// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class PassTurnChoice { /// Creature * /// PassTurnChoice * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_PassTurnChoice_Construct")] internal static extern IntPtr Construct(IntPtr user); /// AttackTurnChoice * /// void [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_PassTurnChoice_Destruct")] internal static extern void Destruct(IntPtr p); } }