// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class Battle { /// Battle * & /// const BattleLibrary * /// BattleParty * * /// long unsigned int /// bool /// unsigned char /// unsigned char /// long unsigned int /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_Construct")] internal static extern byte Construct(ref IntPtr @out, IntPtr library, IntPtr partyArr, ulong numberOfParties, byte canFlee, byte numberOfSides, byte creaturesPerSide, ulong randomSeed); /// const Battle * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_Destruct")] internal static extern void Destruct(IntPtr p); /// const Battle * /// const BattleLibrary * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetLibrary")] internal static extern IntPtr GetLibrary(IntPtr p); /// bool & /// Battle * /// BaseTurnChoice * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanUse")] internal static extern byte CanUse(ref byte @out, IntPtr p, IntPtr turnChoice); /// bool & /// Battle * /// BaseTurnChoice * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_TrySetChoice")] internal static extern byte TrySetChoice(ref byte @out, IntPtr p, IntPtr turnChoice); /// const Battle * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanFlee")] internal static extern byte CanFlee(IntPtr p); /// Battle * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CheckChoicesSetAndRun")] internal static extern byte CheckChoicesSetAndRun(IntPtr p); /// Battle * /// unsigned int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCurrentTurn")] internal static extern uint GetCurrentTurn(IntPtr p); /// Battle * /// unsigned int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCreaturesPerSide")] internal static extern uint GetCreaturesPerSide(IntPtr p); /// const Battle * /// ChoiceQueue * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCurrentTurnQueue")] internal static extern IntPtr GetCurrentTurnQueue(IntPtr p); /// Battle * /// BattleRandom * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetRandom")] internal static extern IntPtr GetRandom(IntPtr p); /// bool & /// const Battle * /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CreatureInField")] internal static extern byte CreatureInField(ref byte @out, IntPtr p, IntPtr c); /// Creature * & /// const Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCreature")] internal static extern byte GetCreature(ref IntPtr @out, IntPtr p, byte side, byte target); /// Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_ForceRecall")] internal static extern byte ForceRecall(IntPtr p, byte side, byte target); /// Battle * /// unsigned char /// unsigned char /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_SwitchCreature")] internal static extern byte SwitchCreature(IntPtr p, byte side, byte target, IntPtr c); /// bool & /// const Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanSlotBeFilled")] internal static extern byte CanSlotBeFilled(ref byte @out, IntPtr p, byte side, byte target); /// Battle * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_ValidateBattleState")] internal static extern byte ValidateBattleState(IntPtr p); /// const Battle * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasEnded")] internal static extern byte HasEnded(IntPtr p); /// const Battle * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasConclusiveResult")] internal static extern byte HasConclusiveResult(IntPtr p); /// const Battle * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetWinningSide")] internal static extern byte GetWinningSide(IntPtr p); /// const Battle * /// long unsigned int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetSidesCount")] internal static extern ulong GetSidesCount(IntPtr p); /// const Battle * /// const BattleSide * * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetSides")] internal static extern IntPtr GetSides(IntPtr p); /// const Battle * /// long unsigned int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetPartiesCount")] internal static extern ulong GetPartiesCount(IntPtr p); /// const Battle * /// const BattleParty * * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetParties")] internal static extern IntPtr GetParties(IntPtr p); /// Battle * /// const char * /// Script * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetVolatileScript")] internal static extern IntPtr GetVolatileScript(IntPtr p, IntPtr key); /// Battle * /// const char * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_AddVolatileScriptByName")] internal static extern byte AddVolatileScriptByName(IntPtr p, IntPtr key); /// Battle * /// Script * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_AddVolatileScript")] internal static extern byte AddVolatileScript(IntPtr p, IntPtr script); /// Battle * /// const char * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RemoveVolatileScript")] internal static extern byte RemoveVolatileScript(IntPtr p, IntPtr key); /// Battle * /// Script * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RemoveVolatileScriptWithScript")] internal static extern byte RemoveVolatileScriptWithScript(IntPtr p, IntPtr script); /// Battle * /// const char * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasVolatileScript")] internal static extern byte HasVolatileScript(IntPtr p, IntPtr key); /// Battle * /// Function * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RegisterEventListener")] internal static extern byte RegisterEventListener(IntPtr p, IntPtr func); /// Battle * /// const HistoryHolder * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetHistory")] internal static extern IntPtr GetHistory(IntPtr p); /// Battle * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_EndBattle")] internal static extern byte EndBattle(IntPtr p); /// Battle * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_ClearBattle")] internal static extern byte ClearBattle(IntPtr p); /// const Battle * /// long int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetLastTurnTimeMicroseconds")] internal static extern long GetLastTurnTimeMicroseconds(IntPtr p); } }