Upsilon/Upsilon/BaseTypes/Number/Number.cs

99 lines
3.7 KiB
C#

namespace Upsilon.BaseTypes.Number
{
internal abstract class Number : LuaType
{
protected abstract bool IsFloat { get; }
public override Type Type => Type.Number;
#region Binary Operators
public static Number operator + (Number a, Number b)
{
if (!a.IsFloat && !b.IsFloat)
return new NumberLong(((NumberLong) a).Value + ((NumberLong) b).Value);
if (a.IsFloat && b.IsFloat)
return new NumberDouble(((NumberDouble) a).Value + ((NumberDouble) b).Value);
if (a.IsFloat)
return new NumberDouble(((NumberDouble) a).Value + ((NumberLong) b).Value);
return new NumberDouble(((NumberLong) a).Value + ((NumberDouble) b).Value);
}
public static Number operator - (Number a, Number b)
{
if (!a.IsFloat && !b.IsFloat)
return new NumberLong(((NumberLong) a).Value - ((NumberLong) b).Value);
if (a.IsFloat && b.IsFloat)
return new NumberDouble(((NumberDouble) a).Value - ((NumberDouble) b).Value);
if (a.IsFloat)
return new NumberDouble(((NumberDouble) a).Value - ((NumberLong) b).Value);
return new NumberDouble(((NumberLong) a).Value - ((NumberDouble) b).Value);
}
public static Number operator * (Number a, Number b)
{
if (!a.IsFloat && !b.IsFloat)
return new NumberLong(((NumberLong) a).Value * ((NumberLong) b).Value);
if (a.IsFloat && b.IsFloat)
return new NumberDouble(((NumberDouble) a).Value * ((NumberDouble) b).Value);
if (a.IsFloat)
return new NumberDouble(((NumberDouble) a).Value * ((NumberLong) b).Value);
return new NumberDouble(((NumberLong) a).Value * ((NumberDouble) b).Value);
}
public static Number operator / (Number a, Number b)
{
if (!a.IsFloat && !b.IsFloat)
return new NumberLong(((NumberLong) a).Value / ((NumberLong) b).Value);
if (a.IsFloat && b.IsFloat)
return new NumberDouble(((NumberDouble) a).Value / ((NumberDouble) b).Value);
if (a.IsFloat)
return new NumberDouble(((NumberDouble) a).Value / ((NumberLong) b).Value);
return new NumberDouble(((NumberLong) a).Value / ((NumberDouble) b).Value);
}
#endregion
public static Number operator - (Number n)
{
if (n.IsFloat)
return new NumberDouble(-((NumberDouble)n).Value);
return new NumberLong(-((NumberLong)n).Value);
}
#region Equality
private bool Equals(Number other)
{
if (!IsFloat && !other.IsFloat)
return ((NumberLong) this).Value.Equals(((NumberLong) other).Value);
if (IsFloat && other.IsFloat)
return ((NumberDouble) this).Value.Equals(((NumberDouble) other).Value);
return false;
}
#pragma warning disable 659
public override bool Equals(object obj)
#pragma warning restore 659
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Number) obj);
}
#endregion
public static explicit operator double(Number n)
{
if (n.IsFloat)
return ((NumberDouble) n);
return ((NumberLong) n).Value;
}
public static explicit operator long(Number n)
{
if (n.IsFloat)
return (long)((NumberDouble) n).Value;
return ((NumberLong) n).Value;
}
}
}