cmake_minimum_required(VERSION 3.18) project(PokemonScriptTester) include(CPM.cmake) set(CMAKE_CXX_STANDARD 20) set(BUILD_SHARED_LIBS OFF) option(WINDOWS "Whether the build target is Windows or not." OFF) set(SHARED OFF) execute_process(COMMAND mkdir -p ${CMAKE_CURRENT_BINARY_DIR}/include) CPMAddPackage( NAME PkmnLib GIT_REPOSITORY https://git.p-epsilon.com/Deukhoofd/PkmnLib.git GIT_TAG master OPTIONS "SHARED=${SHARED}" "WINDOWS=${WINDOWS}" "ANGELSCRIPT_DEBUGGER ON" ) execute_process(COMMAND ln -sf ${PkmnLib_SOURCE_DIR}/src ${CMAKE_CURRENT_BINARY_DIR}/include/PkmnLib) CPMAddPackage( NAME Angelscript GIT_REPOSITORY https://git.p-epsilon.com/Deukhoofd/Angelscript.git GIT_TAG master DOWNLOAD_ONLY YES ) include_directories(${Angelscript_SOURCE_DIR}/angelscript/include) include_directories(${Angelscript_SOURCE_DIR}/add_on) include_directories(${CMAKE_CURRENT_BINARY_DIR}/include/) include_directories(${PkmnLib_BINARY_DIR}/include/) if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") add_compile_options(-fconcepts) endif () if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") add_link_options(-fuse-ld=lld) endif () file(GLOB_RECURSE SRC_FILES src/*.cpp src/*.hpp extern/AngelscriptDebugger/src/*.cpp) add_executable(PokemonScriptTester ${SRC_FILES}) add_definitions(-DLEVEL_U8) ADD_DEFINITIONS(-DANGELSCRIPT_DEBUGGER) SET(_LINKS -static pkmnLib Arbutils AngelscriptDebugger) target_link_libraries(PokemonScriptTester PUBLIC ${_LINKS}) target_compile_options(PokemonScriptTester PRIVATE -Wall -Wextra -Werror) if (WINDOWS) MESSAGE(WARNING, "Using Windows Build.") # Add a definition for the compiler, so we can use it in C++ as well. ADD_DEFINITIONS(-D WINDOWS=1) # -m64: Build a 64 bit library add_compile_options(-m64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,-allow-multiple-definition") if (SHARED) set_target_properties(PokemonScriptTester PROPERTIES SUFFIX ".exe") endif(SHARED) endif (WINDOWS) set(PRE_CONFIGURE_FILE "git.h.in") set(POST_CONFIGURE_FILE "src/git.h") include(git_watcher.cmake) add_dependencies(PokemonScriptTester check_git)