52 lines
2.6 KiB
C#
52 lines
2.6 KiB
C#
// AUTOMATICALLY GENERATED, DO NOT EDIT
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using System;
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using System.Runtime.InteropServices;
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namespace Creaturelib.Generated
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{
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internal static class ItemUseScript
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{
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/// <param name="p">ItemUseScript *</param>
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/// <returns>void</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="p">ItemUseScript *</param>
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/// <param name="out">unsigned char &</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_IsItemUsable")]
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internal static extern byte IsItemUsable(IntPtr p, ref byte @out);
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/// <param name="p">ItemUseScript *</param>
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/// <param name="out">unsigned char &</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_IsCreatureUseItem")]
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internal static extern byte IsCreatureUseItem(IntPtr p, ref byte @out);
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/// <param name="p">ItemUseScript *</param>
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/// <param name="creature">Creature *</param>
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/// <param name="out">unsigned char &</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_IsUseValidForCreature")]
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internal static extern byte IsUseValidForCreature(IntPtr p, IntPtr creature, ref byte @out);
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/// <param name="p">ItemUseScript *</param>
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/// <param name="out">unsigned char &</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_IsHoldable")]
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internal static extern byte IsHoldable(IntPtr p, ref byte @out);
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/// <param name="p">ItemUseScript *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_OnUse")]
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internal static extern byte OnUse(IntPtr p);
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/// <param name="p">ItemUseScript *</param>
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/// <param name="creature">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ItemUseScript_OnCreatureUse")]
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internal static extern byte OnCreatureUse(IntPtr p, IntPtr creature);
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}
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}
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