PkmnLibSharp/PkmnLibSharp/Battling/ChoiceTurn/MoveTurnChoice.cs

50 lines
1.5 KiB
C#

using System;
using PkmnLibSharp.Utilities;
namespace PkmnLibSharp.Battling.ChoiceTurn
{
public class MoveTurnChoice : BaseTurnChoice
{
public MoveTurnChoice(Pokemon user, LearnedMove move, byte targetSide, byte targetIndex)
: base(Creaturelib.Generated.AttackTurnChoice.Construct(user.Ptr, move.Ptr, targetSide, targetIndex))
{
}
internal MoveTurnChoice(IntPtr ptr) : base(ptr){}
public LearnedMove Move
{
get
{
if (_move != null) return _move;
var ptr = Creaturelib.Generated.AttackTurnChoice.GetAttack(Ptr);
if (TryResolvePointer(ptr, out _move))
return _move!;
_move = Constructor.Active.ConstructLearnedMove(ptr)!;
return _move;
}
}
public sbyte Priority
{
get
{
sbyte b = 0;
Creaturelib.Generated.AttackTurnChoice.GetPriority(ref b, Ptr).Assert();
return b;
}
}
public byte TargetSide => Creaturelib.Generated.AttackTurnChoice.GetTargetSideIndex(Ptr);
public byte TargetIndex => Creaturelib.Generated.AttackTurnChoice.GetTargetCreatureIndex(Ptr);
// TODO: Move Script getter
private LearnedMove? _move;
protected override void DeletePtr()
{
Creaturelib.Generated.AttackTurnChoice.Destruct(Ptr);
}
}
}