// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class ExperienceGainEvent
{
/// const ExperienceGainEvent *
/// const Creature *
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetCreature")]
internal static extern IntPtr GetCreature(IntPtr p);
/// const ExperienceGainEvent *
/// unsigned int
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetPreviousExperience")]
internal static extern uint GetPreviousExperience(IntPtr p);
/// const ExperienceGainEvent *
/// unsigned int
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_GetNewExperience")]
internal static extern uint GetNewExperience(IntPtr p);
/// const ExperienceGainEvent *
/// void
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceGainEvent_Destruct")]
internal static extern void Destruct(IntPtr p);
}
}