/// The type we store a level in. As our implementation is aimed at normal Pokemon behaviour, a u8 /// is probably enough, as we'd go up to 100. For other users this might however not be enough. This /// allows them to easily change it. pub type LevelInt = u8; /// The amount of moves a Pokemon can have at once. This is set to 4, as that is the default in most /// current Pokemon generations. A developer should be able to modify this however. pub const MAX_MOVES: usize = 4;