AngelscriptLanguageServer/server/src/Native/angelscript/source/as_configgroup.cpp

211 lines
5.8 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2017 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_configgroup.cpp
//
// This class holds configuration groups for the engine
//
#include "as_config.h"
#include "as_configgroup.h"
#include "as_scriptengine.h"
#include "as_texts.h"
BEGIN_AS_NAMESPACE
asCConfigGroup::asCConfigGroup()
{
refCount = 0;
}
asCConfigGroup::~asCConfigGroup()
{
}
int asCConfigGroup::AddRef()
{
refCount++;
return refCount;
}
int asCConfigGroup::Release()
{
// Don't delete the object here, the engine will delete the object when ready
refCount--;
return refCount;
}
asCTypeInfo *asCConfigGroup::FindType(const char *obj)
{
for( asUINT n = 0; n < types.GetLength(); n++ )
if( types[n]->name == obj )
return types[n];
return 0;
}
void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
{
if( group == this || group == 0 ) return;
// Verify if the group is already referenced
for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
if( referencedConfigGroups[n] == group )
return;
referencedConfigGroups.PushLast(group);
group->AddRef();
}
void asCConfigGroup::AddReferencesForFunc(asCScriptEngine *engine, asCScriptFunction *func)
{
AddReferencesForType(engine, func->returnType.GetTypeInfo());
for( asUINT n = 0; n < func->parameterTypes.GetLength(); n++ )
AddReferencesForType(engine, func->parameterTypes[n].GetTypeInfo());
}
void asCConfigGroup::AddReferencesForType(asCScriptEngine *engine, asCTypeInfo *type)
{
if( type == 0 ) return;
// Keep reference to other groups
RefConfigGroup(engine->FindConfigGroupForTypeInfo(type));
// Keep track of which generated template instances the config group uses
if( type->flags & asOBJ_TEMPLATE && engine->generatedTemplateTypes.Exists(CastToObjectType(type)) && !generatedTemplateInstances.Exists(CastToObjectType(type)) )
generatedTemplateInstances.PushLast(CastToObjectType(type));
}
bool asCConfigGroup::HasLiveObjects()
{
for( asUINT n = 0; n < types.GetLength(); n++ )
if( types[n]->externalRefCount.get() != 0 )
return true;
return false;
}
void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine, bool notUsed)
{
asASSERT( refCount == 0 );
asUINT n;
// Remove global variables
for( n = 0; n < globalProps.GetLength(); n++ )
{
int index = engine->registeredGlobalProps.GetIndex(globalProps[n]);
if( index >= 0 )
{
globalProps[n]->Release();
// TODO: global: Should compact the registeredGlobalProps array
engine->registeredGlobalProps.Erase(index);
}
}
globalProps.SetLength(0);
// Remove global functions
for( n = 0; n < scriptFunctions.GetLength(); n++ )
{
int index = engine->registeredGlobalFuncs.GetIndex(scriptFunctions[n]);
if( index >= 0 )
engine->registeredGlobalFuncs.Erase(index);
scriptFunctions[n]->ReleaseInternal();
}
scriptFunctions.SetLength(0);
// Remove behaviours and members of object types
for( n = 0; n < types.GetLength(); n++ )
{
asCObjectType *obj = CastToObjectType(types[n]);
if( obj )
obj->ReleaseAllFunctions();
}
// Remove object types (skip this if it is possible other groups are still using the types)
if( !notUsed )
{
for( n = asUINT(types.GetLength()); n-- > 0; )
{
asCTypeInfo *t = types[n];
asSMapNode<asSNameSpaceNamePair, asCTypeInfo*> *cursor;
if( engine->allRegisteredTypes.MoveTo(&cursor, asSNameSpaceNamePair(t->nameSpace, t->name)) &&
cursor->value == t )
{
engine->allRegisteredTypes.Erase(cursor);
if( engine->defaultArrayObjectType == t )
engine->defaultArrayObjectType = 0;
if( t->flags & asOBJ_TYPEDEF )
engine->registeredTypeDefs.RemoveValue(CastToTypedefType(t));
else if( t->flags & asOBJ_ENUM )
engine->registeredEnums.RemoveValue(CastToEnumType(t));
else if (t->flags & asOBJ_TEMPLATE)
engine->registeredTemplateTypes.RemoveValue(CastToObjectType(t));
else if (t->flags & asOBJ_FUNCDEF)
{
engine->registeredFuncDefs.RemoveValue(CastToFuncdefType(t));
engine->RemoveFuncdef(CastToFuncdefType(t));
}
else
engine->registeredObjTypes.RemoveValue(CastToObjectType(t));
t->DestroyInternal();
t->ReleaseInternal();
}
else
{
int idx = engine->templateInstanceTypes.IndexOf(CastToObjectType(t));
if( idx >= 0 )
{
engine->templateInstanceTypes.RemoveIndexUnordered(idx);
asCObjectType *ot = CastToObjectType(t);
ot->DestroyInternal();
ot->ReleaseInternal();
}
}
}
types.SetLength(0);
}
// Release other config groups
for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
referencedConfigGroups[n]->refCount--;
referencedConfigGroups.SetLength(0);
}
END_AS_NAMESPACE