AngelscriptLanguageServer/server/src/Native/angelscript/source/as_objecttype.h

172 lines
5.1 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2017 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_objecttype.h
//
// A class for storing object type information
//
#ifndef AS_OBJECTTYPE_H
#define AS_OBJECTTYPE_H
#include "as_property.h"
#include "as_array.h"
#include "as_scriptfunction.h"
#include "as_typeinfo.h"
BEGIN_AS_NAMESPACE
struct asSTypeBehaviour
{
asSTypeBehaviour()
{
factory = 0;
listFactory = 0;
copyfactory = 0;
construct = 0;
copyconstruct = 0;
destruct = 0;
copy = 0;
addref = 0;
release = 0;
gcGetRefCount = 0;
gcSetFlag = 0;
gcGetFlag = 0;
gcEnumReferences = 0;
gcReleaseAllReferences = 0;
templateCallback = 0;
getWeakRefFlag = 0;
}
int factory;
int listFactory; // Used for initialization lists only
int copyfactory;
int construct;
int copyconstruct;
int destruct;
int copy;
int addref;
int release;
int templateCallback;
// GC behaviours
int gcGetRefCount;
int gcSetFlag;
int gcGetFlag;
int gcEnumReferences;
int gcReleaseAllReferences;
// Weakref behaviours
int getWeakRefFlag;
asCArray<int> factories;
asCArray<int> constructors;
};
class asCScriptEngine;
struct asSNameSpace;
class asCObjectType : public asCTypeInfo
{
public:
asITypeInfo *GetBaseType() const;
bool DerivesFrom(const asITypeInfo *objType) const;
int GetSubTypeId(asUINT subtypeIndex = 0) const;
asITypeInfo *GetSubType(asUINT subtypeIndex = 0) const;
asUINT GetSubTypeCount() const;
asUINT GetInterfaceCount() const;
asITypeInfo *GetInterface(asUINT index) const;
bool Implements(const asITypeInfo *objType) const;
asUINT GetFactoryCount() const;
asIScriptFunction *GetFactoryByIndex(asUINT index) const;
asIScriptFunction *GetFactoryByDecl(const char *decl) const;
asUINT GetMethodCount() const;
asIScriptFunction *GetMethodByIndex(asUINT index, bool getVirtual) const;
asIScriptFunction *GetMethodByName(const char *name, bool getVirtual) const;
asIScriptFunction *GetMethodByDecl(const char *decl, bool getVirtual) const;
asUINT GetPropertyCount() const;
int GetProperty(asUINT index, const char **name, int *typeId, bool *isPrivate, bool *isProtected, int *offset, bool *isReference, asDWORD *accessMask, int *compositeOffset, bool *isCompositeIndirect) const;
const char *GetPropertyDeclaration(asUINT index, bool includeNamespace = false) const;
asUINT GetBehaviourCount() const;
asIScriptFunction *GetBehaviourByIndex(asUINT index, asEBehaviours *outBehaviour) const;
asUINT GetChildFuncdefCount() const;
asITypeInfo *GetChildFuncdef(asUINT index) const;
public:
asCObjectType(asCScriptEngine *engine);
~asCObjectType();
void DestroyInternal();
void ReleaseAllFunctions();
bool IsInterface() const;
asCObjectProperty *AddPropertyToClass(const asCString &name, const asCDataType &dt, bool isPrivate, bool isProtected, bool isInherited);
void ReleaseAllProperties();
#ifdef WIP_16BYTE_ALIGN
int alignment;
#endif
asCArray<asCObjectProperty*> properties;
asCArray<int> methods;
// TODO: These are not used by template types. Should perhaps create a derived class to save memory on ordinary object types
asCArray<asCObjectType*> interfaces;
asCArray<asUINT> interfaceVFTOffsets;
asCObjectType * derivedFrom;
asCArray<asCScriptFunction*> virtualFunctionTable;
// Used for funcdefs declared as members of class.
// TODO: child funcdef: Should be possible to enumerate these from application
asCArray<asCFuncdefType*> childFuncDefs;
asSTypeBehaviour beh;
// Used for template types
asCArray<asCDataType> templateSubTypes; // increases refCount for typeinfo held in datatype
bool acceptValueSubType;
bool acceptRefSubType;
protected:
friend class asCScriptEngine;
friend class asCConfigGroup;
friend class asCModule;
asCObjectType();
};
END_AS_NAMESPACE
#endif