PkmnLibSharp/PkmnLibSharp/Generated/Creaturelib/ScriptResolver.cs

41 lines
2.0 KiB
C#

// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class ScriptResolver
{
/// <returns>ScriptResolver *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Construct")]
internal static extern IntPtr Construct();
/// <param name="p">const ScriptResolver *</param>
/// <returns>void</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Destruct")]
internal static extern void Destruct(IntPtr p);
/// <param name="p">ScriptResolver *</param>
/// <param name="library">BattleLibrary *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Initialize")]
internal static extern byte Initialize(IntPtr p, IntPtr library);
/// <param name="out">BattleScript * &</param>
/// <param name="p">ScriptResolver *</param>
/// <param name="category">ScriptCategory</param>
/// <param name="scriptName">const char *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_LoadScript")]
internal static extern byte LoadScript(ref IntPtr @out, IntPtr p, ScriptCategory category, IntPtr scriptName);
/// <param name="out">ItemUseScript * &</param>
/// <param name="p">ScriptResolver *</param>
/// <param name="item">const Item *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_LoadItemScript")]
internal static extern byte LoadItemScript(ref IntPtr @out, IntPtr p, IntPtr item);
}
}