More fixes for boundscope
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@@ -4,11 +4,34 @@
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BoundScope::BoundScope(unordered_map<int, BoundVariable *> *scriptScope) {
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_scriptScope = scriptScope;
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_currentScope = 1;
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_localScope = vector<unordered_map<int, BoundVariable*>>(1);
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_deepestScope = 1;
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auto localUpmostScope = new unordered_map<int, BoundVariable*>();
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_localScope.push_back(localUpmostScope);
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}
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BoundScope::~BoundScope() {
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_localScope.clear();
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for (auto scope : _localScope){
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for (auto v : *scope){
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delete v.second;
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}
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delete scope;
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}
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}
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void BoundScope::GoInnerScope() {
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_currentScope++;
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if (_localScope.size() < _currentScope){
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auto innerScope = new unordered_map<int, BoundVariable*>();
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_localScope.push_back(innerScope);
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}
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if (_deepestScope < _currentScope){
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_deepestScope = _currentScope;
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}
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}
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void BoundScope::GoOuterScope() {
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_localScope[_currentScope - 1]->clear();
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_currentScope--;
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}
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int BoundScope::Exists(int key) {
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@@ -18,8 +41,8 @@ int BoundScope::Exists(int key) {
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}
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for (int i = _currentScope - 1; i >= 0; i--){
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auto scope = _localScope.at(i);
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found = scope.find(key);
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if (found != scope.end()){
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found = scope -> find(key);
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if (found != scope -> end()){
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return i + 1;
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}
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}
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@@ -35,24 +58,24 @@ BoundVariable *BoundScope::GetVariable(int scope, int identifier) {
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return nullptr;
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} else{
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auto s = this->_localScope.at(scope);
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auto find = s.find(identifier);
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if (find != s.end()){
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auto find = s -> find(identifier);
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if (find != s -> end()){
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return find -> second;
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}
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return nullptr;
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}
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}
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VariableAssignment BoundScope::CreateExplicitLocal(int identifier, ScriptType *type) {
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VariableAssignment BoundScope::CreateExplicitLocal(int identifier, const ScriptType& type) {
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auto scope = this->_localScope.at(this->_currentScope);
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if (scope.find(identifier) != scope.end()){
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if (scope -> find(identifier) != scope -> end()){
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return VariableAssignment(VariableAssignmentResult::ExplicitLocalVariableExists, nullptr);
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}
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scope.insert({identifier, new BoundVariable(type)});
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scope -> insert({identifier, new BoundVariable(type)});
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return VariableAssignment(VariableAssignmentResult::Ok, new BoundVariableKey(identifier, this->_currentScope, true));
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}
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VariableAssignment BoundScope::AssignVariable(int identifier, ScriptType *type) {
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VariableAssignment BoundScope::AssignVariable(int identifier, const ScriptType& type) {
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int exists = this->Exists(identifier);
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if (exists == -1){
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// Creation
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