PokemonScriptTester/src/main.cpp

56 lines
2.0 KiB
C++

#include <PkmnLib/ScriptResolving/AngelScript/AngelScriptResolver.hpp>
#include <filesystem>
#include <iostream>
#include "../extern/args.hpp"
#include "BuildData/BuildLibrary.hpp"
#include "Tester/TestFunctions.hpp"
#include "Tester/TestRunner.hpp"
int main(int argc, char** argv) {
args::ArgumentParser parser("PkmnLib Script Tester.", "");
args::HelpFlag help(parser, "help", "Display this help menu", {'h', "help"});
std::string workingDirectory;
args::HelpFlag helpFlag(parser, "help", "Display this help menu", {'h', "help"});
args::ValueFlag<std::string> workingDirFlag(parser, "Working Directory", "Which work directory to use.",
{"workdir"});
try {
parser.ParseCLI(argc, argv);
} catch (args::Help&) {
std::cout << parser;
return 0;
} catch (args::ParseError& e) {
std::cerr << e.what() << std::endl;
std::cerr << parser;
return 1;
} catch (args::ValidationError& e) {
std::cerr << e.what() << std::endl;
std::cerr << parser;
return 1;
}
if (workingDirFlag) {
workingDirectory = args::get(workingDirFlag);
}
if (!workingDirectory.empty()) {
chdir(std::filesystem::path(workingDirectory).c_str());
}
std::function<void(PkmnLib::Battling::ScriptResolver*)> initialize =
[](PkmnLib::Battling::ScriptResolver* resolver) {
auto* scriptResolver = dynamic_cast<AngelScriptResolver*>(resolver);
scriptResolver->DefineWord("TEST");
TestFunctions::Register(scriptResolver);
};
auto battleLib = ArbUt::OptionalScopedPtr(BuildLibrary::Build("", initialize));
if (!battleLib.HasValue()) {
return 1;
}
auto* scriptResolver = dynamic_cast<AngelScriptResolver*>(battleLib.GetValue()->GetScriptResolver().get());
auto testRunner = TestRunner(scriptResolver);
auto engine = scriptResolver->GetBuilder().GetEngine();
testRunner.RunAll(engine);
return 0;
}