PorygonLang/src/Script.cpp

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#include <utility>
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#include <utility>
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#include <unordered_map>
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#include "Script.hpp"
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#include "Parser/Lexer.hpp"
#include "Parser/Parser.hpp"
#include "Binder/Binder.hpp"
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Script* Script::Create(string script) {
auto s = new Script();
s -> Parse(std::move(script));
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return s;
}
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Script::Script() {
Diagnostics = new class Diagnostics();
_evaluator = new Evaluator(this);
_boundScript = nullptr;
_scriptVariables = new unordered_map<int, shared_ptr<EvalValue>>(0);
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}
void Script::Evaluate() {
_evaluator->Evaluate(_boundScript);
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}
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Script::~Script() {
delete this -> Diagnostics;
delete this -> _boundScript;
delete this -> _evaluator;
this->_scriptVariables->clear();
delete this->_scriptVariables;
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}
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void Script::Parse(string script) {
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auto lexer = Lexer(std::move(script), this);
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auto lexResult = lexer.Lex();
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auto parser = Parser(lexResult, this);
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auto parseResult = parser.Parse();
for (auto token : lexResult){
delete token;
}
lexResult.clear();
if (!Diagnostics->HasErrors()){
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unordered_map<int, BoundVariable*> scriptScope;
auto bindScope = new BoundScope(&scriptScope);
this->_boundScript = Binder::Bind(this, parseResult, bindScope);
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for (const auto& v : scriptScope){
this->_scriptVariables -> insert({v.first, nullptr});
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delete v.second;
}
scriptScope.clear();
}
delete parseResult;
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}
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EvalValue *Script::GetVariable(const string &key) {
return _scriptVariables -> at(HashedString(key).GetHash()).get();
}
bool Script::HasVariable(const string &key) {
auto f = _scriptVariables->find(HashedString(key).GetHash());
return f != _scriptVariables->end();
}
EvalValue *Script::GetLastValue() {
return _evaluator->GetLastValue();
}
bool Script::HasFunction(const string &key) {
auto f = _scriptVariables->find(HashedString(key).GetHash());
return f != _scriptVariables->end() && f.operator->()->second->GetType()->GetClass() == TypeClass ::Function;
}
EvalValue *Script::CallFunction(const string &key, vector<EvalValue *> variables) {
auto var = (ScriptFunctionEvalValue*)GetVariable(key);
return this->_evaluator->EvaluateFunction(var, std::move(variables));
}
extern "C" {
Script* CreateScript(char * s){
return Script::Create(s);
}
void EvaluateScript(Script* script){
script->Evaluate();
}
EvalValue* GetLastValue(Script* script){
return script->GetLastValue();
}
bool HasVariable(Script* script, const char* key){
return script->HasVariable(key);
}
EvalValue* GetVariable(Script* script, const char* key){
return script->GetVariable(key);
}
}