81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
|
|
#include "NumericEvalValue.hpp"
|
|
|
|
NumericEvalValue *NumericEvalValue::operator+(NumericEvalValue *b) {
|
|
if (this->IsFloat()){
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetFloatValue() + b->GetFloatValue());
|
|
} else{
|
|
return new FloatEvalValue(this->GetFloatValue() + b->GetIntegerValue());
|
|
}
|
|
} else {
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetIntegerValue() + b->GetFloatValue());
|
|
} else{
|
|
return new IntegerEvalValue(this->GetIntegerValue() + b->GetIntegerValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
NumericEvalValue *NumericEvalValue::operator-(NumericEvalValue *b) {
|
|
if (this->IsFloat()){
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetFloatValue() - b->GetFloatValue());
|
|
} else{
|
|
return new FloatEvalValue(this->GetFloatValue() - b->GetIntegerValue());
|
|
}
|
|
} else {
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetIntegerValue() - b->GetFloatValue());
|
|
} else{
|
|
return new IntegerEvalValue(this->GetIntegerValue() - b->GetIntegerValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
NumericEvalValue *NumericEvalValue::operator*(NumericEvalValue *b) {
|
|
if (this->IsFloat()){
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetFloatValue() * b->GetFloatValue());
|
|
} else{
|
|
return new FloatEvalValue(this->GetFloatValue() * b->GetIntegerValue());
|
|
}
|
|
} else {
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetIntegerValue() * b->GetFloatValue());
|
|
} else{
|
|
return new IntegerEvalValue(this->GetIntegerValue() * b->GetIntegerValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
NumericEvalValue *NumericEvalValue::operator/(NumericEvalValue *b) {
|
|
if (this->IsFloat()){
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetFloatValue() / b->GetFloatValue());
|
|
} else{
|
|
return new FloatEvalValue(this->GetFloatValue() / b->GetIntegerValue());
|
|
}
|
|
} else {
|
|
if (b->IsFloat()){
|
|
return new FloatEvalValue(this->GetIntegerValue() / b->GetFloatValue());
|
|
} else{
|
|
return new IntegerEvalValue(this->GetIntegerValue() / b->GetIntegerValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NumericEvalValue::operator==(EvalValue *b) {
|
|
if (b->GetType()->GetClass() != TypeClass::Number)
|
|
return false;
|
|
auto numVal = (NumericEvalValue*)b;
|
|
if (this->IsFloat() != numVal->IsFloat())
|
|
return false;
|
|
|
|
if (this->IsFloat()){
|
|
return this->EvaluateFloat() == numVal->EvaluateFloat();
|
|
} else{
|
|
return this->EvaluateInteger() == numVal->EvaluateInteger();
|
|
}
|
|
}
|