C Interface for random class.
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CInterface/Random.cpp
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20
CInterface/Random.cpp
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#include "../src/Random.hpp"
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ArbUt::Random* Arbutils_Random_Construct() { return new ArbUt::Random(); }
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ArbUt::Random* Arbutils_Random_ConstructWithSeed(uint_fast32_t seed) { return new ArbUt::Random(seed); }
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void Arbutils_Random_Destruct(ArbUt::Random* p) { delete p; }
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float Arbutils_Random_GetFloat(ArbUt::Random* p) { return p->GetFloat(); }
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double Arbutils_Random_GetDouble(ArbUt::Random* p) { return p->GetDouble(); }
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int32_t Arbutils_Random_Get(ArbUt::Random* p) { return p->Get(); }
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int32_t Arbutils_Random_GetWithMax(ArbUt::Random* p, int32_t max) { return p->Get(max); }
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int32_t Arbutils_Random_GetInLimits(ArbUt::Random* p, int32_t min, int32_t max) { return p->Get(min, max); }
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uint32_t Arbutils_Random_GetUnsigned(ArbUt::Random* p) { return p->GetUnsigned(); }
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uint32_t Arbutils_Random_GetUnsignedWithMax(ArbUt::Random* p, uint32_t max) { return p->GetUnsigned(max); }
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uint32_t Arbutils_Random_GetUnsignedInLimits(ArbUt::Random* p, uint32_t min, uint32_t max) {
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return p->GetUnsigned(min, max);
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}
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uint_fast32_t Arbutils_Random_GetSeed(ArbUt::Random* p) { return p->GetSeed(); }
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