PkmnLibSharp/PkmnLibSharp/Generated/PkmnLibAI/PokemonAI.cs

24 lines
917 B
C#

// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace PkmnLibAI.Generated
{
internal static class PokemonAI
{
/// <param name="p">PokemonAI *</param>
/// <returns>void</returns>
[DllImport("libpkmnlib_ai", CallingConvention = CallingConvention.Cdecl, EntryPoint= "pkmnlibai_PokemonAI_Delete")]
internal static extern void Delete(IntPtr p);
/// <param name="out">BaseTurnChoice * &</param>
/// <param name="p">PokemonAI *</param>
/// <param name="battle">Battle *</param>
/// <param name="user">Pokemon *</param>
/// <returns>unsigned char</returns>
[DllImport("libpkmnlib_ai", CallingConvention = CallingConvention.Cdecl, EntryPoint= "pkmnlibai_PokemonAI_GetChoice")]
internal static extern byte GetChoice(ref IntPtr @out, IntPtr p, IntPtr battle, IntPtr user);
}
}