 3 * 60 * 1000 # three minutes
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TEAM_PREVIEW_TIMER: 1.5 * 60 * 1000 # 1 minute and 30 seconds
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initTimer: ->
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@playerTimes = {}
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@lastActionTimes = {}
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now = Date.now()
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# Set up initial values
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for id in @playerIds
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@playerTimes[id] = now + @TEAM_PREVIEW_TIMER
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# Set up timers and event listeners
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check = () =>
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@startBattle()
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@sendUpdates()
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@teamPreviewTimerId = setTimeout(check, @TEAM_PREVIEW_TIMER)
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@once('end', => clearTimeout(@teamPreviewTimerId))
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@once('start', => clearTimeout(@teamPreviewTimerId))
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startingTimer: ->
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nowTime = Date.now()
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for id in @playerIds
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@playerTimes[id] = nowTime + @DEFAULT_TIMER
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# Remove first turn since we'll be increasing it again.
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@playerTimes[id] -= @TIMER_PER_TURN_INCREASE
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@startTimer()
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onBeginTurn: ->
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remainingTimes = []
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for id in @playerIds
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@addTime(id, @TIMER_PER_TURN_INCREASE)
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remainingTimes.push(@timeRemainingFor(id))
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@send('updateTimers', @id, remainingTimes)
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startTimer: (msecs) ->
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msecs ?= @DEFAULT_TIMER
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@timerId = setTimeout(@declareWinner.bind(this), msecs)
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@ -283,7 +283,7 @@ CLIENT_VERSION = assets.getVersion()
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if user.authority == auth.levels.OWNER
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teamArr = []
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for [1..number]
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randomTeam.createTeam format, (team) ->
|
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randomTeam.createTeamBookshelf format, [], (team) ->
|
||||
teamArr.push(team)
|
||||
teams = new database.Teams(teamArr)
|
||||
spark.send('receiveTeams', teams.toJSON())
|
||||
|
@ -383,9 +383,6 @@ CLIENT_VERSION = assets.getVersion()
|
|||
callback(battleMetadata)
|
||||
|
||||
spark.on 'findBattle', (format, team, altName=null) ->
|
||||
console.log('find battle')
|
||||
console.log(format)
|
||||
console.log(team)
|
||||
return unless _.isString(format)
|
||||
return unless _.isObject(team)
|
||||
return unless !altName || _.isString(altName)
|
||||
|
@ -394,7 +391,7 @@ CLIENT_VERSION = assets.getVersion()
|
|||
if not valid
|
||||
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
|
||||
else
|
||||
validationErrors = server.queuePlayer(user.name, team, format, altName)
|
||||
validationErrors = server.queuePlayer(user.name, team, format, altName, "ranked")
|
||||
if validationErrors.length > 0
|
||||
user.error(errors.FIND_BATTLE, validationErrors)
|
||||
|
||||
|
@ -411,7 +408,7 @@ CLIENT_VERSION = assets.getVersion()
|
|||
if not valid
|
||||
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
|
||||
else
|
||||
validationErrors = server.queuePlayerunranked(user.name, team, format, altName)
|
||||
validationErrors = server.queuePlayer(user.name, team, format, altName, "unranked")
|
||||
if validationErrors.length > 0
|
||||
user.error(errors.FIND_BATTLE, validationErrors)
|
||||
|
||||
|
@ -419,6 +416,23 @@ CLIENT_VERSION = assets.getVersion()
|
|||
server.removePlayerunranked(user.name)
|
||||
user.send("findBattleCanceledUnranked")
|
||||
|
||||
spark.on 'findBattleRandom', (format, team, altName=null) ->
|
||||
return unless _.isString(format)
|
||||
return unless _.isObject(team)
|
||||
return unless !altName || _.isString(altName)
|
||||
# Note: If altName == null, then isAltOwnedBy will return true
|
||||
alts.isAltOwnedBy user.name, altName, (err, valid) ->
|
||||
if not valid
|
||||
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
|
||||
else
|
||||
validationErrors = server.queuePlayer(user.name, team, format, altName, "random")
|
||||
if validationErrors.length > 0
|
||||
user.error(errors.FIND_BATTLE, validationErrors)
|
||||
|
||||
spark.on 'cancelFindBattleRandom', ->
|
||||
server.removePlayerrandom(user.name)
|
||||
user.send("findBattleCanceledRandom")
|
||||
|
||||
spark.on 'sendMove', (battleId, moveName, slot, forTurn, options, callback) ->
|
||||
return unless _.isString(moveName)
|
||||
return unless _.isFinite(slot)
|
||||
|
@ -497,10 +511,20 @@ CLIENT_VERSION = assets.getVersion()
|
|||
ratings.getRanks ratingKeys, (err, fullRanks) ->
|
||||
ranks = _.compact(fullRanks)
|
||||
setTimeout(battleSearchUnranked, 5 * 1000)
|
||||
|
||||
battleSearchRandom = ->
|
||||
server.beginBattlesrandom (err, battleIds) ->
|
||||
if err then return
|
||||
for id in battleIds
|
||||
battle = server.findBattle(id)
|
||||
playerIds = battle.getPlayerIds()
|
||||
ratingKeys = playerIds.map((id) -> battle.getPlayer(id).ratingKey)
|
||||
ratings.getRanks ratingKeys, (err, fullRanks) ->
|
||||
ranks = _.compact(fullRanks)
|
||||
setTimeout(battleSearchRandom, 5 * 1000)
|
||||
|
||||
battleSearch()
|
||||
battleSearchUnranked()
|
||||
battleSearchRandom()
|
||||
|
||||
httpServer.listen(port)
|
||||
|
||||
|
|
|
@ -7,46 +7,59 @@ Formats = FormatsClass.Formats()
|
|||
pokemonArr = []
|
||||
hasmega = false
|
||||
|
||||
createTeam = (format, next) ->
|
||||
createTeamBookshelf = (format, requs, next) ->
|
||||
createTeam format, requs, (mons, teamname) ->
|
||||
team = {}
|
||||
team.name = teamname
|
||||
team.id = Math.floor(Math.random() * (10000000) + 10000000)
|
||||
team.generation = Formats[format].generation
|
||||
team.pokemon = mons
|
||||
|
||||
attributes = _.pick(team, 'id', 'name', 'generation')
|
||||
attributes['trainer_id'] = 1
|
||||
attributes['contents'] = JSON.stringify(mons)
|
||||
|
||||
Team = new database.Team(attributes)
|
||||
next(Team)
|
||||
|
||||
createTeam = (format, requs, next) ->
|
||||
pokemonArr = []
|
||||
hasmega = false
|
||||
|
||||
conditions = Formats[format]
|
||||
if conditions.tierBased == false
|
||||
console.log("PBV is not supported")
|
||||
return
|
||||
#throw error
|
||||
generation = conditions.generation.toUpperCase()
|
||||
for condNum in conditions.conditions
|
||||
for conditionName, conditionNumber of FormatsClass.Conditions
|
||||
if conditionNumber is condNum
|
||||
if /TIER_/.test(conditionName)
|
||||
tier = conditionName.replace /TIER_/, ""
|
||||
break
|
||||
getValidFormes generation, tier, (list) ->
|
||||
if list.length < 6
|
||||
console.log("Not enough pokemon in this tier to make a team")
|
||||
return
|
||||
team = {}
|
||||
team.name = "Random" + tier
|
||||
team.id = Math.floor(Math.random() * (10000000) + 10000000)
|
||||
team.generation = conditions.generation
|
||||
getPokemonArr = ->
|
||||
if pokemonArr.length < 6
|
||||
generatePokemon list, generation, (pkmn) ->
|
||||
pokemonArr.push(pkmn)
|
||||
getPokemonArr()
|
||||
getPokemonArr()
|
||||
genTeam = ->
|
||||
conditions = Formats[format]
|
||||
if conditions.tierBased == false
|
||||
console.log("PBV is not supported")
|
||||
return
|
||||
#throw error
|
||||
generation = conditions.generation.toUpperCase()
|
||||
for condNum in conditions.conditions
|
||||
for conditionName, conditionNumber of FormatsClass.Conditions
|
||||
if conditionNumber is condNum
|
||||
if /TIER_/.test(conditionName)
|
||||
tier = conditionName.replace /TIER_/, ""
|
||||
break
|
||||
getValidFormes generation, tier, (list) ->
|
||||
if list.length < 6
|
||||
console.log("Not enough pokemon in this tier to make a team")
|
||||
return
|
||||
getPokemonArr = ->
|
||||
if pokemonArr.length < 6
|
||||
generatePokemon list, generation, (pkmn) ->
|
||||
pokemonArr.push(pkmn)
|
||||
getPokemonArr()
|
||||
getPokemonArr()
|
||||
|
||||
pokemonArr.splice(6)
|
||||
team.pokemon = pokemonArr
|
||||
pokemonArr.splice(6)
|
||||
|
||||
attributes = _.pick(team, 'id', 'name', 'generation')
|
||||
attributes['trainer_id'] = 1
|
||||
attributes['contents'] = JSON.stringify(team.pokemon)
|
||||
|
||||
Team = new database.Team(attributes)
|
||||
next(Team)
|
||||
err = require('./conditions').validateTeam(requs, pokemonArr, gen.GenerationJSON[generation])
|
||||
if err.length > 0
|
||||
console.log(err)
|
||||
genTeam()
|
||||
return
|
||||
teamname = "Random" + tier
|
||||
next(pokemonArr, teamname)
|
||||
genTeam()
|
||||
|
||||
getValidFormes = (generation, tier, next) ->
|
||||
filteredlist = []
|
||||
|
@ -228,4 +241,4 @@ determineIVs = (type) ->
|
|||
ivObj.specialAttack = 30
|
||||
return ivObj
|
||||
|
||||
module.exports = {createTeam}
|
||||
module.exports = {createTeamBookshelf, createTeam}
|
||||
|
|
|
@ -44,11 +44,14 @@ class @BattleServer
|
|||
constructor: ->
|
||||
@queues = {}
|
||||
@unrankedqueues = {}
|
||||
@randomqueues = {}
|
||||
allformats = ConditionsFunc.Formats()
|
||||
for format of allformats
|
||||
@queues[format] = new BattleQueue()
|
||||
@unrankedqueues[format] = new BattleQueue()
|
||||
@unrankedqueues[format].setUnranked()
|
||||
@randomqueues[format] = new BattleQueue()
|
||||
@randomqueues[format].setUnranked()
|
||||
@battles = {}
|
||||
|
||||
# A hash mapping users to battles.
|
||||
|
@ -211,18 +214,26 @@ class @BattleServer
|
|||
|
||||
# Adds the player to the queue. Note that there is no validation on whether altName
|
||||
# is correct, so make
|
||||
queuePlayer: (playerId, team, format = DEFAULT_FORMAT, altName) ->
|
||||
queuePlayer: (playerId, team, format = DEFAULT_FORMAT, altName, queuetype) ->
|
||||
if @isLockedDown()
|
||||
err = ["The server is restarting after all battles complete. No new battles can start at this time."]
|
||||
else if format != DEFAULT_FORMAT
|
||||
else if format != DEFAULT_FORMAT and queuetype is "ranked"
|
||||
# TODO: Implement ratings for other formats
|
||||
err = ["The server doesn't support this ladder at this time. Please ask for challenges instead."]
|
||||
else
|
||||
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
|
||||
if queuetype isnt "random"
|
||||
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
|
||||
else
|
||||
err = []
|
||||
if err.length == 0
|
||||
name = @users.get(playerId).name
|
||||
ratingKey = alts.uniqueId(playerId, altName)
|
||||
@queues[format].add(playerId, altName || name, team, ratingKey)
|
||||
if queuetype is "ranked"
|
||||
@queues[format].add(playerId, altName || name, team, ratingKey)
|
||||
else if queuetype is "unranked"
|
||||
@unrankedqueues[format].add(playerId, altName || name, team, ratingKey)
|
||||
else if queuetype is "random"
|
||||
@randomqueues[format].add(playerId, altName || name, team, ratingKey)
|
||||
return err
|
||||
|
||||
queuedPlayers: (format = DEFAULT_FORMAT) ->
|
||||
|
@ -253,16 +264,6 @@ class @BattleServer
|
|||
#########################################################################################
|
||||
# Adds the player to the queue. Note that there is no validation on whether altName
|
||||
# is correct, so make
|
||||
queuePlayerunranked: (playerId, team, format = DEFAULT_FORMAT, altName) ->
|
||||
if @isLockedDown()
|
||||
err = ["The server is restarting after all battles complete. No new battles can start at this time."]
|
||||
else
|
||||
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
|
||||
if err.length == 0
|
||||
name = @users.get(playerId).name
|
||||
ratingKey = alts.uniqueId(playerId, altName)
|
||||
@unrankedqueues[format].add(playerId, altName || name, team, ratingKey)
|
||||
return err
|
||||
|
||||
queuedPlayersunranked: (format = DEFAULT_FORMAT) ->
|
||||
@unrankedqueues[format].queuedPlayers()
|
||||
|
@ -289,9 +290,40 @@ class @BattleServer
|
|||
return next(err) if err
|
||||
next(null, _.flatten(battleIds))
|
||||
return true
|
||||
#########################################################################################
|
||||
# Adds the player to the queue. Note that there is no validation on whether altName
|
||||
# is correct, so make
|
||||
|
||||
queuedPlayersrandom: (format = DEFAULT_FORMAT) ->
|
||||
@randomqueues[format].queuedPlayers()
|
||||
|
||||
removePlayerrandom: (playerId, format = DEFAULT_FORMAT) ->
|
||||
return false if format not of @randomqueues
|
||||
@randomqueues[format].remove(playerId)
|
||||
return true
|
||||
|
||||
beginBattlesrandom: (next) ->
|
||||
allformats = ConditionsFunc.Formats()
|
||||
array = for format in Object.keys(allformats)
|
||||
do (format) => (callback) =>
|
||||
@randomqueues[format].pairPlayers (err, pairs) =>
|
||||
if err then console.log(err)
|
||||
if err then return callback(err)
|
||||
# Create a battle for each pair
|
||||
battleIds = []
|
||||
for pair in pairs
|
||||
id = @createBattle(format, pair, FIND_BATTLE_CONDITIONS_UNRANKED, true)
|
||||
battleIds.push(id)
|
||||
callback(null, battleIds)
|
||||
async.parallel array, (err, battleIds) ->
|
||||
return next(err) if err
|
||||
next(null, _.flatten(battleIds))
|
||||
return true
|
||||
|
||||
|
||||
#########################################################################################
|
||||
# Creates a battle and returns its battleId
|
||||
createBattle: (rawFormat = DEFAULT_FORMAT, pair = [], conditions = []) ->
|
||||
createBattle: (rawFormat = DEFAULT_FORMAT, pair = [], conditions = [], random = false) ->
|
||||
allformats = ConditionsFunc.Formats()
|
||||
format = allformats[rawFormat]
|
||||
generation = format.generation
|
||||
|
@ -300,7 +332,7 @@ class @BattleServer
|
|||
{BattleController} = require("../server/#{generation}/battle_controller")
|
||||
playerIds = pair.map((user) -> user.name)
|
||||
battleId = @generateBattleId(playerIds)
|
||||
battle = new Battle(battleId, pair, format: rawFormat, conditions: _.clone(conditions))
|
||||
battle = new Battle(battleId, pair, format: rawFormat, conditions: _.clone(conditions), random)
|
||||
@battles[battleId] = new BattleController(battle)
|
||||
for player in pair
|
||||
# Add user to spectators
|
||||
|
|
Loading…
Reference in New Issue