PkmnLibSharp/PkmnLibSharp/Generated/Creaturelibbattling/DamageLibrary.cs

59 lines
3.2 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class DamageLibrary
{
/// <returns>const DamageLibrary *</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_Construct")]
internal static extern IntPtr Construct();
/// <param name="p">const DamageLibrary *</param>
/// <returns>void</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_Destruct")]
internal static extern void Destruct(IntPtr p);
/// <param name="out">unsigned int&</param>
/// <param name="p">const DamageLibrary *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitIndex">unsigned char</param>
/// <param name="hitData">HitData *</param>
/// <returns>unsigned char</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetDamage")]
internal static extern byte GetDamage(ref uint @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
/// <param name="out">unsigned char&</param>
/// <param name="p">const DamageLibrary *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitIndex">unsigned char</param>
/// <param name="hitData">HitData *</param>
/// <returns>unsigned char</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetBasePower")]
internal static extern byte GetBasePower(ref byte @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
/// <param name="out">float&</param>
/// <param name="p">const DamageLibrary *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitIndex">unsigned char</param>
/// <param name="hitData">HitData *</param>
/// <returns>float</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetStatModifier")]
internal static extern float GetStatModifier(ref float @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
/// <param name="out">float&</param>
/// <param name="p">const DamageLibrary *</param>
/// <param name="attack">ExecutingAttack *</param>
/// <param name="target">Creature *</param>
/// <param name="hitIndex">unsigned char</param>
/// <param name="hitData">HitData *</param>
/// <returns>float</returns>
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageLibrary_GetDamageModifier")]
internal static extern float GetDamageModifier(ref float @out, IntPtr p, IntPtr attack, IntPtr target, byte hitIndex, IntPtr hitData);
}
}