584 lines
21 KiB
CoffeeScript
584 lines
21 KiB
CoffeeScript
{createHmac} = require 'crypto'
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{_} = require 'underscore'
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Limiter = require 'ratelimiter'
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{User} = require('./user')
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{BattleQueue} = require './queue'
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{UserStore} = require './user_store'
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async = require('async')
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gen = require './generations'
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auth = require('./auth')
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learnsets = require '../shared/learnsets'
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{Conditions, SelectableConditions, Formats, DEFAULT_FORMAT} = require '../shared/conditions'
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ConditionsFunc = require '../shared/conditions'
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pbv = require '../shared/pokebattle_values'
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config = require './config'
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errors = require '../shared/errors'
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redis = require('./redis')
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alts = require './alts'
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achievements = require './achievements'
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FIND_BATTLE_CONDITIONS = [
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Conditions.RATED_BATTLE
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Conditions.TIMED_BATTLE
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Conditions.SLEEP_CLAUSE
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Conditions.EVASION_CLAUSE
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Conditions.SPECIES_CLAUSE
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Conditions.PRANKSTER_SWAGGER_CLAUSE
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Conditions.OHKO_CLAUSE
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Conditions.UNRELEASED_BAN
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]
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FIND_BATTLE_CONDITIONS_UNRANKED = [
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Conditions.TIMED_BATTLE
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Conditions.SLEEP_CLAUSE
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Conditions.EVASION_CLAUSE
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Conditions.SPECIES_CLAUSE
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Conditions.PRANKSTER_SWAGGER_CLAUSE
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Conditions.OHKO_CLAUSE
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]
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MAX_NICKNAME_LENGTH = 16
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class @BattleServer
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constructor: ->
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@queues = {}
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@unrankedqueues = {}
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@randomqueues = {}
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allformats = ConditionsFunc.Formats()
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for format of allformats
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@queues[format] = new BattleQueue()
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@unrankedqueues[format] = new BattleQueue()
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@unrankedqueues[format].setUnranked()
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@randomqueues[format] = new BattleQueue()
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@randomqueues[format].setUnranked()
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@battles = {}
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# A hash mapping users to battles.
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@userBattles = {}
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# same as user battles, but indexed by name and does not include alts
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@visibleUserBattles = {}
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# A hash mapping user ids to challenges
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# challenges[challengeeId][challengerId] = {generation: 'xy', team: []}
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@challenges = {}
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# A hash mapping ids to users
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@users = new UserStore()
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@rooms = []
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# rate limiters
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@limiters = {}
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# Battles can start.
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@unlockdown()
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hasRoom: (roomId) ->
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!!@getRoom(roomId)
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getRoom: (roomId) ->
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_.find(@rooms, (room) -> room.name == roomId)
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# Creates a new user or finds an existing one, and adds a spark to it
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findOrCreateUser: (json, spark) ->
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user = @users.get(json.name)
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user = @users.add(json, spark)
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user
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getUser: (userId) ->
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@users.get(userId)
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join: (spark) ->
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@showTopic(spark)
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for battleId of @userBattles[spark.user.name]
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battle = @battles[battleId]
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battle.add(spark)
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battle.sendRequestTo(spark.user.name)
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battle.sendUpdates()
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@limiters[spark.user.id] ?= {}
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return spark
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leave: (spark) ->
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for room in @rooms
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room.remove(spark)
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@users.remove(spark)
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return if spark.user.hasSparks()
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delete @limiters[spark.user.id]
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@stopChallenges(spark.user)
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showTopic: (player) ->
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redis.hget "topic", "main", (err, topic) ->
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player.send('topic', topic) if topic
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registerChallenge: (player, challengeeId, format, team, conditions, altName) ->
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if @isLockedDown()
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errorMessage = "The server is locked. No new battles can start at this time."
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player.error(errors.PRIVATE_MESSAGE, challengeeId, errorMessage)
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return false
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else if !@users.contains(challengeeId)
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errorMessage = "This user is offline."
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player.error(errors.PRIVATE_MESSAGE, challengeeId, errorMessage)
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return false
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else if player.name == challengeeId
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errorMessage = "You cannot challenge yourself."
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player.error(errors.PRIVATE_MESSAGE, challengeeId, errorMessage)
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return false
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else if @challenges[player.name]?[challengeeId] ||
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@challenges[challengeeId]?[player.name]
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errorMessage = "A challenge already exists between you two."
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player.error(errors.PRIVATE_MESSAGE, challengeeId, errorMessage)
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return false
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# Do not allow rated battles or other unallowed conditions.
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if _.difference(conditions, SelectableConditions).length > 0
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player.error(errors.FIND_BATTLE, 'This battle cannot have certain conditions.')
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return false
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err = @validateTeam(team, format, conditions)
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if err.length > 0
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# TODO: Use a modal error instead
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player.error(errors.FIND_BATTLE, err)
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return false
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@challenges[player.name] ?= {}
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@challenges[player.name][challengeeId] = {format, team, conditions, challengerName: player.name, altName}
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challengee = @users.get(challengeeId)
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challengee.send("challenge", player.name, format, conditions)
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return true
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acceptChallenge: (player, challengerId, team, altName) ->
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if !@challenges[challengerId]?[player.name]?
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errorMessage = "The challenge no longer exists."
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player.error(errors.PRIVATE_MESSAGE, challengerId, errorMessage)
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return null
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challenge = @challenges[challengerId][player.name]
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err = @validateTeam(team, challenge.format, challenge.conditions)
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if err.length > 0
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# TODO: Use a modal error instead
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player.error(errors.FIND_BATTLE, err)
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return null
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teams = [
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{
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id: challengerId,
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name: challenge.altName || challenge.challengerName,
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team: challenge.team,
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ratingKey: alts.uniqueId(challengerId, challenge.altName)
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}
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{
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id: player.name,
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name: altName || player.name,
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team: team,
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ratingKey: alts.uniqueId(player.name, altName)
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}
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]
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id = @createBattle(challenge.format, teams, challenge.conditions)
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challenger = @users.get(challengerId)
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challenger.send("challengeSuccess", player.name)
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player.send("challengeSuccess", challengerId)
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delete @challenges[challengerId][player.name]
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return id
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rejectChallenge: (player, challengerId) ->
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if !@challenges[challengerId]?[player.name]?
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errorMessage = "The challenge no longer exists."
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player.error(errors.PRIVATE_MESSAGE, challengerId, errorMessage)
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return false
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delete @challenges[challengerId][player.name]
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player.send("rejectChallenge", challengerId)
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challenger = @users.get(challengerId)
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challenger.send("rejectChallenge", player.name)
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cancelChallenge: (player, challengeeId) ->
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if !@challenges[player.name]?[challengeeId]?
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errorMessage = "The challenge no longer exists."
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player.error(errors.PRIVATE_MESSAGE, challengeeId, errorMessage)
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return false
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delete @challenges[player.name][challengeeId]
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player.send("cancelChallenge", challengeeId)
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challengee = @users.get(challengeeId)
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challengee.send("cancelChallenge", player.name)
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stopChallenges: (player) ->
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playerId = player.name
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for challengeeId of @challenges[playerId]
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@cancelChallenge(player, challengeeId)
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delete @challenges[playerId]
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for challengerId of @challenges
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if @challenges[challengerId][playerId]
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@rejectChallenge(player, challengerId)
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# Adds the player to the queue. Note that there is no validation on whether altName
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# is correct, so make
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queuePlayer: (playerId, team, format = DEFAULT_FORMAT, altName, queuetype) ->
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if @isLockedDown()
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err = ["The server is restarting after all battles complete. No new battles can start at this time."]
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else if format != DEFAULT_FORMAT and queuetype is "ranked"
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# TODO: Implement ratings for other formats
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err = ["The server doesn't support this ladder at this time. Please ask for challenges instead."]
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else
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if queuetype isnt "random"
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err = @validateTeam(team, format, FIND_BATTLE_CONDITIONS)
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else
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err = []
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if err.length == 0
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name = @users.get(playerId).name
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ratingKey = alts.uniqueId(playerId, altName)
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if queuetype is "ranked"
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@queues[format].add(playerId, altName || name, team, ratingKey)
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else if queuetype is "unranked"
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@unrankedqueues[format].add(playerId, altName || name, team, ratingKey)
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else if queuetype is "random"
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@randomqueues[format].add(playerId, altName || name, team, ratingKey)
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return err
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queuedPlayers: (format = DEFAULT_FORMAT) ->
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@queues[format].queuedPlayers()
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removePlayer: (playerId, format = DEFAULT_FORMAT) ->
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return false if format not of @queues
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@queues[format].remove(playerId)
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return true
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beginBattles: (next) ->
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allformats = ConditionsFunc.Formats()
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array = for format in Object.keys(allformats)
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do (format) => (callback) =>
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@queues[format].pairPlayers (err, pairs) =>
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if err then return callback(err)
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# Create a battle for each pair
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battleIds = []
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for pair in pairs
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id = @createBattle(format, pair, FIND_BATTLE_CONDITIONS)
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battleIds.push(id)
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callback(null, battleIds)
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async.parallel array, (err, battleIds) ->
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return next(err) if err
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next(null, _.flatten(battleIds))
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return true
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#########################################################################################
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# Adds the player to the queue. Note that there is no validation on whether altName
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# is correct, so make
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queuedPlayersunranked: (format = DEFAULT_FORMAT) ->
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@unrankedqueues[format].queuedPlayers()
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removePlayerunranked: (playerId, format = DEFAULT_FORMAT) ->
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return false if format not of @unrankedqueues
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@unrankedqueues[format].remove(playerId)
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return true
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beginBattlesunranked: (next) ->
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allformats = ConditionsFunc.Formats()
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array = for format in Object.keys(allformats)
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do (format) => (callback) =>
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@unrankedqueues[format].pairPlayers (err, pairs) =>
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if err then console.log(err)
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if err then return callback(err)
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# Create a battle for each pair
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battleIds = []
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for pair in pairs
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id = @createBattle(format, pair, FIND_BATTLE_CONDITIONS_UNRANKED)
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battleIds.push(id)
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callback(null, battleIds)
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async.parallel array, (err, battleIds) ->
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return next(err) if err
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next(null, _.flatten(battleIds))
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return true
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#########################################################################################
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# Adds the player to the queue. Note that there is no validation on whether altName
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# is correct, so make
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queuedPlayersrandom: (format = DEFAULT_FORMAT) ->
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@randomqueues[format].queuedPlayers()
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removePlayerrandom: (playerId, format = DEFAULT_FORMAT) ->
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return false if format not of @randomqueues
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@randomqueues[format].remove(playerId)
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return true
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beginBattlesrandom: (next) ->
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allformats = ConditionsFunc.Formats()
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array = for format in Object.keys(allformats)
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do (format) => (callback) =>
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@randomqueues[format].pairPlayers (err, pairs) =>
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if err then console.log(err)
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if err then return callback(err)
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# Create a battle for each pair
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battleIds = []
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for pair in pairs
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id = @createBattle(format, pair, FIND_BATTLE_CONDITIONS_UNRANKED, true)
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battleIds.push(id)
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callback(null, battleIds)
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async.parallel array, (err, battleIds) ->
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return next(err) if err
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next(null, _.flatten(battleIds))
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return true
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#########################################################################################
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# Creates a battle and returns its battleId
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createBattle: (rawFormat = DEFAULT_FORMAT, pair = [], conditions = [], random = false) ->
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allformats = ConditionsFunc.Formats()
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format = allformats[rawFormat]
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generation = format.generation
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conditions = conditions.concat(format.conditions)
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{Battle} = require("../server/#{generation}/battle")
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{BattleController} = require("../server/#{generation}/battle_controller")
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playerIds = pair.map((user) -> user.name)
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battleId = @generateBattleId(playerIds)
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battle = new Battle(battleId, pair, format: rawFormat, conditions: _.clone(conditions), random)
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@battles[battleId] = new BattleController(battle)
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for player in pair
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# Add user to spectators
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# TODO: player.id should be using player.name, but alts present a problem.
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user = @users.get(player.id)
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if typeof user != 'undefined'
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battle.add(spark) for spark in user.sparks
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# Add/remove player ids to/from user battles
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@userBattles[player.id] ?= {}
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@userBattles[player.id][battleId] = true
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# Add the player to the list if its not an alt
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if player.id == player.ratingKey # hacky - but no alternative right now
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@visibleUserBattles[player.id] ?= {}
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@visibleUserBattles[player.id][battleId] = true
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battle.once 'end', @removeUserBattle.bind(this, player.id, player.name, battleId)
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battle.once 'expire', @removeBattle.bind(this, battleId)
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# Add the battle to the achievements system
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# Uneligible battles are ignored by this function
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achievements.registerBattle(this, battle)
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@rooms.push(battle)
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@battles[battleId].beginBattle()
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battleId
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# Generate a random ID for a new battle.
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generateBattleId: (players) ->
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hmac = createHmac('sha1', config.SECRET_KEY)
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hmac.update((new Date).toISOString())
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for id in players
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hmac.update(id)
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hmac.digest('hex')
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# Returns the battle with battleId.
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findBattle: (battleId) ->
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@battles[battleId]
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getUserBattles: (userId) ->
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(id for id, value of @userBattles[userId])
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# Returns all non-alt battles the user is playing in
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getVisibleUserBattles: (username) ->
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(id for id, value of @visibleUserBattles[username])
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getOngoingBattles: ->
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# TODO: This is very inefficient. Improve this.
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_.chain(@battles).values().reject((b) -> b.battle.isOver()).value()
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removeUserBattle: (userId, username, battleId) ->
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delete @userBattles[userId][battleId]
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delete @visibleUserBattles[username]?[battleId]
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removeBattle: (battleId) ->
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for room, i in @rooms
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if room.name == battleId
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@rooms.splice(i, 1)
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break
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delete @battles[battleId]
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# A length of -1 denotes a permanent ban.
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ban: (username, reason, length = -1) ->
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auth.ban(username, reason, length)
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if user = @users.get(username)
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user.error(errors.BANNED, reason, length)
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user.close()
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unban: (username, next) ->
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auth.unban(username, next)
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mute: (username, reason, length) ->
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auth.mute(username, reason, length)
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unmute: (username) ->
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auth.unmute(username)
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announce: (message) ->
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for room in @rooms
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room.announce("warning", message)
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userMessage: (user, room, message) ->
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isAllowed = @checkMessage(message)
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return if !isAllowed
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@runIfUnmuted user, room.name, ->
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room.userMessage(user, message)
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runIfUnmuted: (user, roomId, next) ->
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auth.getMuteTTL user.name, (err, ttl) ->
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if ttl == -2
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next()
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else
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user.announce(roomId, 'warning', "You are muted for another #{ttl} seconds!")
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checkMessage: (message) ->
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#No links, unless within p-insurgence domain
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if message.match(/.*p-insurgence\.com.*/)
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return true
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if message.match(/[a-zA-Z0-9]{1,100}\.[a-zA-Z0-9]{1,100}/)
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return false
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else
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return true
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setAuthority: (user, newAuthority) ->
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user = @users.get(user) if user not instanceof User
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user.authority = newAuthority if user
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limit: (player, kind, options, next) ->
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attributes =
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max: options.max
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duration: options.duration
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id: player.id
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db: redis
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@limiters[player.id][kind] ?= new Limiter(attributes)
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@limiters[player.id][kind].get(next)
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lockdown: ->
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@canBattlesStart = false
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for user in @users.getUsers()
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@stopChallenges(user)
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@announce("<strong>The server is restarting!</strong> We're waiting for all battles to finish to push some updates. No new battles may start at this time.")
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unlockdown: ->
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@canBattlesStart = true
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@announce("<strong>Battles have been unlocked!</strong> You may battle again.")
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isLockedDown: ->
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!@canBattlesStart
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# Returns an empty array if the given team is valid, an array of errors
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# otherwise.
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validateTeam: (team, format = DEFAULT_FORMAT, conditions = []) ->
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allformats = ConditionsFunc.Formats()
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return [ "Invalid format: #{format}." ] if format not of allformats
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allformats = ConditionsFunc.Formats()
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format = allformats[format]
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return [ "Invalid team format." ] if team not instanceof Array
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return [ "Team must have 1 to 6 Pokemon." ] unless 1 <= team.length <= 6
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conditions = conditions.concat(format.conditions)
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genData = gen.GenerationJSON[format.generation.toUpperCase()]
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err = require('./conditions').validateTeam(conditions, team, genData)
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return err if err.length > 0
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err = team.map (pokemon, i) =>
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@validatePokemon(conditions, pokemon, i + 1, format.generation)
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return _.flatten(err)
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# Returns an empty array if the given Pokemon is valid, an array of errors
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# otherwise.
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validatePokemon: (conditions, pokemon, slot, generation = gen.DEFAULT_GENERATION) ->
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genData = gen.GenerationJSON[generation.toUpperCase()]
|
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{SpeciesData, FormeData, MoveData} = genData
|
|
err = []
|
|
prefix = "Slot ##{slot}"
|
|
|
|
if !pokemon.species
|
|
err.push("#{prefix}: No species given.")
|
|
return err
|
|
species = SpeciesData[pokemon.species]
|
|
if !species
|
|
err.push("#{prefix}: Invalid species: #{pokemon.species}.")
|
|
return err
|
|
|
|
prefix += " (#{pokemon.species})"
|
|
@normalizePokemon(pokemon, generation)
|
|
forme = FormeData[pokemon.species][pokemon.forme]
|
|
if !forme
|
|
err.push("#{prefix}: Invalid forme: #{pokemon.forme}.")
|
|
return err
|
|
|
|
if forme.isBattleOnly and !forme.isItemBased
|
|
err.push("#{prefix}: #{pokemon.forme} forme is battle-only.")
|
|
return err
|
|
|
|
unless 0 < pokemon.name.length <= MAX_NICKNAME_LENGTH
|
|
err.push("#{prefix}: Nickname cannot be blank or be
|
|
#{MAX_NICKNAME_LENGTH} characters or higher.")
|
|
return err
|
|
|
|
if pokemon.name != pokemon.species && pokemon.name of SpeciesData
|
|
err.push("#{prefix}: Nickname cannot be another Pokemon's name.")
|
|
return err
|
|
|
|
if /[\u0300-\u036F\u20D0-\u20FF\uFE20-\uFE2F]/.test(pokemon.name)
|
|
err.push("#{prefix}: Nickname cannot contain some special characters.")
|
|
return err
|
|
|
|
if isNaN(pokemon.level)
|
|
err.push("#{prefix}: Invalid level: #{pokemon.level}.")
|
|
# TODO: 100 is a magic constant
|
|
else if !(1 <= pokemon.level <= genData.maxLevel)
|
|
err.push("#{prefix}: Level must be between 1 and #{genData.maxLevel}.")
|
|
|
|
if pokemon.gender not in [ "M", "F", "Genderless" ]
|
|
err.push("#{prefix}: Invalid gender: #{pokemon.gender}.")
|
|
if species.genderRatio == -1 && pokemon.gender != "Genderless"
|
|
err.push("#{prefix}: Must be genderless.")
|
|
if species.genderRatio == 0 && pokemon.gender != "M"
|
|
err.push("#{prefix}: Must be male.")
|
|
if species.genderRatio == 8 && pokemon.gender != "F"
|
|
err.push("#{prefix}: Must be female.")
|
|
if (typeof pokemon.evs != "object")
|
|
err.push("#{prefix}: Invalid evs.")
|
|
if (typeof pokemon.ivs != "object")
|
|
err.push("#{prefix}: Invalid ivs.")
|
|
if !_.chain(pokemon.evs).values().all((ev) -> 0 <= ev <= 255).value()
|
|
err.push("#{prefix}: EVs must be between 0 and 255.")
|
|
if !_.chain(pokemon.ivs).values().all((iv) -> 0 <= iv <= 31).value()
|
|
err.push("#{prefix}: IVs must be between 0 and 31.")
|
|
if _.values(pokemon.evs).reduce(((x, y) -> x + y), 0) > 510
|
|
err.push("#{prefix}: EV total must be less than 510.")
|
|
if pokemon.ability not in forme["abilities"] &&
|
|
pokemon.ability != forme["hiddenAbility"]
|
|
err.push("#{prefix}: Invalid ability.")
|
|
if pokemon.moves not instanceof Array
|
|
err.push("#{prefix}: Invalid moves.")
|
|
# TODO: 4 is a magic constant
|
|
else if !(1 <= pokemon.moves.length <= 4)
|
|
err.push("#{prefix}: Must have 1 to 4 moves.")
|
|
else if !_(pokemon.moves).all((name) -> MoveData[name]?)
|
|
invalidMove = _(pokemon.moves).find((name) -> !MoveData[name]?)
|
|
err.push("#{prefix}: Invalid move name: #{invalidMove}")
|
|
else if !learnsets.checkMoveset(gen.GenerationJSON, pokemon,
|
|
gen.GENERATION_TO_INT[generation], pokemon.moves)
|
|
err.push("#{prefix}: Invalid moveset.")
|
|
err.push require('./conditions').validatePokemon(conditions, pokemon, genData, prefix)...
|
|
return err
|
|
|
|
# Normalizes a Pokemon by setting default values where applicable.
|
|
# Assumes that the Pokemon is a real Pokemon (i.e. its species/forme is valid)
|
|
normalizePokemon: (pokemon, generation = gen.DEFAULT_GENERATION) ->
|
|
{maxLevel, SpeciesData, FormeData} = gen.GenerationJSON[generation.toUpperCase()]
|
|
pokemon.forme ?= "default"
|
|
pokemon.name ?= pokemon.species
|
|
pokemon.ability ?= FormeData[pokemon.species][pokemon.forme]?["abilities"][0]
|
|
if !pokemon.gender?
|
|
{genderRatio} = SpeciesData[pokemon.species]
|
|
if genderRatio == -1 then pokemon.gender = "Genderless"
|
|
else if Math.random() < (genderRatio / 8) then pokemon.gender = "F"
|
|
else pokemon.gender = "M"
|
|
pokemon.evs ?= {}
|
|
pokemon.ivs ?= {}
|
|
pokemon.level ?= maxLevel
|
|
pokemon.level = Math.floor(pokemon.level)
|
|
return pokemon
|