PkmnLibSharp/PkmnLibSharp/Generated/Creaturelib/Script.cs

213 lines
13 KiB
C#

// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class Script
{
/// <param name="p">BattleScript *</param>
/// <returns>void</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Destruct")]
internal static extern void Destruct(IntPtr p);
/// <param name="p">BattleScript *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Stack")]
internal static extern byte Stack(IntPtr p);
/// <param name="p">BattleScript *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnRemove")]
internal static extern byte OnRemove(IntPtr p);
/// <param name="p">BattleScript *</param>
/// <returns>const char *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_GetName")]
internal static extern IntPtr GetName(IntPtr p);
/// <param name="p">BattleScript *</param>
/// <param name="choice">const BaseTurnChoice *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeTurn")]
internal static extern byte OnBeforeTurn(IntPtr p, IntPtr choice);
/// <param name="p">BattleScript *</param>
/// <param name="choice">AttackTurnChoice *</param>
/// <param name="outAttack">const char * &</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttack")]
internal static extern byte ChangeAttack(IntPtr p, IntPtr choice, ref IntPtr outAttack);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventAttack")]
internal static extern byte PreventAttack(IntPtr p, IntPtr attack, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailAttack")]
internal static extern byte FailAttack(IntPtr p, IntPtr attack, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_StopBeforeAttack")]
internal static extern byte StopBeforeAttack(IntPtr p, IntPtr attack, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeAttack")]
internal static extern byte OnBeforeAttack(IntPtr p, IntPtr attack);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailIncomingAttack")]
internal static extern byte FailIncomingAttack(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_IsInvulnerable")]
internal static extern byte IsInvulnerable(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAttackMiss")]
internal static extern byte OnAttackMiss(IntPtr p, IntPtr attack, IntPtr target);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="outType">unsigned char *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttackType")]
internal static extern byte ChangeAttackType(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outType);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="basePower">unsigned char *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideBasePower")]
internal static extern byte OverrideBasePower(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr basePower);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="statsUser">Creature * *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeDamageStatsUser")]
internal static extern byte ChangeDamageStatsUser(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr statsUser);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="bypass">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassDefensiveStat")]
internal static extern byte BypassDefensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="bypass">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassOffensiveStat")]
internal static extern byte BypassOffensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="modifier">float *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyStatModifier")]
internal static extern byte ModifyStatModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="modifier">float *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyDamageModifier")]
internal static extern byte ModifyDamageModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="damage">unsigned int *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideDamage")]
internal static extern byte OverrideDamage(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr damage);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSecondaryEffects")]
internal static extern byte PreventSecondaryEffects(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitNumber">unsigned char</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnSecondaryEffect")]
internal static extern byte OnSecondaryEffect(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber);
/// <param name="p">BattleScript *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAfterHits")]
internal static extern byte OnAfterHits(IntPtr p, IntPtr attack, IntPtr target);
/// <param name="p">BattleScript *</param>
/// <param name="choice">const SwitchTurnChoice *</param>
/// <param name="outResult">bool *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSelfSwitch")]
internal static extern byte PreventSelfSwitch(IntPtr p, IntPtr choice, IntPtr outResult);
/// <param name="p">BattleScript *</param>
/// <param name="attack">const ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="chance">float *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyEffectChance")]
internal static extern byte ModifyEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance);
/// <param name="p">BattleScript *</param>
/// <param name="attack">const ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="chance">float *</param>
/// <returns>unsigned char</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyIncomingEffectChance")]
internal static extern byte ModifyIncomingEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance);
}
}