// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class ExperienceGainEvent { /// const ExperienceGainEvent * /// const Creature * [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const ExperienceGainEvent * /// unsigned int [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetPreviousExperience")] internal static extern uint GetPreviousExperience(IntPtr p); /// const ExperienceGainEvent * /// unsigned int [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetNewExperience")] internal static extern uint GetNewExperience(IntPtr p); /// const ExperienceGainEvent * /// void [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_Destruct")] internal static extern void Destruct(IntPtr p); } }