cmake_minimum_required(VERSION 3.18) project(PokemonScriptTester) set(CMAKE_CXX_STANDARD 20) set(BUILD_SHARED_LIBS OFF) option(WINDOWS "Whether the build target is Windows or not." OFF) set(SHARED OFF) include(CMakeLists.txt.in) include_pkmnlib() if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") add_compile_options(-fconcepts) endif () if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") add_link_options(-fuse-ld=lld) endif () file(GLOB_RECURSE SRC_FILES src/*.cpp src/*.hpp) add_executable(PokemonScriptTester ${SRC_FILES}) target_precompile_headers(PokemonScriptTester PUBLIC src/Precompiled.hxx) add_definitions(-DLEVEL_U8) SET(_LINKS -static pkmnLib) target_link_libraries(PokemonScriptTester PUBLIC ${_LINKS}) target_compile_options(PokemonScriptTester PRIVATE -Wall -Wextra -Werror) if (WINDOWS) MESSAGE(WARNING, "Using Windows Build.") # Add a definition for the compiler, so we can use it in C++ as well. ADD_DEFINITIONS(-D WINDOWS=1) # -m64: Build a 64 bit library add_compile_options(-m64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,-allow-multiple-definition") if (SHARED) set_target_properties(PokemonScriptTester PROPERTIES SUFFIX ".exe") endif(SHARED) endif (WINDOWS)