// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class HistoryHandler
{
/// const HistoryHolder *
/// const HistoryElement *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HistoryHandler_GetTopElement")]
internal static extern IntPtr GetTopElement(IntPtr p);
/// const HistoryHolder *
/// const HistoryElement *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HistoryHandler_GetLastUsedAttack")]
internal static extern IntPtr GetLastUsedAttack(IntPtr p);
/// const HistoryHolder *
/// const Creature *
/// const HistoryElement *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HistoryHandler_GetLastDamageOnTarget")]
internal static extern IntPtr GetLastDamageOnTarget(IntPtr p, IntPtr c);
}
}