Changed some things around on Dragonify, hopefully resolving #50
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@ -492,7 +492,7 @@ extendMove 'Camouflage', ->
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@use = (battle, user, target) ->
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# Camouflage changes type based on terrain
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# In Wi-Fi battles, the terrain always results in Ground type.
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target.types = [ "Ground" ]
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target.types = [ "Normal" ]
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battle.message "#{user.name} transformed into a Ground type!"
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extendMove 'Captivate', ->
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@ -132,6 +132,9 @@ class @Pokemon
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for move in @moves
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@ppHash[move.name] = @maxPPHash[move.name] = pp || (move.pp * 8/5)
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setType: (newType) ->
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@types = newType
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# Gets the stat indexed by key.
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# Ex: pokemon.stat('hp')
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# TODO: Precalculate the stats in the constructor
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@ -121,10 +121,11 @@ extendMove 'Freeze Shock', ->
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extendMove 'Dragonify', ->
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@afterSuccessfulHit = (battle, user, target) ->
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if (target.types.length == 1 && target.types[0] == 'Dragon') || target.ability.displayName != 'Multitype'
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console.log(target.types)
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if (target.types.length is 1 and target.types[0] is "Dragon") or target.hasAbility('Multitype') == true
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@fail(battle, user)
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else
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target.types = [ 'Dragon' ]
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target.setType(["Dragon"])
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battle.cannedText('TRANSFORM_TYPE', target, 'Dragon')
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makeOpponentFieldMove 'Livewire', (battle, user, opponentId) ->
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