Added /timer command for enabling the timer after battle has started

This commit is contained in:
Deukhoofd 2016-04-12 19:45:15 +02:00
parent cd9ea965bb
commit 9ca2a8746c
13 changed files with 298 additions and 114 deletions

View File

@ -98,6 +98,8 @@ makeCommand "pbv", (room, pokemon...) ->
else
room.announce('success', "<b>PBV:</b> #{messages.join('; ')}")
findPokemonAtPBV = (pbv) ->
messages = []
counter = 0

View File

@ -9,7 +9,7 @@ PokeBattle.events.on "errorMessage", (type, args...) ->
options =
title: "Your login timed out!"
body: """To access the simulator, you need to
<a href="http://91.121.152.74/">login again</a>."""
<a href="https://battling.p-insurgence.com">login again</a>."""
$modal = PokeBattle.modal('modals/errors', options)
$modal.find('.modal-footer button').first().focus()
PokeBattle.primus.end()
@ -33,6 +33,8 @@ PokeBattle.events.on "errorMessage", (type, args...) ->
when e.FIND_BATTLE
PokeBattle.events.trigger("findBattleCanceled")
PokeBattle.events.trigger("findBattleCanceledUnranked")
PokeBattle.events.trigger("findBattleCanceledRandom")
# Show errors
[errors] = args

View File

@ -28,6 +28,17 @@ $ ->
Conditions.PRANKSTER_SWAGGER_CLAUSE
Conditions.TIMED_BATTLE
]
createChallengeButton
eventName: "findBattleRandom"
button: $mainButtons.find('.find_battle_random')
clauses: [
Conditions.SLEEP_CLAUSE
Conditions.EVASION_CLAUSE
Conditions.SPECIES_CLAUSE
Conditions.OHKO_CLAUSE
Conditions.PRANKSTER_SWAGGER_CLAUSE
Conditions.TIMED_BATTLE
]
createChallengePaneNew
populate: $mainButtons.find('.find_battle_select_team')
@ -45,6 +56,12 @@ $ ->
.addClass('icon-spinner spinner-anim')
.removeClass("icon-earth")
$mainButtons.find('.find_battle_random').on 'challenge', ->
$this = $(this)
$this.find('.find-icon')
.addClass('icon-spinner spinner-anim')
.removeClass("icon-earth")
$mainButtons.find('.display_credits').click ->
$modal = PokeBattle.modal('modals/credits')
$modal.find('.modal-footer button').first().focus()
@ -68,15 +85,28 @@ depressFindBattleUnranked = ->
.addClass("icon-earth")
$mainButtons.find('.find_battle_select_team .select').removeClass('disabled')
depressFindBattleRandom = ->
$mainButtons = $('.main_buttons')
$button = $mainButtons.find('.find_battle_random')
$button.removeClass("disabled")
$button.find('.find-icon')
.removeClass("icon-spinner spinner-anim")
.addClass("icon-earth")
$mainButtons.find('.find_battle_select_team .select').removeClass('disabled')
$(window).load ->
$mainButtons = $('.main_buttons')
PokeBattle.battles.on 'add', (battle) ->
if !battle.get('spectating')
depressFindBattle()
depressFindBattleUnranked()
depressFindBattleRandom()
PokeBattle.primus.on 'findBattleCanceled', depressFindBattle
PokeBattle.events.on 'findBattleCanceled', depressFindBattle
PokeBattle.primus.on 'findBattleCanceledUnranked', depressFindBattleUnranked
PokeBattle.events.on 'findBattleCanceledUnranked', depressFindBattleUnranked
PokeBattle.events.on 'findBattleCanceledUnranked', depressFindBattleUnranked
PokeBattle.primus.on 'findBattleCanceledRandom', depressFindBattleRandom
PokeBattle.events.on 'findBattleCanceledRandom', depressFindBattleRandom

View File

@ -58,13 +58,17 @@ class @challengePaneObject
format = defaultformat()
# Toggle state when you press the button.
if !$button.hasClass('disabled')
team = getSelectedTeam()
unless team
alert("You need to create a team using the Teambuilder before you can battle.")
PokeBattle.navigation.showTeambuilder()
return
disableButtons()
teamJSON = team.toNonNullJSON().pokemon
if $eventName is "findBattleRandom"
teamJSON = []
disableButtons()
else
team = getSelectedTeam()
unless team
alert("You need to create a team using the Teambuilder before you can battle.")
PokeBattle.navigation.showTeambuilder()
return
disableButtons()
teamJSON = team.toNonNullJSON().pokemon
# Send the event
PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt)
$button.addClass('disabled').trigger('challenge')

View File

@ -13,6 +13,10 @@ block content
.button.big.find_battle
span.find-icon.icon-earth
| Ranked battle
p
.button.big.find_battle_random
span.find-icon.icon-earth
| Random battle
.find_battle_select_team
.section
.button.teambuilder_button

View File

@ -7697,14 +7697,19 @@
format = defaultformat();
}
if (!$button.hasClass('disabled')) {
team = getSelectedTeam();
if (!team) {
alert("You need to create a team using the Teambuilder before you can battle.");
PokeBattle.navigation.showTeambuilder();
return;
if ($eventName === "findBattleRandom") {
teamJSON = [];
disableButtons();
} else {
team = getSelectedTeam();
if (!team) {
alert("You need to create a team using the Teambuilder before you can battle.");
PokeBattle.navigation.showTeambuilder();
return;
}
disableButtons();
teamJSON = team.toNonNullJSON().pokemon;
}
disableButtons();
teamJSON = team.toNonNullJSON().pokemon;
PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt);
return $button.addClass('disabled').trigger('challenge');
} else {
@ -11325,7 +11330,7 @@
}
options = {
title: "Your login timed out!",
body: "To access the simulator, you need to\n<a href=\"http://91.121.152.74/\">login again</a>."
body: "To access the simulator, you need to\n<a href=\"https://battling.p-insurgence.com\">login again</a>."
};
$modal = PokeBattle.modal('modals/errors', options);
$modal.find('.modal-footer button').first().focus();
@ -11353,6 +11358,8 @@
return PokeBattle.primus.end();
case e.FIND_BATTLE:
PokeBattle.events.trigger("findBattleCanceled");
PokeBattle.events.trigger("findBattleCanceledUnranked");
PokeBattle.events.trigger("findBattleCanceledRandom");
errors = args[0];
return alert(errors);
case e.BATTLE_DNE:
@ -11409,7 +11416,7 @@
}).call(this);
(function() {
var depressFindBattle, depressFindBattleUnranked;
var depressFindBattle, depressFindBattleRandom, depressFindBattleUnranked;
$(function() {
var $mainButtons;
@ -11427,6 +11434,11 @@
button: $mainButtons.find('.find_battle_non_ranked'),
clauses: [Conditions.SLEEP_CLAUSE, Conditions.EVASION_CLAUSE, Conditions.SPECIES_CLAUSE, Conditions.OHKO_CLAUSE, Conditions.PRANKSTER_SWAGGER_CLAUSE, Conditions.TIMED_BATTLE]
});
createChallengeButton({
eventName: "findBattleRandom",
button: $mainButtons.find('.find_battle_random'),
clauses: [Conditions.SLEEP_CLAUSE, Conditions.EVASION_CLAUSE, Conditions.SPECIES_CLAUSE, Conditions.OHKO_CLAUSE, Conditions.PRANKSTER_SWAGGER_CLAUSE, Conditions.TIMED_BATTLE]
});
createChallengePaneNew({
populate: $mainButtons.find('.find_battle_select_team')
});
@ -11440,6 +11452,11 @@
$this = $(this);
return $this.find('.find-icon').addClass('icon-spinner spinner-anim').removeClass("icon-earth");
});
$mainButtons.find('.find_battle_random').on('challenge', function() {
var $this;
$this = $(this);
return $this.find('.find-icon').addClass('icon-spinner spinner-anim').removeClass("icon-earth");
});
return $mainButtons.find('.display_credits').click(function() {
var $modal;
$modal = PokeBattle.modal('modals/credits');
@ -11465,19 +11482,31 @@
return $mainButtons.find('.find_battle_select_team .select').removeClass('disabled');
};
depressFindBattleRandom = function() {
var $button, $mainButtons;
$mainButtons = $('.main_buttons');
$button = $mainButtons.find('.find_battle_random');
$button.removeClass("disabled");
$button.find('.find-icon').removeClass("icon-spinner spinner-anim").addClass("icon-earth");
return $mainButtons.find('.find_battle_select_team .select').removeClass('disabled');
};
$(window).load(function() {
var $mainButtons;
$mainButtons = $('.main_buttons');
PokeBattle.battles.on('add', function(battle) {
if (!battle.get('spectating')) {
depressFindBattle();
return depressFindBattleUnranked();
depressFindBattleUnranked();
return depressFindBattleRandom();
}
});
PokeBattle.primus.on('findBattleCanceled', depressFindBattle);
PokeBattle.events.on('findBattleCanceled', depressFindBattle);
PokeBattle.primus.on('findBattleCanceledUnranked', depressFindBattleUnranked);
return PokeBattle.events.on('findBattleCanceledUnranked', depressFindBattleUnranked);
PokeBattle.events.on('findBattleCanceledUnranked', depressFindBattleUnranked);
PokeBattle.primus.on('findBattleCanceledRandom', depressFindBattleRandom);
return PokeBattle.events.on('findBattleCanceledRandom', depressFindBattleRandom);
});
}).call(this);

View File

@ -5315,14 +5315,19 @@
format = defaultformat();
}
if (!$button.hasClass('disabled')) {
team = getSelectedTeam();
if (!team) {
alert("You need to create a team using the Teambuilder before you can battle.");
PokeBattle.navigation.showTeambuilder();
return;
if ($eventName === "findBattleRandom") {
teamJSON = [];
disableButtons();
} else {
team = getSelectedTeam();
if (!team) {
alert("You need to create a team using the Teambuilder before you can battle.");
PokeBattle.navigation.showTeambuilder();
return;
}
disableButtons();
teamJSON = team.toNonNullJSON().pokemon;
}
disableButtons();
teamJSON = team.toNonNullJSON().pokemon;
PokeBattle.primus.send($eventName, format, teamJSON, options.selectedAlt);
return $button.addClass('disabled').trigger('challenge');
} else {

View File

@ -11,6 +11,8 @@
Query = require './queries'
{Room} = require '../rooms'
logger = require '../logger'
randomTeam = require('../randomTeams')
# Represents a single ongoing battle
class @Battle extends Room
@ -41,7 +43,7 @@ class @Battle extends Room
action: (action) ->
@performMove(action.pokemon, action.move)
constructor: (@id, @players, attributes = {}) ->
constructor: (@id, @players, attributes = {}, randomTeams = false) ->
super(@id)
# Number of pokemon on each side of the field
@numActive = attributes.numActive || 1
@ -109,7 +111,13 @@ class @Battle extends Room
@playerIds.push(player.id)
@playerNames.push(player.name)
# TODO: Get the actual player object and use player.name
@teams[player.id] = new Team(this, player.id, player.name, player.team, @numActive)
if randomTeams
rteam2 = []
randomTeam.createTeam @format, @conditions, (rTeam, rteamName) ->
rteam2 = rTeam
@teams[player.id] = new Team(this, player.id, player.name, rteam2, @numActive)
else
@teams[player.id] = new Team(this, player.id, player.name, player.team, @numActive)
# Holds battle state information
@replacing = false

View File

@ -4,10 +4,13 @@ alts = require('./alts')
auth = require('./auth')
ratings = require('./ratings')
errors = require('../shared/errors')
conditions = require './conditions'
exports.Commands = Commands = {}
exports.HelpDescriptions = HelpDescriptions = {}
server_ = {}
desc = (description) ->
desc.lastDescription = description
@ -95,6 +98,7 @@ makeOwnerCommand = (commandNames..., func) ->
@executeCommand = (server, user, room, commandName, args...) ->
{args, callback} = parseArguments(args)
server_ = server
callback ||= ->
func = Commands[commandName]
if !func
@ -348,3 +352,21 @@ makeOwnerCommand "eval", (user, room, next, pieces...) ->
catch e
user.error(errors.COMMAND_ERROR, room.name, "EVAL ERROR: #{e.message}")
next()
desc "Makes the battle timed"
makeCommand "timer", (user, room, next) ->
controller = server_.findBattle(room.id)
isBattler = false
console.log(user.id)
player = room.getPlayer(user.id)
if 4 not in controller.battle.conditions and player != null
controller.battle.conditions.push(4)
conditions.attach(controller)
room.initTimer()
room.startingTimer()
room.onBeginTurn()
room.send
else if 4 in controller.battle.conditions
user.announce(room.name, "error", "The timer is already enabled!")
else if getPlayer == null
user.announce(room.name, "error", "You are not a battler!")

View File

@ -211,29 +211,10 @@ createCondition Conditions.RATED_BATTLE,
createCondition Conditions.TIMED_BATTLE,
attach:
initialize: ->
@playerTimes = {}
@lastActionTimes = {}
now = Date.now()
# Set up initial values
for id in @playerIds
@playerTimes[id] = now + @TEAM_PREVIEW_TIMER
# Set up timers and event listeners
check = () =>
@startBattle()
@sendUpdates()
@teamPreviewTimerId = setTimeout(check, @TEAM_PREVIEW_TIMER)
@once('end', => clearTimeout(@teamPreviewTimerId))
@once('start', => clearTimeout(@teamPreviewTimerId))
@initTimer()
start: ->
nowTime = Date.now()
for id in @playerIds
@playerTimes[id] = nowTime + @DEFAULT_TIMER
# Remove first turn since we'll be increasing it again.
@playerTimes[id] -= @TIMER_PER_TURN_INCREASE
@startTimer()
@startingTimer()
requestActions: (playerId) ->
# If a player has selected a move, then there's an amount of time spent
@ -258,11 +239,7 @@ createCondition Conditions.TIMED_BATTLE,
# Show players updated times
beginTurn: ->
remainingTimes = []
for id in @playerIds
@addTime(id, @TIMER_PER_TURN_INCREASE)
remainingTimes.push(@timeRemainingFor(id))
@send('updateTimers', @id, remainingTimes)
@onBeginTurn()
continueTurn: ->
for id in @playerIds
@ -285,6 +262,38 @@ createCondition Conditions.TIMED_BATTLE,
TIMER_CAP: 3 * 60 * 1000 # three minutes
TEAM_PREVIEW_TIMER: 1.5 * 60 * 1000 # 1 minute and 30 seconds
initTimer: ->
@playerTimes = {}
@lastActionTimes = {}
now = Date.now()
# Set up initial values
for id in @playerIds
@playerTimes[id] = now + @TEAM_PREVIEW_TIMER
# Set up timers and event listeners
check = () =>
@startBattle()
@sendUpdates()
@teamPreviewTimerId = setTimeout(check, @TEAM_PREVIEW_TIMER)
@once('end', => clearTimeout(@teamPreviewTimerId))
@once('start', => clearTimeout(@teamPreviewTimerId))
startingTimer: ->
nowTime = Date.now()
for id in @playerIds
@playerTimes[id] = nowTime + @DEFAULT_TIMER
# Remove first turn since we'll be increasing it again.
@playerTimes[id] -= @TIMER_PER_TURN_INCREASE
@startTimer()
onBeginTurn: ->
remainingTimes = []
for id in @playerIds
@addTime(id, @TIMER_PER_TURN_INCREASE)
remainingTimes.push(@timeRemainingFor(id))
@send('updateTimers', @id, remainingTimes)
startTimer: (msecs) ->
msecs ?= @DEFAULT_TIMER
@timerId = setTimeout(@declareWinner.bind(this), msecs)

View File

@ -283,7 +283,7 @@ CLIENT_VERSION = assets.getVersion()
if user.authority == auth.levels.OWNER
teamArr = []
for [1..number]
randomTeam.createTeam format, (team) ->
randomTeam.createTeamBookshelf format, [], (team) ->
teamArr.push(team)
teams = new database.Teams(teamArr)
spark.send('receiveTeams', teams.toJSON())
@ -383,9 +383,6 @@ CLIENT_VERSION = assets.getVersion()
callback(battleMetadata)
spark.on 'findBattle', (format, team, altName=null) ->
console.log('find battle')
console.log(format)
console.log(team)
return unless _.isString(format)
return unless _.isObject(team)
return unless !altName || _.isString(altName)
@ -394,7 +391,7 @@ CLIENT_VERSION = assets.getVersion()
if not valid
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
else
validationErrors = server.queuePlayer(user.name, team, format, altName)
validationErrors = server.queuePlayer(user.name, team, format, altName, "ranked")
if validationErrors.length > 0
user.error(errors.FIND_BATTLE, validationErrors)
@ -411,7 +408,7 @@ CLIENT_VERSION = assets.getVersion()
if not valid
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
else
validationErrors = server.queuePlayerunranked(user.name, team, format, altName)
validationErrors = server.queuePlayer(user.name, team, format, altName, "unranked")
if validationErrors.length > 0
user.error(errors.FIND_BATTLE, validationErrors)
@ -419,6 +416,23 @@ CLIENT_VERSION = assets.getVersion()
server.removePlayerunranked(user.name)
user.send("findBattleCanceledUnranked")
spark.on 'findBattleRandom', (format, team, altName=null) ->
return unless _.isString(format)
return unless _.isObject(team)
return unless !altName || _.isString(altName)
# Note: If altName == null, then isAltOwnedBy will return true
alts.isAltOwnedBy user.name, altName, (err, valid) ->
if not valid
user.error(errors.INVALID_ALT_NAME, "You do not own this alt")
else
validationErrors = server.queuePlayer(user.name, team, format, altName, "random")
if validationErrors.length > 0
user.error(errors.FIND_BATTLE, validationErrors)
spark.on 'cancelFindBattleRandom', ->
server.removePlayerrandom(user.name)
user.send("findBattleCanceledRandom")
spark.on 'sendMove', (battleId, moveName, slot, forTurn, options, callback) ->
return unless _.isString(moveName)
return unless _.isFinite(slot)
@ -497,10 +511,20 @@ CLIENT_VERSION = assets.getVersion()
ratings.getRanks ratingKeys, (err, fullRanks) ->
ranks = _.compact(fullRanks)
setTimeout(battleSearchUnranked, 5 * 1000)
battleSearchRandom = ->
server.beginBattlesrandom (err, battleIds) ->
if err then return
for id in battleIds
battle = server.findBattle(id)
playerIds = battle.getPlayerIds()
ratingKeys = playerIds.map((id) -> battle.getPlayer(id).ratingKey)
ratings.getRanks ratingKeys, (err, fullRanks) ->
ranks = _.compact(fullRanks)
setTimeout(battleSearchRandom, 5 * 1000)
battleSearch()
battleSearchUnranked()
battleSearchRandom()
httpServer.listen(port)

View File

@ -7,46 +7,59 @@ Formats = FormatsClass.Formats()
pokemonArr = []
hasmega = false
createTeam = (format, next) ->
createTeamBookshelf = (format, requs, next) ->
createTeam format, requs, (mons, teamname) ->
team = {}
team.name = teamname
team.id = Math.floor(Math.random() * (10000000) + 10000000)
team.generation = Formats[format].generation
team.pokemon = mons
attributes = _.pick(team, 'id', 'name', 'generation')
attributes['trainer_id'] = 1
attributes['contents'] = JSON.stringify(mons)
Team = new database.Team(attributes)
next(Team)
createTeam = (format, requs, next) ->
pokemonArr = []
hasmega = false
conditions = Formats[format]
if conditions.tierBased == false
console.log("PBV is not supported")
return
#throw error
generation = conditions.generation.toUpperCase()
for condNum in conditions.conditions
for conditionName, conditionNumber of FormatsClass.Conditions
if conditionNumber is condNum
if /TIER_/.test(conditionName)
tier = conditionName.replace /TIER_/, ""
break
getValidFormes generation, tier, (list) ->
if list.length < 6
console.log("Not enough pokemon in this tier to make a team")
return
team = {}
team.name = "Random" + tier
team.id = Math.floor(Math.random() * (10000000) + 10000000)
team.generation = conditions.generation
getPokemonArr = ->
if pokemonArr.length < 6
generatePokemon list, generation, (pkmn) ->
pokemonArr.push(pkmn)
getPokemonArr()
getPokemonArr()
genTeam = ->
conditions = Formats[format]
if conditions.tierBased == false
console.log("PBV is not supported")
return
#throw error
generation = conditions.generation.toUpperCase()
for condNum in conditions.conditions
for conditionName, conditionNumber of FormatsClass.Conditions
if conditionNumber is condNum
if /TIER_/.test(conditionName)
tier = conditionName.replace /TIER_/, ""
break
getValidFormes generation, tier, (list) ->
if list.length < 6
console.log("Not enough pokemon in this tier to make a team")
return
getPokemonArr = ->
if pokemonArr.length < 6
generatePokemon list, generation, (pkmn) ->
pokemonArr.push(pkmn)
getPokemonArr()
getPokemonArr()
pokemonArr.splice(6)
team.pokemon = pokemonArr
pokemonArr.splice(6)
attributes = _.pick(team, 'id', 'name', 'generation')
attributes['trainer_id'] = 1
attributes['contents'] = JSON.stringify(team.pokemon)
Team = new database.Team(attributes)
next(Team)
err = require('./conditions').validateTeam(requs, pokemonArr, gen.GenerationJSON[generation])
if err.length > 0
console.log(err)
genTeam()
return
teamname = "Random" + tier
next(pokemonArr, teamname)
genTeam()
getValidFormes = (generation, tier, next) ->
filteredlist = []
@ -228,4 +241,4 @@ determineIVs = (type) ->
ivObj.specialAttack = 30
return ivObj
module.exports = {createTeam}
module.exports = {createTeamBookshelf, createTeam}

View File

@ -44,11 +44,14 @@ class @BattleServer
constructor: ->
@queues = {}
@unrankedqueues = {}
@randomqueues = {}
allformats = ConditionsFunc.Formats()
for format of allformats
@queues[format] = new BattleQueue()
@unrankedqueues[format] = new BattleQueue()
@unrankedqueues[format].setUnranked()
@randomqueues[format] = new BattleQueue()
@randomqueues[format].setUnranked()
@battles = {}
# A hash mapping users to battles.
@ -211,18 +214,26 @@ class @BattleServer
# Adds the player to the queue. Note that there is no validation on whether altName
# is correct, so make
queuePlayer: (playerId, team, format = DEFAULT_FORMAT, altName) ->
queuePlayer: (playerId, team, format = DEFAULT_FORMAT, altName, queuetype) ->
if @isLockedDown()
err = ["The server is restarting after all battles complete. No new battles can start at this time."]
else if format != DEFAULT_FORMAT
else if format != DEFAULT_FORMAT and queuetype is "ranked"
# TODO: Implement ratings for other formats
err = ["The server doesn't support this ladder at this time. Please ask for challenges instead."]
else
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
if queuetype isnt "random"
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
else
err = []
if err.length == 0
name = @users.get(playerId).name
ratingKey = alts.uniqueId(playerId, altName)
@queues[format].add(playerId, altName || name, team, ratingKey)
if queuetype is "ranked"
@queues[format].add(playerId, altName || name, team, ratingKey)
else if queuetype is "unranked"
@unrankedqueues[format].add(playerId, altName || name, team, ratingKey)
else if queuetype is "random"
@randomqueues[format].add(playerId, altName || name, team, ratingKey)
return err
queuedPlayers: (format = DEFAULT_FORMAT) ->
@ -253,16 +264,6 @@ class @BattleServer
#########################################################################################
# Adds the player to the queue. Note that there is no validation on whether altName
# is correct, so make
queuePlayerunranked: (playerId, team, format = DEFAULT_FORMAT, altName) ->
if @isLockedDown()
err = ["The server is restarting after all battles complete. No new battles can start at this time."]
else
err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
if err.length == 0
name = @users.get(playerId).name
ratingKey = alts.uniqueId(playerId, altName)
@unrankedqueues[format].add(playerId, altName || name, team, ratingKey)
return err
queuedPlayersunranked: (format = DEFAULT_FORMAT) ->
@unrankedqueues[format].queuedPlayers()
@ -289,9 +290,40 @@ class @BattleServer
return next(err) if err
next(null, _.flatten(battleIds))
return true
#########################################################################################
# Adds the player to the queue. Note that there is no validation on whether altName
# is correct, so make
queuedPlayersrandom: (format = DEFAULT_FORMAT) ->
@randomqueues[format].queuedPlayers()
removePlayerrandom: (playerId, format = DEFAULT_FORMAT) ->
return false if format not of @randomqueues
@randomqueues[format].remove(playerId)
return true
beginBattlesrandom: (next) ->
allformats = ConditionsFunc.Formats()
array = for format in Object.keys(allformats)
do (format) => (callback) =>
@randomqueues[format].pairPlayers (err, pairs) =>
if err then console.log(err)
if err then return callback(err)
# Create a battle for each pair
battleIds = []
for pair in pairs
id = @createBattle(format, pair, FIND_BATTLE_CONDITIONS_UNRANKED, true)
battleIds.push(id)
callback(null, battleIds)
async.parallel array, (err, battleIds) ->
return next(err) if err
next(null, _.flatten(battleIds))
return true
#########################################################################################
# Creates a battle and returns its battleId
createBattle: (rawFormat = DEFAULT_FORMAT, pair = [], conditions = []) ->
createBattle: (rawFormat = DEFAULT_FORMAT, pair = [], conditions = [], random = false) ->
allformats = ConditionsFunc.Formats()
format = allformats[rawFormat]
generation = format.generation
@ -300,7 +332,7 @@ class @BattleServer
{BattleController} = require("../server/#{generation}/battle_controller")
playerIds = pair.map((user) -> user.name)
battleId = @generateBattleId(playerIds)
battle = new Battle(battleId, pair, format: rawFormat, conditions: _.clone(conditions))
battle = new Battle(battleId, pair, format: rawFormat, conditions: _.clone(conditions), random)
@battles[battleId] = new BattleController(battle)
for player in pair
# Add user to spectators