148 lines
8.2 KiB
C++
148 lines
8.2 KiB
C++
/*
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* See Copyright Notice in atomorph.h
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*/
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#include "atomorph.h"
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namespace am {
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class morph {
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public:
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morph();
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~morph();
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void clear ();
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bool add_pixel (size_t frame, pixel px);
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bool add_frame (size_t frame);
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size_t get_pixel_count (size_t frame);
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size_t get_frame_key (double t);
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size_t get_blob_count (size_t frame);
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size_t get_blob_count ();
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pixel get_average_pixel (size_t frame);
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pixel get_average_pixel (size_t frame, size_t blob);
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pixel get_pixel (size_t frame, size_t position);
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color get_background (uint16_t x, uint16_t y, double t);
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point interpolate (point pt1, point pt2, double pt1_weight);
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pixel interpolate (pixel px1, pixel px2, double px1_weight);
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color interpolate (color c1, color c2, double c1_weight);
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color interpolate (color c1, color c2, double lag, double slope, double c1_weight);
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const blob* get_pixels (size_t blob, double t, std::vector<pixel> *to);
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void get_pixels (double t, std::vector<pixel> *to);
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void set_seed (unsigned seed);
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double get_time (size_t current_frame, size_t total_frames);
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double normalize_time (double t);
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uint16_t get_width () {return width;}
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uint16_t get_height () {return height;}
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size_t get_frame_count () {return frames.size();}
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unsigned get_state () {return state;}
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void next_state () {skip_state = true;}
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const blob* get_blob (size_t f, size_t b) {return (has_blob(f, b) ? ((const blob*) frames[f].blobs[b]) : nullptr);}
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double get_energy () {return energy;}
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pixel blob2pixel (const blob *bl);
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void compute (); // If not busy yet, sets worker thread to run indefinitely.
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void iterate (size_t iterations); // If not busy yet, sets worker thread to run the defined number of iterations.
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void compute (double seconds); // If not busy yet, sets worker thread to run for the defined number of seconds.
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void suspend (); // Blocks the calling thread until morph is no longer busy. Returns when worker is paused.
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bool suspend (double timeout); // Blocks the calling thread for timeout seconds at maximum. Returns false on timeout.
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bool is_busy () const {return (worker.is_running() && !worker.is_paused());}
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bool synchronize (); // Synchronizes data with the worker thread. Returns false when worker is busy at the moment.
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void set_blob_delimiter (unsigned char d) {blob_delimiter = d;} // Color distance formula.
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void set_blob_threshold (double t) {blob_threshold = t;} // Color difference toleration.
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void set_blob_max_size (size_t s) {blob_max_size = s;} // Maximum size of a blob.
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void set_blob_min_size (size_t s) {blob_min_size = s;} // Minimum size of a blob.
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void set_blob_box_grip (uint16_t g) {blob_box_grip = g;} // Defines the bounding box.
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void set_blob_box_samples(size_t s) {blob_box_samples=s;} // Number of dust samples.
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void set_blob_number (size_t n) {blob_number = n;} // Preferred number of blobs.
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void set_blob_rgba_weight(unsigned char w) {blob_rgba_weight=w;} // Blob RGBA weight.
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void set_blob_size_weight(unsigned char w) {blob_size_weight=w;} // Blob size weight.
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void set_blob_xy_weight (unsigned char w) {blob_xy_weight =w;} // Blob location weight.
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void set_degeneration (size_t d) {degeneration =d;} // Solution degeneration period.
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void set_motion (unsigned char m) {motion =m;} // How to interpolate movement.
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void set_fading (unsigned char f) {fading =f;} // How to interpolate colors.
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void set_threads (size_t t) {threads =t;} // How many threads the worker thread can spawn.
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void set_cycle_length (size_t c) {cycle_length =c;} // How many times to morph per iteration.
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void set_feather (size_t f) {feather =f;} // Blob outer layers to fade out.
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void set_keep_background (bool k) {keep_background =k;} // Background is kept and cross-dissolved.
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void set_finite (bool f) {finite =f;} // Morph will not repeat itself.
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void set_show_blobs (unsigned b) {show_blobs =b;} // Determines how blobs are drawn.
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// These change identifier, causing the morph to restart:
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void set_fluid (unsigned f); // Steps of fluid simulation per frame.
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void set_density (uint16_t d); // Key points per pixel.
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void set_resolution (uint16_t w, uint16_t h);
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private:
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inline bool has_pixel (size_t f, size_t pos) {return (has_frame(f) && frames[f].pixels.find(pos) != frames[f].pixels.end());}
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inline bool has_frame (size_t f ) const {return (frames.find(f) != frames.end());}
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inline bool has_blob (size_t f, size_t b ) {return (has_frame(f) && frames[f].blobs.size() > b);}
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void refresh_frames();
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blob * find_blob_by_group(size_t frame_key, size_t group);
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void draw_atoms(double t, std::vector<pixel> *image);
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void draw_fluid(double t, std::vector<pixel> *image);
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void step_fluid(size_t frame_key, double t, double time);
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void update_particle (Particle *p, const blob * blob_before, const blob * blob_after, point **points,
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std::map<size_t, size_t>& src, std::map<size_t, size_t>& dest, double t, size_t y,
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size_t y_next, size_t frame_key, size_t next_frame_key, size_t chain_key, double time);
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std::map<size_t, frame> frames;
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std::map<size_t, chain> chains; // Key is the blob's group.
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unsigned char fading = PERLIN; // Color interpolation.
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unsigned char motion = SPLINE; // Trajectory interpolation.
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unsigned char blob_delimiter = HSP;
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double blob_threshold = 1.0;
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size_t blob_number = 1;
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size_t blob_max_size = SIZE_MAX;
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size_t blob_min_size = 1;
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size_t blob_box_samples = 10;
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uint16_t blob_box_grip = UINT16_MAX;
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unsigned char blob_rgba_weight = 1;
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unsigned char blob_size_weight = 1;
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unsigned char blob_xy_weight = 1;
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size_t degeneration = 0;
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uint16_t density = 1;
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size_t threads = 0;
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size_t cycle_length = 1000;
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size_t feather = 0;
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bool keep_background = false;
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bool blend_blobs = false;
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bool finite = false;
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unsigned fluidsteps = 0;
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unsigned show_blobs = TEXTURE;
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unsigned seed;
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// Minimum Bounding Box that fits all pixels of all frames:
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uint16_t bbox_x1 = UINT16_MAX;
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uint16_t bbox_y1 = UINT16_MAX;
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uint16_t bbox_x2 = 0;
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uint16_t bbox_y2 = 0;
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uint16_t width = 0;
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uint16_t height = 0;
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size_t identifier=0; // Changed when anything changes in the key frames.
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unsigned state =STATE_BLOB_DETECTION;
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bool skip_state=false;
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thread worker;
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double energy=0.0;
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PerlinNoise lag_map;
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PerlinNoise slope_map;
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FluidModel *fluid = nullptr;
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unsigned sparseness = 1;
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std::default_random_engine e1;
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};
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}
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