#![feature(custom_test_frameworks)] #![feature(once_cell)] #![test_runner(datatest::runner)] use std::fs::File; use std::io::Read; use std::path::Path; use std::sync::Arc; use pkmn_lib::dynamic_data::{ Battle, BattleParty, DamageSource, DynamicLibrary, ExecutingMove, MoveChoice, PokemonBuilder, PokemonParty, Script, ScriptCategory, ScriptContainer, ScriptOwnerData, TurnChoice, VolatileScriptsOwner, }; use pkmn_lib::script_implementations::wasm::script::WebAssemblyScript; use crate::common::{library_loader, TestCase}; pub mod common; fn get_library() -> Arc { Arc::new(library_loader::load_library()) } #[test] fn validate_library_load() { let start_time = chrono::Utc::now(); library_loader::load_library(); let end_time = chrono::Utc::now(); println!("Built library in {} ms", (end_time - start_time).num_milliseconds()); } #[datatest::files("tests/test_cases", { input in r"^(.*)\.yaml" })] #[cfg_attr(miri, ignore)] fn integration_tests(input: &Path) { let mut str: String = "".to_string(); let mut file = File::open(input).unwrap(); file.read_to_string(&mut str).unwrap(); let test_case = serde_yaml::from_str::(&str).unwrap(); println!("\tRunning integration test {}", test_case.name); test_case.run_test(get_library()); } /// Assurance has the interesting properties that it creates a special data script internally, and /// deletes that data script through the get_owner functionality. #[test] #[cfg_attr(miri, ignore)] fn validate_assurance() { let lib = get_library(); let p1 = Arc::new( PokemonBuilder::new(lib.clone(), "charizard".into(), 100) .learn_move("assurance".into()) .build(), ); let p2 = Arc::new(PokemonBuilder::new(lib.clone(), "venusaur".into(), 100).build()); let party1 = BattleParty::new( Arc::new(PokemonParty::new_from_vec(vec![Some(p1.clone())])), vec![(0, 0)], ); let party2 = BattleParty::new( Arc::new(PokemonParty::new_from_vec(vec![Some(p2.clone())])), vec![(1, 0)], ); let battle = Battle::new(lib.clone(), vec![party1, party2], false, 2, 1, None); battle.sides()[0].set_pokemon(0, Some(p1.clone())); battle.sides()[1].set_pokemon(0, Some(p2.clone())); let script = lib .load_script(ScriptOwnerData::None, ScriptCategory::Move, &"assurance".into()) .unwrap() .unwrap(); let mv = p1.learned_moves().read()[0].as_ref().unwrap().clone(); let choice = TurnChoice::Move(MoveChoice::new(p1.clone(), mv.clone(), 1, 0)); script.on_before_turn(&choice); assert!(battle.sides()[1].has_volatile_script(&"assurance_data".into())); let executing_move = ExecutingMove::new( vec![], 1, p1.clone(), mv.clone(), mv.move_data().clone(), ScriptContainer::default(), ); let mut v = 20_u8; script.change_base_power(&executing_move, &p2, 0, &mut v); assert_eq!(v, 20_u8); let s = battle.sides()[1].get_volatile_script(&"assurance_data".into()); let data_script = s.as_ref().unwrap().get_as::(); data_script.on_damage(&p2, DamageSource::Misc, 100, 50); let mut v = 20_u8; script.change_base_power(&executing_move, &p2, 0, &mut v); assert_eq!(v, 40_u8); data_script.on_end_turn(); assert!(!battle.sides()[1].has_volatile_script(&"assurance_data".into())); }