97 lines
3.3 KiB
TypeScript
97 lines
3.3 KiB
TypeScript
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/// <reference types="node" />
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import * as cp from 'child_process';
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import ChildProcess = cp.ChildProcess;
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import { BaseLanguageClient, LanguageClientOptions, MessageTransports, StaticFeature, DynamicFeature } from './client';
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import { Disposable } from 'vscode';
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export * from './client';
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export interface ExecutableOptions {
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cwd?: string;
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stdio?: string | string[];
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env?: any;
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detached?: boolean;
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shell?: boolean;
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}
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export interface Executable {
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command: string;
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args?: string[];
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options?: ExecutableOptions;
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}
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export interface ForkOptions {
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cwd?: string;
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env?: any;
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encoding?: string;
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execArgv?: string[];
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}
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export declare enum TransportKind {
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stdio = 0,
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ipc = 1,
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pipe = 2,
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socket = 3
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}
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export interface SocketTransport {
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kind: TransportKind.socket;
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port: number;
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}
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/**
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* To avoid any timing, pipe name or port number issues the pipe (TransportKind.pipe)
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* and the sockets (TransportKind.socket and SocketTransport) are owned by the
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* VS Code processes. The server process simply connects to the pipe / socket.
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* In node term the VS Code process calls `createServer`, then starts the server
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* process, waits until the server process has connected to the pipe / socket
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* and then signals that the connection has been established and messages can
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* be send back and forth. If the language server is implemented in a different
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* programm language the server simply needs to create a connection to the
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* passed pipe name or port number.
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*/
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export declare type Transport = TransportKind | SocketTransport;
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export interface NodeModule {
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module: string;
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transport?: Transport;
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args?: string[];
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runtime?: string;
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options?: ForkOptions;
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}
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export interface StreamInfo {
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writer: NodeJS.WritableStream;
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reader: NodeJS.ReadableStream;
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detached?: boolean;
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}
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export interface ChildProcessInfo {
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process: ChildProcess;
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detached: boolean;
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}
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export declare type ServerOptions = Executable | {
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run: Executable;
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debug: Executable;
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} | {
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run: NodeModule;
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debug: NodeModule;
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} | NodeModule | (() => Thenable<ChildProcess | StreamInfo | MessageTransports | ChildProcessInfo>);
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export declare class LanguageClient extends BaseLanguageClient {
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private _serverOptions;
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private _forceDebug;
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private _serverProcess;
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private _isDetached;
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constructor(name: string, serverOptions: ServerOptions, clientOptions: LanguageClientOptions, forceDebug?: boolean);
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constructor(id: string, name: string, serverOptions: ServerOptions, clientOptions: LanguageClientOptions, forceDebug?: boolean);
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stop(): Thenable<void>;
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private checkProcessDied;
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protected handleConnectionClosed(): void;
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protected createMessageTransports(encoding: string): Thenable<MessageTransports>;
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registerProposedFeatures(): void;
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protected registerBuiltinFeatures(): void;
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private _mainGetRootPath;
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private _getServerWorkingDir;
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}
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export declare class SettingMonitor {
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private _client;
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private _setting;
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private _listeners;
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constructor(_client: LanguageClient, _setting: string);
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start(): Disposable;
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private onDidChangeConfiguration;
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}
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export declare namespace ProposedFeatures {
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function createAll(_client: BaseLanguageClient): (StaticFeature | DynamicFeature<any>)[];
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}
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