use crate::defines::LevelInt; /// This library holds several misc settings for the library. #[derive(Debug)] #[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))] pub struct LibrarySettings { /// The highest level a Pokemon can be. maximum_level: LevelInt, } impl LibrarySettings { /// Creates a new settings library. pub fn new(maximum_level: LevelInt) -> Self { Self { maximum_level } } /// The highest level a Pokemon can be. pub fn maximum_level(&self) -> LevelInt { self.maximum_level } }