145 lines
3.9 KiB
JavaScript
Executable File
145 lines
3.9 KiB
JavaScript
Executable File
'use strict';
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function objectToString(o) {
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return Object.prototype.toString.call(o);
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}
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// shim for Node's 'util' package
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// DO NOT REMOVE THIS! It is required for compatibility with EnderJS (http://enderjs.com/).
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var util = {
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isArray: function (ar) {
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return Array.isArray(ar) || (typeof ar === 'object' && objectToString(ar) === '[object Array]');
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},
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isDate: function (d) {
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return typeof d === 'object' && objectToString(d) === '[object Date]';
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},
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isRegExp: function (re) {
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return typeof re === 'object' && objectToString(re) === '[object RegExp]';
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},
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getRegExpFlags: function (re) {
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var flags = '';
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re.global && (flags += 'g');
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re.ignoreCase && (flags += 'i');
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re.multiline && (flags += 'm');
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return flags;
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}
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};
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if (typeof module === 'object')
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module.exports = clone;
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/**
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* Clones (copies) an Object using deep copying.
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*
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* This function supports circular references by default, but if you are certain
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* there are no circular references in your object, you can save some CPU time
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* by calling clone(obj, false).
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*
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* Caution: if `circular` is false and `parent` contains circular references,
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* your program may enter an infinite loop and crash.
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*
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* @param `parent` - the object to be cloned
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* @param `circular` - set to true if the object to be cloned may contain
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* circular references. (optional - true by default)
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* @param `depth` - set to a number if the object is only to be cloned to
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* a particular depth. (optional - defaults to Infinity)
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* @param `prototype` - sets the prototype to be used when cloning an object.
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* (optional - defaults to parent prototype).
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*/
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function clone(parent, circular, depth, prototype) {
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// maintain two arrays for circular references, where corresponding parents
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// and children have the same index
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var allParents = [];
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var allChildren = [];
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var useBuffer = typeof Buffer != 'undefined';
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if (typeof circular == 'undefined')
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circular = true;
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if (typeof depth == 'undefined')
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depth = Infinity;
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// recurse this function so we don't reset allParents and allChildren
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function _clone(parent, depth) {
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// cloning null always returns null
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if (parent === null)
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return null;
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if (depth == 0)
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return parent;
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var child;
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var proto;
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if (typeof parent != 'object') {
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return parent;
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}
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if (util.isArray(parent)) {
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child = [];
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} else if (util.isRegExp(parent)) {
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child = new RegExp(parent.source, util.getRegExpFlags(parent));
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if (parent.lastIndex) child.lastIndex = parent.lastIndex;
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} else if (util.isDate(parent)) {
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child = new Date(parent.getTime());
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} else if (useBuffer && Buffer.isBuffer(parent)) {
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child = new Buffer(parent.length);
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parent.copy(child);
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return child;
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} else {
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if (typeof prototype == 'undefined') {
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proto = Object.getPrototypeOf(parent);
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child = Object.create(proto);
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}
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else {
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child = Object.create(prototype);
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proto = prototype;
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}
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}
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if (circular) {
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var index = allParents.indexOf(parent);
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if (index != -1) {
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return allChildren[index];
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}
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allParents.push(parent);
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allChildren.push(child);
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}
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for (var i in parent) {
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var attrs;
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if (proto) {
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attrs = Object.getOwnPropertyDescriptor(proto, i);
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}
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if (attrs && attrs.set == null) {
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continue;
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}
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child[i] = _clone(parent[i], depth - 1);
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}
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return child;
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}
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return _clone(parent, depth);
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}
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/**
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* Simple flat clone using prototype, accepts only objects, usefull for property
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* override on FLAT configuration object (no nested props).
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*
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* USE WITH CAUTION! This may not behave as you wish if you do not know how this
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* works.
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*/
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clone.clonePrototype = function(parent) {
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if (parent === null)
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return null;
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var c = function () {};
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c.prototype = parent;
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return new c();
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};
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