#include "Binder.hpp" BoundScriptStatement *Binder::Bind(ParsedScriptStatement *s) { auto binder = Binder(); auto statements = s->GetStatements(); vector boundStatements (statements.size()); for (int i = 0; i < statements.size(); i++){ boundStatements[i] = binder.BindStatement(statements[i]); } return new BoundScriptStatement(boundStatements); } BoundStatement* Binder::BindStatement(ParsedStatement* statement){ switch (statement -> GetKind()) { case ParsedStatementKind ::Script: throw; // This shouldn't happen. case ParsedStatementKind ::Block: return this -> BindBlockStatement(statement); case ParsedStatementKind ::Expression: return this -> BindExpressionStatement(statement); } } BoundStatement *Binder::BindBlockStatement(ParsedStatement *statement) { auto statements = ((ParsedBlockStatement*)statement)->GetStatements(); vector boundStatements (statements.size()); for (int i = 0; i < statements.size(); i++){ boundStatements[i] = this -> BindStatement(statements[i]); } return new BoundBlockStatement(boundStatements); } BoundStatement *Binder::BindExpressionStatement(ParsedStatement *statement) { auto exp = ((ParsedExpressionStatement*)statement)->GetExpression(); return new BoundExpressionStatement(this -> BindExpression(exp)); } BoundExpression* Binder::BindExpression(ParsedExpression* expression){ switch (expression -> GetKind()){ case ParsedExpressionKind ::LiteralInteger: return new BoundLiteralIntegerExpression(((LiteralIntegerExpression*)expression)->GetValue(), expression->GetStartPosition(), expression->GetLength()); case ParsedExpressionKind ::LiteralFloat: return new BoundLiteralFloatExpression(((LiteralFloatExpression*)expression)->GetValue(), expression->GetStartPosition(), expression->GetLength()); case ParsedExpressionKind ::LiteralBool: return new BoundLiteralBoolExpression(((LiteralBoolExpression*)expression)->GetValue(), expression->GetStartPosition(), expression->GetLength()); case ParsedExpressionKind ::Bad: return new BoundBadExpression(expression->GetStartPosition(), expression-> GetLength()); } }