AngelscriptLanguageServer/server/src/Native/angelscript/extensions/scripthandle/scripthandle.cpp

368 lines
14 KiB
C++

#include "scripthandle.h"
#include <assert.h>
#include <new>
#include <string.h>
BEGIN_AS_NAMESPACE
static void Construct(CScriptHandle* self) { new (self) CScriptHandle(); }
static void Construct(CScriptHandle* self, const CScriptHandle& o) { new (self) CScriptHandle(o); }
// This one is not static because it needs to be friend with the CScriptHandle class
void Construct(CScriptHandle* self, void* ref, int typeId) { new (self) CScriptHandle(ref, typeId); }
static void Destruct(CScriptHandle* self) { self->~CScriptHandle(); }
CScriptHandle::CScriptHandle() {
m_ref = 0;
m_type = 0;
}
CScriptHandle::CScriptHandle(const CScriptHandle& other) {
m_ref = other.m_ref;
m_type = other.m_type;
AddRefHandle();
}
CScriptHandle::CScriptHandle(void* ref, asITypeInfo* type) {
m_ref = ref;
m_type = type;
AddRefHandle();
}
// This constructor shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle::CScriptHandle(void* ref, int typeId) {
m_ref = 0;
m_type = 0;
Assign(ref, typeId);
}
CScriptHandle::~CScriptHandle() { ReleaseHandle(); }
void CScriptHandle::ReleaseHandle() {
if (m_ref && m_type) {
asIScriptEngine* engine = m_type->GetEngine();
engine->ReleaseScriptObject(m_ref, m_type);
engine->Release();
m_ref = 0;
m_type = 0;
}
}
void CScriptHandle::AddRefHandle() {
if (m_ref && m_type) {
asIScriptEngine* engine = m_type->GetEngine();
engine->AddRefScriptObject(m_ref, m_type);
// Hold on to the engine so it isn't destroyed while
// a reference to a script object is still held
engine->AddRef();
}
}
CScriptHandle& CScriptHandle::operator=(const CScriptHandle& other) {
Set(other.m_ref, other.m_type);
return *this;
}
void CScriptHandle::Set(void* ref, asITypeInfo* type) {
if (m_ref == ref)
return;
ReleaseHandle();
m_ref = ref;
m_type = type;
AddRefHandle();
}
void* CScriptHandle::GetRef() { return m_ref; }
asITypeInfo* CScriptHandle::GetType() const { return m_type; }
int CScriptHandle::GetTypeId() const {
if (m_type == 0)
return 0;
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
}
// This method shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle& CScriptHandle::Assign(void* ref, int typeId) {
// When receiving a null handle we just clear our memory
if (typeId == 0) {
Set(0, 0);
return *this;
}
// Dereference received handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Store the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Get the object type
asIScriptContext* ctx = asGetActiveContext();
asIScriptEngine* engine = ctx->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
// If the argument is another CScriptHandle, we should copy the content instead
if (type && strcmp(type->GetName(), "ref") == 0) {
CScriptHandle* r = (CScriptHandle*)ref;
ref = r->m_ref;
type = r->m_type;
}
Set(ref, type);
return *this;
}
bool CScriptHandle::operator==(const CScriptHandle& o) const {
if (m_ref == o.m_ref && m_type == o.m_type)
return true;
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
return false;
}
bool CScriptHandle::operator!=(const CScriptHandle& o) const { return !(*this == o); }
bool CScriptHandle::Equals(void* ref, int typeId) const {
// Null handles are received as reference to a null handle
if (typeId == 0)
ref = 0;
// Dereference handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Compare the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
if (ref == m_ref)
return true;
return false;
}
// AngelScript: used as '@obj = cast<obj>(ref);'
void CScriptHandle::Cast(void** outRef, int typeId) {
// If we hold a null handle, then just return null
if (m_type == 0) {
*outRef = 0;
return;
}
// It is expected that the outRef is always a handle
assert(typeId & asTYPEID_OBJHANDLE);
// Compare the type id of the actual object
typeId &= ~asTYPEID_OBJHANDLE;
asIScriptEngine* engine = m_type->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
*outRef = 0;
// RefCastObject will increment the refCount of the returned object if successful
engine->RefCastObject(m_ref, m_type, type, outRef);
}
void CScriptHandle::EnumReferences(asIScriptEngine* inEngine) {
// If we're holding a reference, we'll notify the garbage collector of it
if (m_ref)
inEngine->GCEnumCallback(m_ref);
// The object type itself is also garbage collected
if (m_type)
inEngine->GCEnumCallback(m_type);
}
void CScriptHandle::ReleaseReferences(asIScriptEngine*) {
// Simply clear the content to release the references
Set(0, 0);
}
void RegisterScriptHandle_Native(asIScriptEngine* engine) {
[[maybe_unused]] int r;
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++
// class
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>());
assert(r >= 0);
#else
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK);
assert(r >= 0);
#endif
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()",
asFUNCTIONPR(Construct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)",
asFUNCTIONPR(Construct, (CScriptHandle*, const CScriptHandle&), void),
asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)",
asFUNCTIONPR(Construct, (CScriptHandle*, void*, int), void),
asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()",
asFUNCTIONPR(Destruct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)",
asMETHOD(CScriptHandle, EnumReferences), asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)",
asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void**, int), void),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const",
asMETHODPR(CScriptHandle, operator==,(const CScriptHandle&) const, bool),
asCALL_THISCALL);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const",
asMETHODPR(CScriptHandle, Equals, (void*, int)const, bool), asCALL_THISCALL);
assert(r >= 0);
}
void CScriptHandle_Construct_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new (self) CScriptHandle();
}
void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
new (self) CScriptHandle(*other);
}
void CScriptHandle_ConstructVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
Construct(self, ref, typeId);
}
void CScriptHandle_Destruct_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->~CScriptHandle();
}
void CScriptHandle_Cast_Generic(asIScriptGeneric* gen) {
void** ref = reinterpret_cast<void**>(gen->GetArgAddress(0));
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Cast(ref, typeId);
}
void CScriptHandle_Assign_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
*self = *other;
gen->SetReturnAddress(self);
}
void CScriptHandle_AssignVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->Assign(ref, typeId);
gen->SetReturnAddress(self);
}
void CScriptHandle_Equals_Generic(asIScriptGeneric* gen) {
CScriptHandle* other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(*self == *other);
}
void CScriptHandle_EqualsVar_Generic(asIScriptGeneric* gen) {
void* ref = gen->GetArgAddress(0);
int typeId = gen->GetArgTypeId(0);
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
gen->SetReturnByte(self->Equals(ref, typeId));
}
void CScriptHandle_EnumReferences_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->EnumReferences(gen->GetEngine());
}
void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric* gen) {
CScriptHandle* self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
self->ReleaseReferences(gen->GetEngine());
}
void RegisterScriptHandle_Generic(asIScriptEngine* engine) {
[[maybe_unused]] int r;
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle),
asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()",
asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)",
asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)",
asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()",
asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)",
asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)",
asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic),
asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)",
asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)",
asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const",
asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC);
assert(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const",
asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC);
assert(r >= 0);
}
void RegisterScriptHandle(asIScriptEngine* engine) {
if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY"))
RegisterScriptHandle_Generic(engine);
else
RegisterScriptHandle_Native(engine);
}
END_AS_NAMESPACE